What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
It has nothing to do with your progress. Revives are not an indefinite resource, they expire. So the farming nerf means that people will need to spend much more money to complete the content. It’s that simple. The alternative solution they offer helps limit how quickly you can get revives through farming.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
It has nothing to do with your progress. Revives are not an indefinite resource, they expire. So the farming nerf means that people will need to spend much more money to complete the content. It’s that simple. The alternative solution they offer helps limit how quickly you can get revives through farming.
I wasn't aware that spending money was the only way to get Revs. All this time I've been saving them from Events and using Units. Must be a bug.
I would be willing to bet a good sum of money that 3.2.6 revive farming spiked with the release of Carina and the rework of EQ difficulties. I used to waste a few thousand energy per month getting a few extra units and shards exploring EQ. Now I just farm revives.
Kudos to whoever ruined EQ for showing me the path to advancement.
Like I said, they expire. I also said that if this wasn’t a cash grab, then kabam can give equivalent units in the apothecary grind instead of the limited rewards. I also suggested 20% revives for 20 units. Those two things would change my mind on the cash grab opinion. But that won’t happen because units don’t expire.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Hate to burst your bubble and I will. I have experience on both sides. I also have experience in other games where this exact same tactic that is being done by kabam was pulled on nerfing farm runs for stuff for high end farm runs. Runs that you can’t even phantom. Rubs that take 8-12+ hours to compete. And you know what happened when that company pulled what kabam is? They went out of business within a year. Didn’t even take a year. Was 3 months and the game died. So yea. I actually do know what I am talking about unlike you
The game will become spend or don't complete the content and if you're not completing the content, why even play?
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Bro, you haven’t completed any content.
I'm sorry: who are you again, and what have you done that I'm supposed to care about?
That’s a pretty rude and disrespectful response. Doesn’t seem within the forums guidelines to be so toxic towards another player.
Bro, that was me being polite. I don't know who you are, and that makes it highly unlikely you are in a position to make a valid judgment upon me. So I'm assuming your statement was an attempt at disqualifying my opinion. The forum rules do not protect you from being challenged for such a comment.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Hate to burst your bubble and I will. I have experience on both sides. I also have experience in other games where this exact same tactic that is being done by kabam was pulled on nerfing farm runs for stuff for high end farm runs. Runs that you can’t even phantom. Rubs that take 8-12+ hours to compete. And you know what happened when that company pulled what kabam is? They went out of business within a year. Didn’t even take a year. Was 3 months and the game died. So yea. I actually do know what I am talking about unlike you
If you have experience on both sides, then you will understand the difference between player ultimatums and design necessity. One most certainly comes before the other. I find it hard to believe your perspective is reminiscent of someone who has worked on the design aspect. If you did, you would understand the requirements of the job are your primary concern, and if something is even mildly exploitable to the point that it puts constrains on months and months of work, that takes precedence over the desire to hoard in preparation for content that's immediately released. Further negating your design and creating more workload. Of course, you know that so I don't need to point that out.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Hate to burst your bubble and I will. I have experience on both sides. I also have experience in other games where this exact same tactic that is being done by kabam was pulled on nerfing farm runs for stuff for high end farm runs. Runs that you can’t even phantom. Rubs that take 8-12+ hours to compete. And you know what happened when that company pulled what kabam is? They went out of business within a year. Didn’t even take a year. Was 3 months and the game died. So yea. I actually do know what I am talking about unlike you
If you have experience on both sides, then you will understand the difference between player ultimatums and design necessity. One most certainly comes before the other. I find it hard to believe your perspective is reminiscent of someone who has worked on the design aspect. If you did, you would understand the requirements of the job are your primary concern, and if something is even mildly exploitable to the point that it puts constrains on months and months of work, that takes precedence over the desire to hoard in preparation for content that's immediately released. Further negating your design and creating more workload. Of course, you know that so I don't need to point that out.
