I will say while I disagree that the fight is terrible designed, I do agree that it was intentionally designed to make it pretty hard to do a single-champ takedown with that Bane. Sometimes with Unstoppable you just don’t have a window to transfer it back over and it chips so much of your health. And because you can only use 3 champs, your success with the boss is highly dependent on how well your other fights went and how much health you have left. The amount of times you have to run it, if I die at the boss, I’m not wasting any revives on this Side Quest (especially since Kabam has all but eliminated 20% revives from the game)
So it does feel frustrating or annoying to play the other tedious defenders and then die and exit out to use another crest and try again.
I don’t agree that the fight is designed to be difficult for single champ takedowns, it just needs a proper counter.
I don't even think a specific counters is required. I suck at the game and I've soloed this UC with Shuri several times. I don't know that she's a particularly good counter for any of UC's abilities.
With that said, I do tend to have trouble with UC in general (all game modes, not just this particular fight). I don't know what it is, but his timing just seems just slightly different enough that I constant miss parries against him (being either early or late on any given attempt).
I've been using White Mags to great effect. Even if you don't have him ranked up, simply bringing him will allow you to apply his pre-fight, which allows you to stun UC (as long as you fight with a #hero or #metal champion) without him going unblockable. Makes the fight much easier. However, if you do bring White Mags, he shuts down most of the nodes most of the time, making the fight a rather boring cakewalk.
I'm not a huge fan of the format of this SQ and think it's been the most boring one we've had in quite a while, but the fight itself is doable.
Is there a reason you're not reviving to complete the fight?
The crests are a limited resource and once they're gone, they're gone forever. Revives are an essentially limitless resource. They're a litte less available tan they had been, but you can get them literally every single day for as long as the game is in existence.
My team for the side quest is kingpin, spot, rintrah. Rintrah only does UC. If he throws a special and you don't have neutralize on, you can be sneaky and try to get a hit right as it ends and possibly apply it then, will block it from reapplying at the end. Other then that, just take someone with a huge health pool to finish if you fail the first time. Kingpin does fairly well and as long as you mainly intercept and save parry for if you need to transfer bane back while UC is unstoppable, it's not that bad.
Is there a reason you're not reviving to complete the fight?
The crests are a limited resource and once they're gone, they're gone forever. Revives are an essentially limitless resource. They're a litte less available tan they had been, but you can get them literally every single day for as long as the game is in existence.
Because the rewards just aren't worth it. I'd rather not waste a revive on this Sidequest that has lower rewards for each time you run it, yes if you run it 30 times the rewards add up, but if you have to use 15-20 revives to do it, it just doesn't seem like value to me.
I 100% Thronebreaker difficulty for the very first time this month, and the rewards for that + Paragon Gauntlet were worth the 20-30 revives I had to drop throughout the run.
I'd rather save the revives to be able to do that again next month than get some measly amount of shards and fragments.
You hold that legends title and trust me its way tough to be a legend than to fight this Uncollected Collosus.
Quick Tip - Dash back as soon as the fight starts, till indestructible gets over.. wait for him to come at you, immediately intercept. Make sure you look at the degen timer as it gets transferred. So keep your specials handy for situation when the degen timer is about to expire.
Incase you have Hulk, fight gets a little easy as his sp1 stun helps a lot to control the fight.
Is there a reason you're not reviving to complete the fight?
The crests are a limited resource and once they're gone, they're gone forever. Revives are an essentially limitless resource. They're a litte less available tan they had been, but you can get them literally every single day for as long as the game is in existence.
Because the rewards just aren't worth it. I'd rather not waste a revive on this Sidequest that has lower rewards for each time you run it, yes if you run it 30 times the rewards add up, but if you have to use 15-20 revives to do it, it just doesn't seem like value to me.
I 100% Thronebreaker difficulty for the very first time this month, and the rewards for that + Paragon Gauntlet were worth the 20-30 revives I had to drop throughout the run.
I'd rather save the revives to be able to do that again next month than get some measly amount of shards and fragments.
Wow you needed 20-30 revives to finish EQ? That’s rough!
just take in a hulk.... sp1 stun chain.... game over.....
how are you a level 60 legend and you get your ass kicked so bad.... either you have been playing long enough you gotta be better than this.... or you purchased an account....
Is there a reason you're not reviving to complete the fight?
The crests are a limited resource and once they're gone, they're gone forever. Revives are an essentially limitless resource. They're a litte less available tan they had been, but you can get them literally every single day for as long as the game is in existence.
Because the rewards just aren't worth it. I'd rather not waste a revive on this Sidequest that has lower rewards for each time you run it, yes if you run it 30 times the rewards add up, but if you have to use 15-20 revives to do it, it just doesn't seem like value to me.
I 100% Thronebreaker difficulty for the very first time this month, and the rewards for that + Paragon Gauntlet were worth the 20-30 revives I had to drop throughout the run.
