LeNoirFaineant wrote: » Couldn't disagree more. We've never seen anything like this and you want more creative? The spiderman quests, the bounty missions etc., all got very boring. These are different every time. You have the option of trying out some difficult buff combinations or re-rolling, and the expert level requires skill. It's almost like they gave you everything you are complaining that they ought to be giving you. And the rewards are good. I guess some will complain no matter what.
SomeoneElse wrote: » LeNoirFaineant wrote: » Couldn't disagree more. We've never seen anything like this and you want more creative? The spiderman quests, the bounty missions etc., all got very boring. These are different every time. You have the option of trying out some difficult buff combinations or re-rolling, and the expert level requires skill. It's almost like they gave you everything you are complaining that they ought to be giving you. And the rewards are good. I guess some will complain no matter what. If you are incapable of disagreeing without insulting me, that does more to weaken your position than it does mine. Dismissing other people's opinions as just more complaining is a cheap tactic that rarely works. I guess some will complain about other people's complaints no matter what. If you think this event is creative and fun, then I hope you enjoy it. I don't see it that way. To me, it feels like they took what they already had and repackaged it with yet another RNG. This game relies way too much on RNGS, from champ openings, to buff/debuff procs, etc. It seems like they can't create new content any other way, which doesn't give me much hope about the future of this game. The one good thing I will say is that the rewards are much better. I am not saying that out of greed. I think the upcoming 6* content is going to be tough, and we need to be able to strengthen our rosters much faster than we have in the past in order to be prepared for it.
CreeperWhisper7 wrote: » Will there be a special title from MODOKs Lab?
LeNoirFaineant wrote: » @DNA3000 just curious. I have been completing the top two difficulties only unless I have a run where I use a bunch of rolls. That's only happened once or twice. Why run the lower two levels?
DNA3000 wrote: » LeNoirFaineant wrote: » @DNA3000 just curious. I have been completing the top two difficulties only unless I have a run where I use a bunch of rolls. That's only happened once or twice. Why run the lower two levels? They cost no energy and generate rewards. Why not run the lower two levels?
Zapp wrote: » DNA3000 wrote: » LeNoirFaineant wrote: » @DNA3000 just curious. I have been completing the top two difficulties only unless I have a run where I use a bunch of rolls. That's only happened once or twice. Why run the lower two levels? They cost no energy and generate rewards. Why not run the lower two levels? Because it still costs time, and time is pretty valuable for most of us. The rewards on the lower levels are more or less useless apart from the dice. It's actually really annoying that I'm forced to do those just to get rerolls in the harder levels. I think that's bad game design.
Kruno111111 wrote: » I did that and again same thing...it started to happen after last update...
Kabam DK wrote: » Hey folks! Looks like we incorrectly stated that Heroic would award 25 5-Star Shards in our original post... in actual fact, the number is 50. We're gonna leave it at 50 though, so enjoy those extra 5-Star Shards!