That’s a terrible argument, they’re not limiting resources. They’re just limiting the free ones.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Hate to burst your bubble and I will. I have experience on both sides. I also have experience in other games where this exact same tactic that is being done by kabam was pulled on nerfing farm runs for stuff for high end farm runs. Runs that you can’t even phantom. Rubs that take 8-12+ hours to compete. And you know what happened when that company pulled what kabam is? They went out of business within a year. Didn’t even take a year. Was 3 months and the game died. So yea. I actually do know what I am talking about unlike you
If you have experience on both sides, then you will understand the difference between player ultimatums and design necessity. One most certainly comes before the other. I find it hard to believe your perspective is reminiscent of someone who has worked on the design aspect. If you did, you would understand the requirements of the job are your primary concern, and if something is even mildly exploitable to the point that it puts constrains on months and months of work, that takes precedence over the desire to hoard in preparation for content that's immediately released. Further negating your design and creating more workload. Of course, you know that so I don't need to point that out.
again you failed to read a comment I posted. Both cost players something rather jt time or money. What kabam is doing on their fix will completely kill the game
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Hate to burst your bubble and I will. I have experience on both sides. I also have experience in other games where this exact same tactic that is being done by kabam was pulled on nerfing farm runs for stuff for high end farm runs. Runs that you can’t even phantom. Rubs that take 8-12+ hours to compete. And you know what happened when that company pulled what kabam is? They went out of business within a year. Didn’t even take a year. Was 3 months and the game died. So yea. I actually do know what I am talking about unlike you
If you have experience on both sides, then you will understand the difference between player ultimatums and design necessity. One most certainly comes before the other. I find it hard to believe your perspective is reminiscent of someone who has worked on the design aspect. If you did, you would understand the requirements of the job are your primary concern, and if something is even mildly exploitable to the point that it puts constrains on months and months of work, that takes precedence over the desire to hoard in preparation for content that's immediately released. Further negating your design and creating more workload. Of course, you know that so I don't need to point that out.
That’s a terrible argument, they’re not limiting resources. They’re just limiting the free ones.
They're limiting (reducing) the availability of Resources that were more easily farmable than should be for a Player attacking content designed to be highly challenging. Let's be honest. If it wasn't lucrative enough that people were milking it, we wouldn't see this reaction.
what's going on? would kabam compensate them in some way for defending them? Enough of attacking the other players, I don't see change badly and I'm not used to farming, but I was thinking of passing the gauntlet and some challenges from Carina, I'm sure those who defend this position already have most of the content and feel that These measures will not affect them, we will see these same people complaining about that in a while, I am sure.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
The last piece of content I attempted and failed was the Maze. If the last piece of content I attempted was the Maze, then you are using a time machine to talk to me in 2019.
The very next sentence says "if it came and went after that, I completed it at its highest difficulty." That's all the Boss Rushes, all the celebrity challenges, all the special one time quests, the Gauntlet, Summer of Pain, and all of the weekly EoP quests. All points, all milestones, all achievable rewards. The only EoP content I haven't done yet are the permanent EoP objectives, as I mentioned. I don't think that counts as "barely did EoP."
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Hate to burst your bubble and I will. I have experience on both sides. I also have experience in other games where this exact same tactic that is being done by kabam was pulled on nerfing farm runs for stuff for high end farm runs. Runs that you can’t even phantom. Rubs that take 8-12+ hours to compete. And you know what happened when that company pulled what kabam is? They went out of business within a year. Didn’t even take a year. Was 3 months and the game died. So yea. I actually do know what I am talking about unlike you
If you have experience on both sides, then you will understand the difference between player ultimatums and design necessity. One most certainly comes before the other. I find it hard to believe your perspective is reminiscent of someone who has worked on the design aspect. If you did, you would understand the requirements of the job are your primary concern, and if something is even mildly exploitable to the point that it puts constrains on months and months of work, that takes precedence over the desire to hoard in preparation for content that's immediately released. Further negating your design and creating more workload. Of course, you know that so I don't need to point that out.
That’s a terrible argument, they’re not limiting resources. They’re just limiting the free ones.
They're limiting (reducing) the availability of Resources that were more easily farmable than should be for a Player attacking content designed to be highly challenging. Let's be honest. If it wasn't lucrative enough that people were milking it, we wouldn't see this reaction.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Hate to burst your bubble and I will. I have experience on both sides. I also have experience in other games where this exact same tactic that is being done by kabam was pulled on nerfing farm runs for stuff for high end farm runs. Runs that you can’t even phantom. Rubs that take 8-12+ hours to compete. And you know what happened when that company pulled what kabam is? They went out of business within a year. Didn’t even take a year. Was 3 months and the game died. So yea. I actually do know what I am talking about unlike you
If you have experience on both sides, then you will understand the difference between player ultimatums and design necessity. One most certainly comes before the other. I find it hard to believe your perspective is reminiscent of someone who has worked on the design aspect. If you did, you would understand the requirements of the job are your primary concern, and if something is even mildly exploitable to the point that it puts constrains on months and months of work, that takes precedence over the desire to hoard in preparation for content that's immediately released. Further negating your design and creating more workload. Of course, you know that so I don't need to point that out.
