https://slate.com/technology/2023/12/google-epic-games-antitrust-fortnite-app-store-monopoly.htmlThis is going to get appealed all the way to the supreme court, of course. But I'm curious if those 30% surcharges might get reduced in the meantime?!
But also, to be clear, this post is discussing the industry in general, not anything specific about Kabam. I just thought this case would be an interesting read for this community. (Given the disagrees on my OP, perhaps I was wrong.)
Yeah. Kabam isn't marking their prices up by 30%, but they have to give 30% of the revenue on everything players buy through the app to Google or Apple.Which means, effectively, they need to charge us more in order to hit a revenue target.So if Google and Apple do in fact lose this case in the long run, in-app prices might go down for us. (Or perhaps just not go up for a while.)
Im so confused because you agreed with me and said the correct thing in the first sentence and then you immediately switched up and said the exact wrong thing in the sentence after that lol
Yeah. Kabam isn't marking their prices up by 30%, but they have to give 30% of the revenue on everything players buy through the app to Google or Apple.Which means, effectively, they need to charge us more in order to hit a revenue target.So if Google and Apple do in fact lose this case in the long run, in-app prices might go down for us. (Or perhaps just not go up for a while.) The web store probably takes something on the order of 8% or thereabouts. If you want to know what prices would look like if the Apple and Google surcharges were lowered, look there.
Yeah. Kabam isn't marking their prices up by 30%, but they have to give 30% of the revenue on everything players buy through the app to Google or Apple.Which means, effectively, they need to charge us more in order to hit a revenue target.So if Google and Apple do in fact lose this case in the long run, in-app prices might go down for us. (Or perhaps just not go up for a while.) The web store probably takes something on the order of 8% or thereabouts. If you want to know what prices would look like if the Apple and Google surcharges were lowered, look there. I could be missing something or there’s a nuance I’m unaware of ; but are not the web store prices and in app prices the same ?I.E $100 for an Odin in either location ?
Without reading thru that long article, didn’t an earlier court case (or at least an earlier ruling on part of this case ?) deal with whether or not an App can setup an alternate payment system (ie, via website, not only via native Google/Apple App Store) ?And isn’t that why we now have the Xsolla Web Store for MCOC ?So that is NOT new.And isn’t this NEW ruling just about the device manufacturers having ability to offer alternate App Stores from other vendors instead, as a means for then (A) downloading apps via that alternate App Store, and thus (B) to then process purchases via that alternate App Store as well ??
Yeah. Kabam isn't marking their prices up by 30%, but they have to give 30% of the revenue on everything players buy through the app to Google or Apple.Which means, effectively, they need to charge us more in order to hit a revenue target.So if Google and Apple do in fact lose this case in the long run, in-app prices might go down for us. (Or perhaps just not go up for a while.) They aren't charging you more to make up the 30%. Kabam doesn't set the prices, Kabam picks a tier and Google and Apple set the prices for those.
Yeah. Kabam isn't marking their prices up by 30%, but they have to give 30% of the revenue on everything players buy through the app to Google or Apple.Which means, effectively, they need to charge us more in order to hit a revenue target.So if Google and Apple do in fact lose this case in the long run, in-app prices might go down for us. (Or perhaps just not go up for a while.) They aren't charging you more to make up the 30%. Kabam doesn't set the prices, Kabam picks a tier and Google and Apple set the prices for those. Perhaps, but even if true, that's a distinction without a difference.The company needs to hit its sales targets to be profitable. In order to do that, they can calculate how much money *they* need to make for each item they sell. If they set a price or just pick a "tier" and google sets those prices, the end result is the same: they need a price point that works for them, and we have to pay more than that price point because of google/apple's surcharge.
The difference between a game company selling in-game materials and, say, Amazon, is that Amazon has the stuff first and sets the price for that stuff second. But game companies creating in-game purchases set both sides simultaneously. Suppose Kabam sells ten bundles for a hundred bucks. The gross revenue would be a thousand dollars, but Kabam itself would only make 700 USD total. Let’s say the app stores reduced their cut from 30% to 10%. That means they would now be making 900 USD. They could reduce the price of the item from 100 USD to about 78 USD and still make the same amount. But they could also reduce the amount of stuff in that bundle and keep the price the same, and sell eight of them instead of ten of them. In both cases, they end up making (about) the same amount of net revenue.Generally, the point to selling stuff is to sell as much stuff as possible, but F2P games don’t have an inventory to move. In fact there are strong incentives to sell fewer things for more money than sell many things for less money when it comes to economy balance and F2P accessibility. So the great irony is that if app stores lower their commission, the net result could be lower prices for the same stuff, or it could cause us to get *less* stuff for the same price, as counter-intuitive as that might sound.
The difference between a game company selling in-game materials and, say, Amazon, is that Amazon has the stuff first and sets the price for that stuff second. But game companies creating in-game purchases set both sides simultaneously. Suppose Kabam sells ten bundles for a hundred bucks. The gross revenue would be a thousand dollars, but Kabam itself would only make 700 USD total. Let’s say the app stores reduced their cut from 30% to 10%. That means they would now be making 900 USD. They could reduce the price of the item from 100 USD to about 78 USD and still make the same amount. But they could also reduce the amount of stuff in that bundle and keep the price the same, and sell eight of them instead of ten of them. In both cases, they end up making (about) the same amount of net revenue.Generally, the point to selling stuff is to sell as much stuff as possible, but F2P games don’t have an inventory to move. In fact there are strong incentives to sell fewer things for more money than sell many things for less money when it comes to economy balance and F2P accessibility. So the great irony is that if app stores lower their commission, the net result could be lower prices for the same stuff, or it could cause us to get *less* stuff for the same price, as counter-intuitive as that might sound. Yes! That's an excellent point @DNA3000 , and it also raises a fascinating question.If the F2P company decides to maintain its revenue by selling fewer items at a higher cost, it's reasonable to infer that it would effectively reduce the fraction of spending players in its game. (Fewer players would spend the same price for the less desirable items).So the question is: in a F2P model, if we assume the same revenue in either case, is it better to have a higher percentage of spending players that spend less per player? Or a smaller percentage of spending players that spend more per player?My instinct is to assume that having a higher spender percentage is better, because it means your customer base is larger. But maybe I'm wrong about that. Maybe a smaller, richer spender base is more reliable.Very interesting!
If you were a company and found out that a 30% loss in profits was about to change to 10%, would you lower prices to keep profits the same or take the 20% increase for basically free? There’s no way anything is getting cheaper