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Potion buff

Hello guys , so kabam said they gonna buff the potion but i don't remenber when and since revive farming got nerfed i would hope this is soone .... any information to share ? Please ?

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    PikoluPikolu Posts: 7,115 Guardian
    Same information as last time where phase 2 timeline is slated for February
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    ahmynutsahmynuts Posts: 6,774 ★★★★★
    Pikolu said:

    ahmynuts said:

    Pikolu said:

    Same information as last time where phase 2 timeline is slated for February

    Phase 2, increase the amount of health each potion restores by 0.00001
    We don't say lies on these forums. Phase 2 makes potions scale with boosts which will be very nice.

    Oh sorry, phase 3
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    JannasJannas Posts: 89
    Thx for the information guys
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    I would like to see Revives be able to heal lower-health champs up to the stated level that the Revive would do for KO champs.

    I know that would bypass the KILL (which is what counts in AW), but from a “what makes sense” standpoint, well, that would make sense.

    Got 2 ppl on team that are KO, and 3rd person is at like 5% health.
    Use a Team Revive that brings KO people back to 40% health.
    Why shouldn’t that 40% Revive also heal anyone that is lower than 40% and bring them up to that specified 40% as well.

    (and yes, the cheap 40% team revives for AW are sort of like “cheating” already, but…)

    If a Revive is ONLY meant to revive someone but not actually provide any Healing as well, then shouldn’t Revives technically only give a single 1 HP, and shouldn’t you ALWAYS have to pair a Revive with some amount of separate Health Potions afterwards ?
    If not, then Revives should also do healing for non-KO champs too.
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    AntsiouAntsiou Posts: 180 ★★
    What about lvl 6 and 7 HP? They were slated for phase 1 and I can’t see them in the potion store. Can they be obtained other places?
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    Rayven5220Rayven5220 Posts: 2,081 ★★★★★

    I would like to see Revives be able to heal lower-health champs up to the stated level that the Revive would do for KO champs.

    I know that would bypass the KILL (which is what counts in AW), but from a “what makes sense” standpoint, well, that would make sense.

    Got 2 ppl on team that are KO, and 3rd person is at like 5% health.
    Use a Team Revive that brings KO people back to 40% health.
    Why shouldn’t that 40% Revive also heal anyone that is lower than 40% and bring them up to that specified 40% as well.

    (and yes, the cheap 40% team revives for AW are sort of like “cheating” already, but…)

    If a Revive is ONLY meant to revive someone but not actually provide any Healing as well, then shouldn’t Revives technically only give a single 1 HP, and shouldn’t you ALWAYS have to pair a Revive with some amount of separate Health Potions afterwards ?
    If not, then Revives should also do healing for non-KO champs too.

    Seriously? This must be a troll post...

    REVIVE means exactly that. Revive a champ that's KO/Dead.
    Not heal a champ that's already alive.

    Hence what health potions are for. 🤣
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    Josh2507Josh2507 Posts: 659 ★★★★
    They "buffed" the price

    As for actually improving the items & overall system, not so much
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    IvarTheBonelessIvarTheBoneless Posts: 1,271 ★★★★

    I would like to see Revives be able to heal lower-health champs up to the stated level that the Revive would do for KO champs.

    I know that would bypass the KILL (which is what counts in AW), but from a “what makes sense” standpoint, well, that would make sense.

    Got 2 ppl on team that are KO, and 3rd person is at like 5% health.
    Use a Team Revive that brings KO people back to 40% health.
    Why shouldn’t that 40% Revive also heal anyone that is lower than 40% and bring them up to that specified 40% as well.

    (and yes, the cheap 40% team revives for AW are sort of like “cheating” already, but…)

    If a Revive is ONLY meant to revive someone but not actually provide any Healing as well, then shouldn’t Revives technically only give a single 1 HP, and shouldn’t you ALWAYS have to pair a Revive with some amount of separate Health Potions afterwards ?
    If not, then Revives should also do healing for non-KO champs too.

    In what way would it bypass the kill?
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    The_Sentry06The_Sentry06 Posts: 7,783 ★★★★★
    The only update is scaling potions with boosts. Wouldn't hold out for anything significant like %based potions unfortunately.
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    In what way would it bypass the kill?

    “Bypass losing points from getting killed, because you may never end up being killed anymore”
    In that you’d be able to get back up to 40% BEFORE every fight, without having to have suffered a KO and losing Bonus points before being able to recover that much health to continue on to more fights.
    (so long as you can do each fight losing no more than 39% health, you could always be getting full Attack Bonus whole war).

    And other person, I agree that's not how this system is designed, (and no, not a troll post), but as you say if Revives are not supposed to Heal you, then why can a Revived person have so much Health afterwards without also having to use a Health potion in conjunction.

    Conversely, if you say “well, a Revive potion is like having both a Revive and Healing all in one, that's why they also gain health”, well then exactly, why can’t an alive person benefit from the Healing aspect.
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    JannasJannas Posts: 89
    Yeah ... they are faster at nerfing stuff but when it come to add bénéficial thing for the player base it take ages
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    UA3333UA3333 Posts: 24
    Jannas said:

    Yeah ... they are faster at nerfing stuff but when it come to add bénéficial thing for the player base it take ages


    There was this important note that answered our shared question in their AW post! Let's see how March goes
    https://forums.playcontestofchampions.com/en/discussion/357985/alliance-war-updates-a-message-from-the-gameteam#latest
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    JannasJannas Posts: 89
    Lets hope its not dalayed again the change won't be any bug ( yes im dreaming )
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