Huffma89 wrote: » Only issue i have is juggs r4 MD 5.. and dorm m5. You evade and basically dead. If they would have fixed this early in war it still would have been good
Cable wrote: » DNA3000 wrote: » Cable wrote: » Lets face it Kabam saw a drop in revenue from diversity and decreased diversity points so that we would go back to mystic wars. #moneygrab Nope. This is a side effect of several changes happening in sequence. When diversity points were first introduced they arrived simultaneously with a change to the maps that made nodes trivially easy to knock over. This made mystic dispersion largely worthless, because it was too easy to kill almost any defender on any node. When they started increasing the node difficulty after realizing that the nodes were dialed down too easy and because players complained the maps were too trivially easy to 100% complete the increased difficulty *alone* was enough to start encouraging alliances to experiment with non-diverse defenses. What people are seeing now isn't a sudden reaction to the current AW situation, its the natural consequence of the fact that if nodes are too easy the defender doesn't matter and diversity points are all-important, but if nodes are hard enough the defender matters a great deal and diversity points can be ignored if you can place a strong enough defense, mystic dispersion or otherwise. People *want* to place their strongest defenders, and in every iteration of AW recently they either had a gun to their head telling them not to, or that gun was slowly pulled away and allowed the players to do what they already wanted to do. Reducing diversity points and reintroducing attacker kill points addresses some of the worst problems with 15.0 and 16.0 AW, but it reintroduces the 14.0 problem of mystic dispersion and non-unique defenders. That problem needs to be addressed separately, not with diversity point tweaks but better node design. If this is indeed the case why not keep diversity points where they were and introduce the new scoring system of attacker kills? This makes AW so you are not facing 3-5 Magik or Juggs as mini bosses and there is an element of skill added. It’s not that hard when you think about it. After all wasn’t all the 12.0 nerfs put in place for diversity???
DNA3000 wrote: » Cable wrote: » Lets face it Kabam saw a drop in revenue from diversity and decreased diversity points so that we would go back to mystic wars. #moneygrab Nope. This is a side effect of several changes happening in sequence. When diversity points were first introduced they arrived simultaneously with a change to the maps that made nodes trivially easy to knock over. This made mystic dispersion largely worthless, because it was too easy to kill almost any defender on any node. When they started increasing the node difficulty after realizing that the nodes were dialed down too easy and because players complained the maps were too trivially easy to 100% complete the increased difficulty *alone* was enough to start encouraging alliances to experiment with non-diverse defenses. What people are seeing now isn't a sudden reaction to the current AW situation, its the natural consequence of the fact that if nodes are too easy the defender doesn't matter and diversity points are all-important, but if nodes are hard enough the defender matters a great deal and diversity points can be ignored if you can place a strong enough defense, mystic dispersion or otherwise. People *want* to place their strongest defenders, and in every iteration of AW recently they either had a gun to their head telling them not to, or that gun was slowly pulled away and allowed the players to do what they already wanted to do. Reducing diversity points and reintroducing attacker kill points addresses some of the worst problems with 15.0 and 16.0 AW, but it reintroduces the 14.0 problem of mystic dispersion and non-unique defenders. That problem needs to be addressed separately, not with diversity point tweaks but better node design.
Cable wrote: » Lets face it Kabam saw a drop in revenue from diversity and decreased diversity points so that we would go back to mystic wars. #moneygrab
Cable wrote: » DNA3000 wrote: » Cable wrote: » Lets face it Kabam saw a drop in revenue from diversity and decreased diversity points so that we would go back to mystic wars. #moneygrab Nope. This is a side effect of several changes happening in sequence. When diversity points were first introduced they arrived simultaneously with a change to the maps that made nodes trivially easy to knock over. This made mystic dispersion largely worthless, because it was too easy to kill almost any defender on any node. When they started increasing the node difficulty after realizing that the nodes were dialed down too easy and because players complained the maps were too trivially easy to 100% complete the increased difficulty *alone* was enough to start encouraging alliances to experiment with non-diverse defenses. What people are seeing now isn't a sudden reaction to the current AW situation, its the natural consequence of the fact that if nodes are too easy the defender doesn't matter and diversity points are all-important, but if nodes are hard enough the defender matters a great deal and diversity points can be ignored if you can place a strong enough defense, mystic dispersion or otherwise. People *want* to place their strongest defenders, and in every iteration of AW recently they either had a gun to their head telling them not to, or that gun was slowly pulled away and allowed the players to do what they already wanted to do. Reducing diversity points and reintroducing attacker kill points addresses some of the worst problems with 15.0 and 16.0 AW, but it reintroduces the 14.0 problem of mystic dispersion and non-unique defenders. That problem needs to be addressed separately, not with diversity point tweaks but better node design. If this is indeed the case why not keep diversity points where they were and introduce the new scoring system of attacker kills?
Brandonius wrote: » This is not Kabam’s fault. It is all the bloody whiners on this forum who were not happy with inexpensive wars.
IMWeasel wrote: » Also Icemans and nightcrawlers. Rediculous. Diversity wasn’t a bad thing. It forced some creativity on the part of defenders
DarkestDestroyer wrote: » Now diversity is gone... everyone wants it back hahaha
DNA3000 wrote: » Kabam wants us to place our best defenders, and they want us to place diverse defenses, but the only way for those two things to happen is if the best defender choices aren't always the same things for the entire map. But they aren't doing enough with node configurations to make that happen. They tried to do things like add enhanced bleed and poison to some nodes, but those node buffs are not enough to override the advantages of the best and strongest defenders, at least in most AW tiers.
wSWeaponX wrote: » What's wrong with MD? What about it needs to be fixed?
IMWeasel wrote: » They went back to a money grab. War used to be all about reviving and potions. Now it is again. And clearly I know that @Armaganon00 as I brought my blade 🤣🤣
Armaganon00 wrote: » IMWeasel wrote: » They went back to a money grab. War used to be all about reviving and potions. Now it is again. And clearly I know that @Armaganon00 as I brought my blade 🤣🤣 Everything in this game is designed to cost. But the aw design before this last update was pay to win. Now revives count against them. Aw will always kill you with a random parry and 5 hit combo, or just cold snap or limbo.. but they want you to die md will never be nerfed.
rwhack wrote: » Make dexterity give you a passive buff and most of the garbage is fixed.