I'd rather save the revives to be able to do that again next month than get some measly amount of shards and fragments.
Wow you needed 20-30 revives to finish EQ? That’s rough!
Yep. I don't have a lot of the right champions for the nodes in Thronebreaker EQ so the content sometimes is just too hard for me.
Many lanes/paths I'll use zero revives, but then I'll get to a path that's especially gnarly, or has some really tough defenders for me, or I don't have any champions that benefit from the nodes so the fights are really tough/long. So on some paths I'll end up using like 5 revives just to get past it.
I used zero revives on the Paragon Gauntlet, so the bosses themselves weren't too tough for me, it was just the PI of the defenders/nodes/champs available etc for the TB.
Thronebreaker EQ seems like it rewards having a really developed and ranked up roster, which I just dont have. Like I said, this was my first time 100% Thronebreaker - honestly, it was my first time ever even doing a completion let alone exploration. So maybe it'll get easier for me.
Thronebreaker EQ seems like it rewards having a really developed and ranked up roster, which I just dont have. Like I said, this was my first time 100% Thronebreaker - honestly, it was my first time ever even doing a completion let alone exploration. So maybe it'll get easier for me.
It will. TB EQ, like Act 7+, has a lot of roster checks, which is a replacement for the original way to increase difficulty which was to just keep escalating attack and health nodes sky high. Without those roster checks we'd probably be at +1000%+ attack nodes by now. Super high attack and health nodes are very difficult for a player to "grow into" - if you can't do them, you could be stuck indefinitely (or until 9* champs arrive). But with roster check oriented difficulty, there's always hope that the next champion you pull will be the answer to a path somewhere. Over time growing and ranking roster makes you better equipped to do the content, which is the intent.
Thronebreaker EQ seems like it rewards having a really developed and ranked up roster, which I just dont have. Like I said, this was my first time 100% Thronebreaker - honestly, it was my first time ever even doing a completion let alone exploration. So maybe it'll get easier for me.
It will. TB EQ, like Act 7+, has a lot of roster checks, which is a replacement for the original way to increase difficulty which was to just keep escalating attack and health nodes sky high. Without those roster checks we'd probably be at +1000%+ attack nodes by now. Super high attack and health nodes are very difficult for a player to "grow into" - if you can't do them, you could be stuck indefinitely (or until 9* champs arrive). But with roster check oriented difficulty, there's always hope that the next champion you pull will be the answer to a path somewhere. Over time growing and ranking roster makes you better equipped to do the content, which is the intent.
Totally. It makes sense. Which im okay with but is why I was explaining to @XFREEDOMX why I had to use so many revives.
Question: do these TB nodes act the same every single time? Like should I rank up more champions who fit the specific nodes I faced, because they'll help me in the long run clear more future Tb content? Last time I tried TB it felt like the nodes were the same, so they're still only rewarding you if you have random specific characters that match them.
Thronebreaker EQ seems like it rewards having a really developed and ranked up roster, which I just dont have. Like I said, this was my first time 100% Thronebreaker - honestly, it was my first time ever even doing a completion let alone exploration. So maybe it'll get easier for me.
It will. TB EQ, like Act 7+, has a lot of roster checks, which is a replacement for the original way to increase difficulty which was to just keep escalating attack and health nodes sky high. Without those roster checks we'd probably be at +1000%+ attack nodes by now. Super high attack and health nodes are very difficult for a player to "grow into" - if you can't do them, you could be stuck indefinitely (or until 9* champs arrive). But with roster check oriented difficulty, there's always hope that the next champion you pull will be the answer to a path somewhere. Over time growing and ranking roster makes you better equipped to do the content, which is the intent.
Totally. It makes sense. Which im okay with but is why I was explaining to @XFREEDOMX why I had to use so many revives.
Question: do these TB nodes act the same every single time? Like should I rank up more champions who fit the specific nodes I faced, because they'll help me in the long run clear more future Tb content? Last time I tried TB it felt like the nodes were the same, so they're still only rewarding you if you have random specific characters that match them.
They rotate through a small number of different options, and on long time scales they might add new ones periodically. But I don't recall the last time that happened.
Thronebreaker EQ seems like it rewards having a really developed and ranked up roster, which I just dont have. Like I said, this was my first time 100% Thronebreaker - honestly, it was my first time ever even doing a completion let alone exploration. So maybe it'll get easier for me.
It will. TB EQ, like Act 7+, has a lot of roster checks, which is a replacement for the original way to increase difficulty which was to just keep escalating attack and health nodes sky high. Without those roster checks we'd probably be at +1000%+ attack nodes by now. Super high attack and health nodes are very difficult for a player to "grow into" - if you can't do them, you could be stuck indefinitely (or until 9* champs arrive). But with roster check oriented difficulty, there's always hope that the next champion you pull will be the answer to a path somewhere. Over time growing and ranking roster makes you better equipped to do the content, which is the intent.