That’s a terrible argument, they’re not limiting resources. They’re just limiting the free ones.
They're limiting (reducing) the availability of Resources that were more easily farmable than should be for a Player attacking content designed to be highly challenging. Let's be honest. If it wasn't lucrative enough that people were milking it, we wouldn't see this reaction.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Hate to burst your bubble and I will. I have experience on both sides. I also have experience in other games where this exact same tactic that is being done by kabam was pulled on nerfing farm runs for stuff for high end farm runs. Runs that you can’t even phantom. Rubs that take 8-12+ hours to compete. And you know what happened when that company pulled what kabam is? They went out of business within a year. Didn’t even take a year. Was 3 months and the game died. So yea. I actually do know what I am talking about unlike you
If you have experience on both sides, then you will understand the difference between player ultimatums and design necessity. One most certainly comes before the other. I find it hard to believe your perspective is reminiscent of someone who has worked on the design aspect. If you did, you would understand the requirements of the job are your primary concern, and if something is even mildly exploitable to the point that it puts constrains on months and months of work, that takes precedence over the desire to hoard in preparation for content that's immediately released. Further negating your design and creating more workload. Of course, you know that so I don't need to point that out.
That’s a terrible argument, they’re not limiting resources. They’re just limiting the free ones.
They're limiting (reducing) the availability of Resources that were more easily farmable than should be for a Player attacking content designed to be highly challenging. Let's be honest. If it wasn't lucrative enough that people were milking it, we wouldn't see this reaction.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Hate to burst your bubble and I will. I have experience on both sides. I also have experience in other games where this exact same tactic that is being done by kabam was pulled on nerfing farm runs for stuff for high end farm runs. Runs that you can’t even phantom. Rubs that take 8-12+ hours to compete. And you know what happened when that company pulled what kabam is? They went out of business within a year. Didn’t even take a year. Was 3 months and the game died. So yea. I actually do know what I am talking about unlike you
If you have experience on both sides, then you will understand the difference between player ultimatums and design necessity. One most certainly comes before the other. I find it hard to believe your perspective is reminiscent of someone who has worked on the design aspect. If you did, you would understand the requirements of the job are your primary concern, and if something is even mildly exploitable to the point that it puts constrains on months and months of work, that takes precedence over the desire to hoard in preparation for content that's immediately released. Further negating your design and creating more workload. Of course, you know that so I don't need to point that out.
That’s a terrible argument, they’re not limiting resources. They’re just limiting the free ones.
They're limiting (reducing) the availability of Resources that were more easily farmable than should be for a Player attacking content designed to be highly challenging. Let's be honest. If it wasn't lucrative enough that people were milking it, we wouldn't see this reaction.
Lucrative to the players?
That's what I meant, yes. I'm not feeding this narrative of Kabam vs. Players.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Hate to burst your bubble and I will. I have experience on both sides. I also have experience in other games where this exact same tactic that is being done by kabam was pulled on nerfing farm runs for stuff for high end farm runs. Runs that you can’t even phantom. Rubs that take 8-12+ hours to compete. And you know what happened when that company pulled what kabam is? They went out of business within a year. Didn’t even take a year. Was 3 months and the game died. So yea. I actually do know what I am talking about unlike you
If you have experience on both sides, then you will understand the difference between player ultimatums and design necessity. One most certainly comes before the other. I find it hard to believe your perspective is reminiscent of someone who has worked on the design aspect. If you did, you would understand the requirements of the job are your primary concern, and if something is even mildly exploitable to the point that it puts constrains on months and months of work, that takes precedence over the desire to hoard in preparation for content that's immediately released. Further negating your design and creating more workload. Of course, you know that so I don't need to point that out.
That’s a terrible argument, they’re not limiting resources. They’re just limiting the free ones.
