**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Losing control of champs [Under Investigation]
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https://youtu.be/p1fzDIyP0aU
WOOOOOW! My dude, you clearly were a safe distance from that stomp. That's just not fair.
LOL no,
that means instead of ignoring bunch of threads its easy to ignore just 1
This is costing me potions and units! This needs to be fixed ASAP!
https://youtube.com/watch?v=TUspT2Tt6j8
I'm low on units b/c of these problems so I converted 400k BCs and I only got ~250 units...
On the positive side, this morning I fought the second Hype. No glitches this time. Soloed him, 128 hits to 0.
Don’t worry I trust you.
In battle, I would either hold heavy punch WITHOUT my fingers being on the screen. Or else I would suddenly dash forwards in battle.
When will you realize that the majority of these problems we experience are post 12.0. The community response to 12.0 should have told you we liked the game as it was and wanted it returned to it's previous state. You responded by altering 12.0 to a semi-playable state and have since piled update after update onto this broken game engine.
Why haven't your developers and programmers realized that reverting to 11.x and adding the new champs to the game would solve most of the problems you are having without having to dig through broken code? Every time you issue a bug fix you introduce several new ones. The game is thoroughly bugged and this seems like the most logical way to fix it. It would take far less time to downgrade to 11.x and add the new champs than keep hacking apart the horribly bug-laden version you keep regurgitating.
The community doesn't want you to take months on end to fix these issues. We are sick of it. We are tired of it. We are sick and tired of it. Please give us back 11.x. That was a game we all loved to play.
Split second lag that leaves me completely defenseless. This happens all the time, whether I record or not. This never happened pre 12.0.
https://youtu.be/GjXTEg7cs04
It's official! Dexterity is nerfed and AI recovery is much faster! AI has instant recovery from his heavy and immediately launches a special as I counter. And why was I moving so slowly like a sack of bricks? They've messed with dexterity too! One thing's for sure, we have always been able to evade Ant's heavy twice and then counter. Always! You made changes dexterity making our evades super slow and you've reduced AI recovery time significantly after heavies so the chances of us getting smashes goes up. This is so stupid and frustrating at this point. Why don't you just tell us you're making these changes?!
https://www.youtube.com/watch?v=YFhaD5M1yaI&feature=youtu.be
Skip to 3:55 if you don't want to watch the whole thing...this fights ends with the classic LAG-THEN-YOUR-DEAD-NOWSPENDUNITS scenario.
https://youtu.be/fe2-52Rd59Q
I would like to know why a well established thread with 4 months of information (videos, hardware specs, descriptions of the issue, etc...). Has suddenly disappeared?
This issue has not been solved.
Let me summirze:
- heroes stand unresponsive to commands
- Block and evade are ignored or lagged
- swipe backs are interpreted as continued attacks
- several light attacks in a row are interpreted as a heavy
I am sure there were other game reponse issues reported there all related to this but the thread is gone.
There original thread started Aug 17th, 2017.
I am going to give you guys the benefit of the doubt and assume you didn’t intentionally delete the thread to make us go away.