Totally. It makes sense. Which im okay with but is why I was explaining to @XFREEDOMX why I had to use so many revives.
Question: do these TB nodes act the same every single time? Like should I rank up more champions who fit the specific nodes I faced, because they'll help me in the long run clear more future Tb content? Last time I tried TB it felt like the nodes were the same, so they're still only rewarding you if you have random specific characters that match them.
They rotate through a small number of different options, and on long time scales they might add new ones periodically. But I don't recall the last time that happened.
So I should focus on the champs that best benefit from this small pool of options? If I want to keep progressing and being able to go through TB EQ content? I should try to rank up otherwise outdated champs cause they will help me use less revives/potions for TB
Is there a reason you're not reviving to complete the fight?
The crests are a limited resource and once they're gone, they're gone forever. Revives are an essentially limitless resource. They're a litte less available tan they had been, but you can get them literally every single day for as long as the game is in existence.
Because the rewards just aren't worth it. I'd rather not waste a revive on this Sidequest that has lower rewards for each time you run it, yes if you run it 30 times the rewards add up, but if you have to use 15-20 revives to do it, it just doesn't seem like value to me.
I 100% Thronebreaker difficulty for the very first time this month, and the rewards for that + Paragon Gauntlet were worth the 20-30 revives I had to drop throughout the run.
I'd rather save the revives to be able to do that again next month than get some measly amount of shards and fragments.
Post your roster. There's no way you don't have ANY good champs for this quest.
OG Guilotine and Luke Cage are occasionally very useful in TB EQ.
Max sig Doom and high sig Ronan can cheese bosses depending on nodes of the TB bosses.
There are more and I am sure the community here will help you out.
As your roster get bigger and stronger, you will use less revives. I was in a similar boat to you when I first did Cav/TB EQ and now I only use a few if a champ caught me off guard. But then you feel like you are wasting your revives as they don’t get use in the overflow.
I have only 10 crest left now and with Cav and TB EQ 100%, the overflow revives will act as an insurance when I messed up.
Comments
With that said, I do tend to have trouble with UC in general (all game modes, not just this particular fight). I don't know what it is, but his timing just seems just slightly different enough that I constant miss parries against him (being either early or late on any given attempt).
I'm not a huge fan of the format of this SQ and think it's been the most boring one we've had in quite a while, but the fight itself is doable.
Disagrees incoming in 5…4…3…2…1….
The crests are a limited resource and once they're gone, they're gone forever. Revives are an essentially limitless resource. They're a litte less available tan they had been, but you can get them literally every single day for as long as the game is in existence.
I 100% Thronebreaker difficulty for the very first time this month, and the rewards for that + Paragon Gauntlet were worth the 20-30 revives I had to drop throughout the run.
I'd rather save the revives to be able to do that again next month than get some measly amount of shards and fragments.
Quick Tip - Dash back as soon as the fight starts, till indestructible gets over.. wait for him to come at you, immediately intercept. Make sure you look at the degen timer as it gets transferred. So keep your specials handy for situation when the degen timer is about to expire.
Incase you have Hulk, fight gets a little easy as his sp1 stun helps a lot to control the fight.
sp1 stun chain....
game over.....
how are you a level 60 legend and you get your ass kicked so bad....
either you have been playing long enough you gotta be better than this....
or you purchased an account....
Many lanes/paths I'll use zero revives, but then I'll get to a path that's especially gnarly, or has some really tough defenders for me, or I don't have any champions that benefit from the nodes so the fights are really tough/long. So on some paths I'll end up using like 5 revives just to get past it.
I used zero revives on the Paragon Gauntlet, so the bosses themselves weren't too tough for me, it was just the PI of the defenders/nodes/champs available etc for the TB.
Thronebreaker EQ seems like it rewards having a really developed and ranked up roster, which I just dont have. Like I said, this was my first time 100% Thronebreaker - honestly, it was my first time ever even doing a completion let alone exploration. So maybe it'll get easier for me.
Question: do these TB nodes act the same every single time? Like should I rank up more champions who fit the specific nodes I faced, because they'll help me in the long run clear more future Tb content? Last time I tried TB it felt like the nodes were the same, so they're still only rewarding you if you have random specific characters that match them.
Max sig Doom and high sig Ronan can cheese bosses depending on nodes of the TB bosses.
There are more and I am sure the community here will help you out.
As your roster get bigger and stronger, you will use less revives. I was in a similar boat to you when I first did Cav/TB EQ and now I only use a few if a champ caught me off guard. But then you feel like you are wasting your revives as they don’t get use in the overflow.
I have only 10 crest left now and with Cav and TB EQ 100%, the overflow revives will act as an insurance when I messed up.