They're limiting (reducing) the availability of Resources that were more easily farmable than should be for a Player attacking content designed to be highly challenging. Let's be honest. If it wasn't lucrative enough that people were milking it, we wouldn't see this reaction.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Hate to burst your bubble and I will. I have experience on both sides. I also have experience in other games where this exact same tactic that is being done by kabam was pulled on nerfing farm runs for stuff for high end farm runs. Runs that you can’t even phantom. Rubs that take 8-12+ hours to compete. And you know what happened when that company pulled what kabam is? They went out of business within a year. Didn’t even take a year. Was 3 months and the game died. So yea. I actually do know what I am talking about unlike you
If you have experience on both sides, then you will understand the difference between player ultimatums and design necessity. One most certainly comes before the other. I find it hard to believe your perspective is reminiscent of someone who has worked on the design aspect. If you did, you would understand the requirements of the job are your primary concern, and if something is even mildly exploitable to the point that it puts constrains on months and months of work, that takes precedence over the desire to hoard in preparation for content that's immediately released. Further negating your design and creating more workload. Of course, you know that so I don't need to point that out.
That’s a terrible argument, they’re not limiting resources. They’re just limiting the free ones.
They're limiting (reducing) the availability of Resources that were more easily farmable than should be for a Player attacking content designed to be highly challenging. Let's be honest. If it wasn't lucrative enough that people were milking it, we wouldn't see this reaction.
Lucrative to the players?
That's what I meant, yes. I'm not feeding this narrative of Kabam vs. Players.
It did help offset the cost of doing end game content, but that’s what I’ve been saying.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
The last piece of content I attempted and failed was the Maze. If the last piece of content I attempted was the Maze, then you are using a time machine to talk to me in 2019.
The very next sentence says "if it came and went after that, I completed it at its highest difficulty." That's all the Boss Rushes, all the celebrity challenges, all the special one time quests, the Gauntlet, Summer of Pain, and all of the weekly EoP quests. All points, all milestones, all achievable rewards. The only EoP content I haven't done yet are the permanent EoP objectives, as I mentioned. I don't think that counts as "barely did EoP."
So you've done all the things that don't require 'revive spamming, which was his point. You haven't done Abyss or Carina's Vol 2 or 3. Did you do Vol 1 with the 4* LOL runs?
Are you planning on doing any of that content and if so how are you going to do it w/o spending?
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
The last piece of content I attempted and failed was the Maze. If the last piece of content I attempted was the Maze, then you are using a time machine to talk to me in 2019.
The very next sentence says "if it came and went after that, I completed it at its highest difficulty." That's all the Boss Rushes, all the celebrity challenges, all the special one time quests, the Gauntlet, Summer of Pain, and all of the weekly EoP quests. All points, all milestones, all achievable rewards. The only EoP content I haven't done yet are the permanent EoP objectives, as I mentioned. I don't think that counts as "barely did EoP."
Nah, its not like that. Sometimes I'm treated like a hero, and sometimes I'm treated like the villain, but regardless I'm going to call them like I see them. And at the end of the day, anyone who goes after my ideas is playing fair, however much they might try to incinerate them, and anyone going after me personally is going to have to be really good at it to make a significant dent.
In fact, one of the things I'm looking at now are the farming numbers, because while I agree in principle with what the devs are doing in general, I'm not sure the specific numbers are appropriate. I'm looking at them because I think they deserve to be looked at, and no amount of disagrees is going to make me suddenly think that's not worth the effort.
People are going to respond passionately to things they actually care about, and reacting passionately to these changes means in spite of all the talk about players no longer caring about the game, they clearly still do. So swing at me and I will swing back, and I have thirty five years of practice at it, but it doesn't really bother me that much when the playerbase decides to organize themselves into a focused force for change, even when sometimes I'm the first target on their list.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
The last piece of content I attempted and failed was the Maze. If the last piece of content I attempted was the Maze, then you are using a time machine to talk to me in 2019.
The very next sentence says "if it came and went after that, I completed it at its highest difficulty." That's all the Boss Rushes, all the celebrity challenges, all the special one time quests, the Gauntlet, Summer of Pain, and all of the weekly EoP quests. All points, all milestones, all achievable rewards. The only EoP content I haven't done yet are the permanent EoP objectives, as I mentioned. I don't think that counts as "barely did EoP."
Did you farm revives to offset spending?
