**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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Would that alleviate some of the concerns? I feel most people see that piece as out of reach since the objectives are so restrictive (let alone the fight itself and the energy cost).
What would be a good placement, 12 points? less? more?
On another note, if 1 energy is seen as too little of a cost to enter and get rewards for nothing, its fair to consider the outrage when you increase the cost by 10x the amount from the community, on top of the terrible AI system in place and revive farming being non existent anymore. All of these factors together just loses player interest and motivation, so the game should accommodate their needs to give players some leeway to complete content instead of draining them of all their resources on singular pieces of content.
A suggestion that would accommodate for the “free rewards” with the 1 energy cost and what the game “needs”, is to just increase by a smaller interval, as players will need many attempts before they can achieve a solo. Boosting the cost from 1 to something like 3 which was typically the highest energy cost would be a fair amount, as the toll is noticeable, but it gives players a chance to feel out the content without blowing their resources to see whether its worth the attempt or not. Since the AI likely will never be addressed and disregarded, there should be some compensation to make up for the trouble players are dealing with in more available attempts. I understand the thought process behind the 10 energy cost change as these rewards are interpreted as high value in Kabams perspective (they really aren’t in my opinion), but its a big jump too fast and should have been given more consideration as to how limiting and restrictive it can be. This may seem like a necessary game change, but now its crossing s boundary the inevitability leads to less player interaction, which is bad for the game and the entire WOW event.
These are just my thoughts on the matter, the kabam team has made it apparent that they tie player wants and needs together and will act on what they think is best for the game, but just keep in mind that the community is losing interest when changes are made solely to be a hindrance. My ideal alternative that would suit kabams “needs” just as well is to increase difficulty instead of limiting playability. This unnecessarily “necessary” change would be frowned upon the same, but atleast it gives people a chance to still play the mode and reward high skilled players with these subjectively “high value” rewards, while keeping in mind other players that aren’t as skilled and need more attempts exist.
I think he exactly hit the mark on how the majority of the community feel. He has always had a his finger on the pulse of the community. I hope Kabam listens to their number one, in terms of subscribers, content creator.
1. You are not intelligent enough to understand your own actions.
2. You act on bad faith and are intellectually dishonest
2024 so far isn’t off to the greatest start for me. I’m glad they’re improving raids (and we’ll see how that goes next week or whenever) but winter of woe was like 50 steps backwards in terms of endgame content. I’m disappointed that I had expectations that Kabam would continue down the Necro route and make more content like that.
I liked that be brought up the “gimmicky” content that they keep putting out. Tbh, EQ has needed an update for a long time now and we’re still not seeing much on that front. SQ is still copy-paste, but this year has had much better SQ’s than last year already
I feel like the champ release team is still the peak of the game and the reason I keep coming back. Love the work that they do, but I’m getting a little frustrated with the other stuff now too
if you are planning to do the fight I recommend watching @GrassKnuckles Video Right here https://www.youtube.com/watch?v=D6PsRe5jAOA
I understand bugs and input issues can be difficult to fix (e.g Nick Fury) but to actively discontinue a successful formula reeks of either incompetence at the management level or bone idle laziness.
Whether Unstoppable or Brute Force need to go.
So many timers combined with the weird/passive AI, leave the player in the mercy of RNG for Abs Man to cooperate.
Adding in the limited attempts someone has, and the fun is gone for good.
And funny how the 10 energy requirement still remains and gets justified somehow 🤷♂️
I’ll see how the next fight is but I’m strongly considering either just skipping this altogether or just stepping away from the game entirely.
1. Its a free resource, which you can refill spending units.
2. Technically it is not supposed to be soloed by everyone, so yeah, you have revives, use them. Yeah, I want to save those for other stuff! Well, thats completelly on you.
3. We have 2 damn weeks for each fight, you dont have to do them on day 1, nor day 2, nor day 7, you can do it whenever you are able to do it over 14 days of duration, you have 7 tries in a row, and an additional try every 50/60 min.
It isnt less fair to be 10 energy every time just because the boss is hard, everyone was okay with it being 10 Energy everytime because everyone thought they could do the solo in a low amount of tries, which basically it is not supposed to happen, because this is supposed to be End game content, and the most recent End game content is Necro, are you supposed to be able to solo a Necro boss in a couple of tries? No, you are not supposed to do so, this wasnt going to be any different.
And you can disagree with this, but it wont make it less true, Im not going to enjoy the fact that Ill have to fight this boss several times a day to be able to do it the most efficient way, but I understand that this is the way it is supposed to be done.
Can’t believe you seriously played the “this is supposed to be endgame content card.” Throwing a bunch of garbage at one fight, making it 10 energy, and requiring specific (bad) objective champs isn’t a test of skill