Would love to hop in here and add some additional insight.(don't say time; that isn't a relevant resource in the game's economical balance). .
We also spoke honestly about why this energy cost needs to exist. But for extra context, there are many players who would dive into this type of content, practice, lose and restart in order to work towards a solo, literally requiring no cost to their account. I don't mean cost in a financial sense, but as we said on the stream, Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance).
The robot tag is absolutely brutal. No viable way to deal with the unstoppable besides Dragon Man SP1, but the animation is so dang long you’re often throwing it into a block. Also, wanted to point out the sheer ridiculousness of the reaction time.Like, my fist is literally inside him before standing…in no way shape or form could they possibly block that! Not even mentioning the “root slide” with Sandman, where Abs just straight up moves while rooted. That major AI issue, plus the robot objective kinda killed the fun for me I saw this on Nick136's channel and happened to me a few times using Sandman. Rooted champs aren't supposed to block - they should try to heavy or throw their specials once their power comes back. yet another bug.
The robot tag is absolutely brutal. No viable way to deal with the unstoppable besides Dragon Man SP1, but the animation is so dang long you’re often throwing it into a block. Also, wanted to point out the sheer ridiculousness of the reaction time.Like, my fist is literally inside him before standing…in no way shape or form could they possibly block that! Not even mentioning the “root slide” with Sandman, where Abs just straight up moves while rooted. That major AI issue, plus the robot objective kinda killed the fun for me
We also spoke honestly about why this energy cost needs to exist. But for extra context, there are many players who would dive into this type of content, practice, lose and restart in order to work towards a solo, literally requiring no cost to their account. I don't mean cost in a financial sense, but as we said on the stream, Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance). The problem with discouraging the whole “quit out and restart” thing, is that these type of fights are incredibly finicky. The slightest mistake, one dropped input, 0.2 of a second late on that dex and you’re dead.If a player is so dedicated to this fight that they practically continuously for 2 weeks to get the solo, they deserve to get through itemless. It’s not an exploit, it’s skill and dedication.In the end that’s what these fight should be about, the players skill. Not their item stash.And that last point about how time isn’t a relevant resource. That is plain and simple wrong.
Would love to hop in here and add some additional insight.There are times where choices are made or systems are implemented when we know Summoners are going to be unhappy, but those changes are deemed necessary. Take a look at removing revive farming, most recently, as an example. Just because we know this choice is going to be unpopular, doesn't mean they aren't warranted. Sometimes there is a fundamental difference between what Summoners want and what the game needs, we've discussed this concept here before.What you're seeing in the livestream isn't us trying to sell you on the energy being a positive, because that would be ridiculous.We also spoke honestly about why this energy cost needs to exist. But for extra context, there are many players who would dive into this type of content, practice, lose and restart in order to work towards a solo, literally requiring no cost to their account. I don't mean cost in a financial sense, but as we said on the stream, Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance). Aside from restating what happened in the livestream, I'm not sure what the commentary is here? We presented information we knew wouldn't be popular from the community, but knew was necessary from a game design perspective? If that's all, glad we're aligned.
We also spoke honestly about why this energy cost needs to exist. But for extra context, there are many players who would dive into this type of content, practice, lose and restart in order to work towards a solo, literally requiring no cost to their account. I don't mean cost in a financial sense, but as we said on the stream, Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance).This is the paragraph I hate the most.“There are many players who would dive into this type of content, practice, lose, and restart in order to work towards a solo, literally requiring no cost to their account.”Why exactly is that a problem? Content is made to be completed, a summoner put in the practice to hone their skills enough to get a solo, and were rewarded for it with no item cost. Put a 1000 unit paywall in front of the content if we aren’t allowed to complete it without “no cost to our account.”I don’t agree with this logic that we have to give something up in game to be eligible for rewards. The only price for the rewards from content should be the effort it took to complete it, if I want to spend units for resources I’ll wait for July 4th to do so.Seems to me like the real reason is greed but hidden behind the excuse of “it’s what the players need.” I call bs. It’s for profit. Any short term financial gain is at the expense of the long term relationship of the community, and at the end of the day, the community is what keeps the game alive.Edit: idk why it ended up like this but my post keeps getting eaten so it’s stuck like this
@Kabam Jax You might hate me right now for this whole post, but do you think someone can edit the original title of this post to 2024 instead of 2023? I see we're kindred spirits as you recently made a similar forum post mistake when adding the Lunar event start dates lol
Man you spoke what's in my mind, What is the only legit way of average player to get a solo? Git good, and how can we git gud, by practicing We shouldn't be penalized for practicing, If I soloed the abs man after 150 attempts, I completely deserve the solo. By keeping the energy cost at 1 per tile, atleast we can try and try against the champ, I did multiple practice runs against titania before going for my actual necropolis run. There wouldn't be much fun if necro had 5 energy per tile, same goes for here, but I don't have much hope after Jax's response. It's seems like they actually intend us to suffer, not only by the difficulty of fight but also for the requirements to reach the fight itself,lol.
@Kabam Jax You might hate me right now for this whole post, but do you think someone can edit the original title of this post to 2024 instead of 2023? I see we're kindred spirits as you recently made a similar forum post mistake when adding the Lunar event start dates lol I don't hate you for this post, haha. I hope that's not how it's come across.I feel regret about hopping in, if we're being honest. There's a lot of negative emotions swirling around and I just invited them all towards myself, it seems. But that's not your fault!I swapped the dates.
Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance).
Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance). I find this to be a fascinating observation.@Kabam Jax if this is true, then why do arenas exist?As far as I can tell, the purpose of arenas is to give players a way to trade time for resources. As long as you're winning most of your fights, arenas don't cost any in-game resource. It just costs time.Of course, arenas don't have "high rewards". So maybe player time *is* an implied resource - just, one with low value in the game's economy.(Please understand, i intend no malice here. This post is not sarcastic. I just saw this quote and it really got me thinking about the value of our time in this game.)
Nah Jax, it seems like after the revive farming the team is using the excuse “what the game needs” a bit too much and loosely at the moment. The reality is the way the entry cost worked for previous Limited Time Endgame content were fine as it is. Content creators resetting and going for solos? I definitely see that happening. Assuming the majority of the community is doing the same? That’s a ridiculous claim. I didn't say "majority," by any means. But you also have to keep in mind that we have data that shows Summoner behaviour, we're not simply pulling anecdotal information from our limited reach of conversational community members.I'm not saying everyone should be happy with this, I'm simply providing context. We're aware of the sentiment, we're paying attention to feedback.
Nah Jax, it seems like after the revive farming the team is using the excuse “what the game needs” a bit too much and loosely at the moment. The reality is the way the entry cost worked for previous Limited Time Endgame content were fine as it is. Content creators resetting and going for solos? I definitely see that happening. Assuming the majority of the community is doing the same? That’s a ridiculous claim.
For a lot of players, this is not fun content.
Content should be challenging but fun. If it's not fun, what keeps your player base engaged and coming back?