Enough to be able to tell you that the revives in 3.2.6 cost 32.9 energy per revive on average, assuming you use the optimal path strategy, and if you include the energy capturable with the optimum strategy.
There is no kabam vs player, it's just their game and they're going to do what they want with it. Users have every right to complain because most of them like this game and they don't want to leave it. but many of us don't want a pay-to-win either and if not there is no choice but to leave the game then no way. In the end, they seem to have many more compliant players, who will simply adapt and always applaud Kabam's decisions, no matter how bad they are.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
The last piece of content I attempted and failed was the Maze. If the last piece of content I attempted was the Maze, then you are using a time machine to talk to me in 2019.
The very next sentence says "if it came and went after that, I completed it at its highest difficulty." That's all the Boss Rushes, all the celebrity challenges, all the special one time quests, the Gauntlet, Summer of Pain, and all of the weekly EoP quests. All points, all milestones, all achievable rewards. The only EoP content I haven't done yet are the permanent EoP objectives, as I mentioned. I don't think that counts as "barely did EoP."
Did you farm revives to offset spending?
Enough to be able to tell you that the revives in 3.2.6 cost 32.9 energy per revive on average, assuming you use the optimal path strategy, and if you include the energy capturable with the optimum strategy.
So a lot. Probably more that me. Yet you still think that this isn’t a terrible idea aimed at nothing more than increasing spending? I understand that this is a business and they must remain profitable, but this strikes the wrong note and will end up costing them more than money and the community more than revives.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
The last piece of content I attempted and failed was the Maze. If the last piece of content I attempted was the Maze, then you are using a time machine to talk to me in 2019.
The very next sentence says "if it came and went after that, I completed it at its highest difficulty." That's all the Boss Rushes, all the celebrity challenges, all the special one time quests, the Gauntlet, Summer of Pain, and all of the weekly EoP quests. All points, all milestones, all achievable rewards. The only EoP content I haven't done yet are the permanent EoP objectives, as I mentioned. I don't think that counts as "barely did EoP."
So you’ve rehashed what I said and further solidified the point I made. Notice how majority of those content can get you by without “excessive farming”.
And since you claim to be *the* player base they’re targeting, how about starting Abyss or Carina’s One to actually be part of *the* player base you referred to? I’m sure there’s a good number who tried and decided such content isn’t for them anymore and decided to take it slow
The player base they’re targeting are the ones who excessively farm and finish those content and more. These are the players who actually still care about playing and remaining competitive and of whom a portion that spend in varying degrees.
They don’t care about you and the others who barely touch the content they put out. Because even if this change goes through, your player base will continue to remain stagnant or possibly call it quits. As for the actual targetted player base, many changes will start to happen.
1. Whales and most competitive players who farm/spend to finish new and all content within a day or a week 2. Competitive players, small spenders and F2P who don’t rush to complete but still farm/spend to finish it within 1-2 months 3. Casual players some of whom are competitive or non-competitive who take a longer time to finish than group 2 4. Casual players who are non-competitive selectively doing content 5. Casual players who don’t touch any content maybe except alliance modes and EQ/SQ
The player base you mentioned is group 4. This change will affect group 1 slightly and don’t tell me whales don’t farm or are willing to spend after this. And it will also largely affect group 2 and 3 in how they approach content. Group 2 and 3 will have the MOST impact. Group 4 and 5 will continue to stagnate or eventually call it a day first.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Actually that is a false flag argument. The chef can make the best Beef Bourguignon in the world, but it's only worth what people are willing to pay for it. As a Chef I know that you don't necessarily get to do or make the food you would like if no one wants to pay for it. Now you are correct this game can do whatever it likes in its own interest. However if it does drive people to spend less and drive away paying customers it will have an impact on everyone.
People stop engaging this guy. He is just trying to get the thread shut down. It happens every time.
I gave an example of who I would inquire with on how to make it. Not how good it tastes.
Then the chef comes out and says the fork and knife cost extra. Pick it up and take a bite or pay more for the tools to eat it. Are you going to continue to frequent that establishment?
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Actually that is a false flag argument. The chef can make the best Beef Bourguignon in the world, but it's only worth what people are willing to pay for it. As a Chef I know that you don't necessarily get to do or make the food you would like if no one wants to pay for it. Now you are correct this game can do whatever it likes in its own interest. However if it does drive people to spend less and drive away paying customers it will have an impact on everyone.
People stop engaging this guy. He is just trying to get the thread shut down. It happens every time.
I gave an example of who I would inquire with on how to make it. Not how good it tastes.
Then the chef comes out and says the fork and knife cost extra. Pick it up and take a bite or pay more for the tools to eat it. Are you going to continue to frequent that establishment?
That's not what we're looking at here. Revives are still available for zero dollars. What isn't on the "table" is an unlimited supply for a nominal cost of Energy.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Actually that is a false flag argument. The chef can make the best Beef Bourguignon in the world, but it's only worth what people are willing to pay for it. As a Chef I know that you don't necessarily get to do or make the food you would like if no one wants to pay for it. Now you are correct this game can do whatever it likes in its own interest. However if it does drive people to spend less and drive away paying customers it will have an impact on everyone.
People stop engaging this guy. He is just trying to get the thread shut down. It happens every time.
I gave an example of who I would inquire with on how to make it. Not how good it tastes.
Then the chef comes out and says the fork and knife cost extra. Pick it up and take a bite or pay more for the tools to eat it. Are you going to continue to frequent that establishment?
That's not what we're looking at here. Revives are still available for zero dollars. What isn't on the "table" is an unlimited supply for a nominal cost of Energy.
That’s exactly what we’re looking at here. They limited the amount that can be earned in a given time. The resource expires. So, to do the content the options are pay more, or don’t do it
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
He has more experience from a design perspective than anyone has playing MCOC on here. I don't think it's a reasonable call-out.
You don’t have any room to speak either. You’re thornebreaker
Okay, the last I checked, we were talking about Revives being farmed. Not having an Elementary School contest of whose in-game progress is the biggest. In actuality, calling people out for progress in the game is a last-ditch effort in a dying debate. It's low-hat. No one needs to "pony up" to discuss the issue. That's not how this Forum operates. Further to that, if you were to ask me whose judgment I would trust more for what's best for the game, I'd say the person who has many years of experience on both sides of the game. If I want to know how to make Boeuf Bourguignon, I talk to the Chef. Not the customer who eats it everyday. Feedback from users is valuable. It doesn't matter more than the people who have years of extensive knowledge producing this game, or others. If every change that was ever implemented had to pass popular vote, the game wouldn't have lasted 6 months. Either way, this mess about calling people out for having views is really juvenile. If you have points to make, use your words. Not your Account.
Hate to burst your bubble and I will. I have experience on both sides. I also have experience in other games where this exact same tactic that is being done by kabam was pulled on nerfing farm runs for stuff for high end farm runs. Runs that you can’t even phantom. Rubs that take 8-12+ hours to compete. And you know what happened when that company pulled what kabam is? They went out of business within a year. Didn’t even take a year. Was 3 months and the game died. So yea. I actually do know what I am talking about unlike you
If you have experience on both sides, then you will understand the difference between player ultimatums and design necessity. One most certainly comes before the other. I find it hard to believe your perspective is reminiscent of someone who has worked on the design aspect. If you did, you would understand the requirements of the job are your primary concern, and if something is even mildly exploitable to the point that it puts constrains on months and months of work, that takes precedence over the desire to hoard in preparation for content that's immediately released. Further negating your design and creating more workload. Of course, you know that so I don't need to point that out.
That’s a terrible argument, they’re not limiting resources. They’re just limiting the free ones.
They're limiting (reducing) the availability of Resources that were more easily farmable than should be for a Player attacking content designed to be highly challenging. Let's be honest. If it wasn't lucrative enough that people were milking it, we wouldn't see this reaction.
You're missing the fact that the challenging content is challenging regardless of how many revives you use. That's actually the point of the content, is that you have to use dozens and dozens of revives to get through it. If they didn't intend for that then they did a terrible job designing it and need to nerf all of the everest content considerably.
If Kabam really wanted to make challenging content only doable by highly skilled players, they would put a revive cap on that content. They didn't do that. Instead they only limited the amount of revives you can get for free. They literally did nothing to stop people from "spamming revives" to get through difficult content. Now you just have to buy those revives.
It's disingenuous at best and a straight up lie at worst.
Is the revive farm extreme and could it be toned down a little? Sure, absolutely. But the fact that the game is overrun by bugs and modders and the thing they choose to address is to take away free revives from players, and then spout off some completely BS and flawed reasoning for doing it is why people are upset.
People are upset because it was an easy-breezy way of getting them. I'm sorry if that offends people, but that's really the crux. I've been playing for over 7 years. I haven't farmed. Not because I consider myself above it. I just never looked for easier avenues. As long as I've been playing, if I'm attacking a particularly challenging piece of content, I save up as many Pots and Revs as I can muster, AND go in with a certain amount of Units on-hand. That's been the general suggestion for years now. No content requires people to spam the lower Acts for Revs. That's just not a thing when it comes to the design of the game, and I'd bet my bottom dollar that no content was designed with that in mind, or the preface that people can just spend ad nauseum *muahahaha*. It takes patience, planning, and forethought. That's it.
The way I see it is like the move Apple made a couple of years back to remove the plugs when buying a new iPhone in an attempt to be more “environmentally sustainable with their packaging” when in reality, they just want to squeeze a little bit of extra cash out of their users. Same goes for Kabam - don’t try and greedily change something that’s existed for YEARS under the good guy guise. Your player base is not thick, it’s glaringly obvious when you make these profit-driven decisions and there’s no sympathy to be given, especially not when you’re refusing to fix a game that seems to get buggier and more frustrating by the update.
What a disgusting money grab. Shame on you, you vultures.
How much are you planning on increasing your spending after this change? Because I wasn't planning on spending more because of this change. How exactly is this going to make money? Who's going to be spending more?
This is just wrong DNA. Do you not remember before the revive path? In most cases, it was drop an Odin or don't complete the content. This is an awful change.
I have never spent cash to complete any content in the game. I have no plans to start any time soon.
Then you have no skin in the game. You don't complete the content that you need revives for so this doesn't affect you.
That's like me, who doesn't play arena, supporting a nerf to units from the milestones because it doesn't affect me.
Very selfish stance.
I said I don't spend cash to complete content. And neither do the people who farm revives to within an inch of their lives. I *am* the player this change is targeted at, moreso than probably anyone else. The top tier players who farm revives aren't going to be affected all that much: they can still do almost everything. It just might be harder for them to save up the resources. The whales aren't going to blink an eye.
It is players like me who will either be able to do it with farmed resources or probably not at all who have the most skin in the game. We are the players whose game experience will change the most after this change. Most of the players I know who either oppose this change or who dislike it, they are almost all exactly like me, in exactly the same position as me, contemplating a game where top tier content might be drifting out of reach. Players who balanced skill and resource management to make progress in the game.
I have a lot of sympathy for them, because I am them. And anyone who thinks they own the moral high ground to tell me I am not qualified to have an opinion on the matter is free to locate the nearest tree and make for that moral high ground.
That’s your comment from yesterday. If the last piece of content you did was the Maze and you failed and barely did EoP, we have some news for you
The last piece of content I attempted and failed was the Maze. If the last piece of content I attempted was the Maze, then you are using a time machine to talk to me in 2019.
The very next sentence says "if it came and went after that, I completed it at its highest difficulty." That's all the Boss Rushes, all the celebrity challenges, all the special one time quests, the Gauntlet, Summer of Pain, and all of the weekly EoP quests. All points, all milestones, all achievable rewards. The only EoP content I haven't done yet are the permanent EoP objectives, as I mentioned. I don't think that counts as "barely did EoP."
Did you farm revives to offset spending?
Enough to be able to tell you that the revives in 3.2.6 cost 32.9 energy per revive on average, assuming you use the optimal path strategy, and if you include the energy capturable with the optimum strategy.
So a lot. Probably more that me. Yet you still think that this isn’t a terrible idea aimed at nothing more than increasing spending? I understand that this is a business and they must remain profitable, but this strikes the wrong note and will end up costing them more than money and the community more than revives.
Opposing this change on principle would go against everything I've ever stated about good game design. So changing my mind just because it impacts me personally would be hypocritical.
I *can* oppose the details, if I discover a problem with the details. But I won't oppose a change the developers make that is clearly (to me) targeted at infinite farming of resources being used in end game content without some really good overriding reason.
Anyway my final post on this thread. Enough noise has been made and I hope the game team are open ears to EVERYTHING that’s been discussed, whether or not it’s for or against.
I can see why a nerf is necessary but supplementing changes are needed to be made whether it’s to do with accrual of revives, inventory caps or even adjustment of future content. And I’m a firm believer that if it comes to spending, it’s by the free hand.
But what bugs me and several others is the flawed reasoning and contradictions to justify the nerf to revives. It doesn’t sit right with majority of players with the gaslighting statements made like “trivialising content” or “game team felt the need to dilute rewards or hold back content”
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Kudos to whoever ruined EQ for showing me the path to advancement.
Like I said, they expire. I also said that if this wasn’t a cash grab, then kabam can give equivalent units in the apothecary grind instead of the limited rewards. I also suggested 20% revives for 20 units. Those two things would change my mind on the cash grab opinion. But that won’t happen because units don’t expire.
The very next sentence says "if it came and went after that, I completed it at its highest difficulty." That's all the Boss Rushes, all the celebrity challenges, all the special one time quests, the Gauntlet, Summer of Pain, and all of the weekly EoP quests. All points, all milestones, all achievable rewards. The only EoP content I haven't done yet are the permanent EoP objectives, as I mentioned. I don't think that counts as "barely did EoP."
Are you planning on doing any of that content and if so how are you going to do it w/o spending?
In fact, one of the things I'm looking at now are the farming numbers, because while I agree in principle with what the devs are doing in general, I'm not sure the specific numbers are appropriate. I'm looking at them because I think they deserve to be looked at, and no amount of disagrees is going to make me suddenly think that's not worth the effort.
People are going to respond passionately to things they actually care about, and reacting passionately to these changes means in spite of all the talk about players no longer caring about the game, they clearly still do. So swing at me and I will swing back, and I have thirty five years of practice at it, but it doesn't really bother me that much when the playerbase decides to organize themselves into a focused force for change, even when sometimes I'm the first target on their list.
And since you claim to be *the* player base they’re targeting, how about starting Abyss or Carina’s One to actually be part of *the* player base you referred to? I’m sure there’s a good number who tried and decided such content isn’t for them anymore and decided to take it slow
The player base they’re targeting are the ones who excessively farm and finish those content and more. These are the players who actually still care about playing and remaining competitive and of whom a portion that spend in varying degrees.
They don’t care about you and the others who barely touch the content they put out. Because even if this change goes through, your player base will continue to remain stagnant or possibly call it quits. As for the actual targetted player base, many changes will start to happen.
1. Whales and most competitive players who farm/spend to finish new and all content within a day or a week
2. Competitive players, small spenders and F2P who don’t rush to complete but still farm/spend to finish it within 1-2 months
3. Casual players some of whom are competitive or non-competitive who take a longer time to finish than group 2
4. Casual players who are non-competitive selectively doing content
5. Casual players who don’t touch any content maybe except alliance modes and EQ/SQ
The player base you mentioned is group 4. This change will affect group 1 slightly and don’t tell me whales don’t farm or are willing to spend after this. And it will also largely affect group 2 and 3 in how they approach content. Group 2 and 3 will have the MOST impact. Group 4 and 5 will continue to stagnate or eventually call it a day first.
I've been playing for over 7 years. I haven't farmed. Not because I consider myself above it. I just never looked for easier avenues. As long as I've been playing, if I'm attacking a particularly challenging piece of content, I save up as many Pots and Revs as I can muster, AND go in with a certain amount of Units on-hand. That's been the general suggestion for years now.
No content requires people to spam the lower Acts for Revs. That's just not a thing when it comes to the design of the game, and I'd bet my bottom dollar that no content was designed with that in mind, or the preface that people can just spend ad nauseum *muahahaha*. It takes patience, planning, and forethought. That's it.
I *can* oppose the details, if I discover a problem with the details. But I won't oppose a change the developers make that is clearly (to me) targeted at infinite farming of resources being used in end game content without some really good overriding reason.
I can see why a nerf is necessary but supplementing changes are needed to be made whether it’s to do with accrual of revives, inventory caps or even adjustment of future content. And I’m a firm believer that if it comes to spending, it’s by the free hand.
But what bugs me and several others is the flawed reasoning and contradictions to justify the nerf to revives. It doesn’t sit right with majority of players with the gaslighting statements made like “trivialising content” or “game team felt the need to dilute rewards or hold back content”