**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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to make her from where she was before nodes and champs were release to specifically stop her to a ghost who can easily get stopped with the right champion or node feels like a more redundant addition in stopping her again.
Are you seriously comparing regen to basically permanent untouchable + damage without landing a single hit which also means zero power gain for the defender?
Some of these comments I swear 😭
Back in the old days I used her 99% of the fights and I agree it is completely broken that I was able to do it (however I always thought higher skill ceiling should payoff somehow).
Nowadays I rarely use her, but I very much do so. I would say 0.5-1% of times - but I know players using her more often. The thing is she is usable, people just won't because she is not convenient - as 5* ascended fights take long times and a slip ends up in a death. Think about gauntlet, when it first came out everyone quaked all fights, now there are more convenient options and people forget about using her.
I think leaving her as is up to 5* and introducing any nerfed 6*+ version wouldn't hurt anyone's feelings.
There is a very easy solution, we would have a quake classic (up to 5*) and a quake tweaked (6*+) (just as if they would be different characters, but it could be the same in-game character model with different kits). You can even add a different pic to the 6* so players might think about reading her kit, seeing she is not the same.
It's better to just nerf her to some extent so she can't cheese 90% of defenders and nodes and instead give her more damage to compensate for the stuff that gets taken away. I'd assume that's what the physical vulnerability would've basically done had she gotten nerfed.
Perhaps
So lots just think Quake is OP because you can ignore hitting the enemy. While it is pretty good in itself, she's true strenght is that she has -100% aar while charging heavy, therefore she ignores 2-3 times more nodes/champ abilities than she would have with the change. This is the true reason she was BROKEN while her damage was even more relevant than it is now.
Taking concussion away would not enable her to deal with lots of stuff anymore, just to mention a few:
- encroaching stun: time your first heavy, then concussion will be up every time it would trigger
- masochism: concussion shuts it down, but physical vuln debuff would trigger it
- spite: there is a technique to apply about 6 charges only, then dex after stun ends but before concussion goes away
- safeguard: I am pretty sure your aftershocks deal more damage than 3 times 1% because of concussion
- vigor: similar to encroaching stun
- window of opportunity: you have to time it again but if concussion is up you won't get stunned
- killmonger vibranium armor can be shut down (time your concussion when it would come up)
- OG vision do not deal damage to you if you charge heavy while eating his speacial to the face (because it is based on his powerburn)
P.S. Just some end note on this: I understand why she cannot be released as is as 6*, but some of these 'cheeses' is and were always really hard to pull off and required lots of practice (it wasn't just 'I have learnt how to quake-and-shake, now nothing stops me') - and IMO those loving her playstyle engaged with the game much more because of it. Like imagine how much thought/practice has been put into a comprehessive guide like this: https://forums.playcontestofchampions.com/en/discussion/234492/quake-guide
But since you ask, I would prefer to have my current 5* quake as is. Again as I mentioned I do not use her often nowadays, but when I do I use her for a reason.
My take is that is would be best to introduce a new tuned version (whatever it would mean) but only above 6*.
Plus she needs a very high skill ceiling to be played to access her damage which demands constant unbroken attention. Hercules multiple times does more damage with much less effort/skill.
Let’s call the situation for what it is 🤷🏽♂️
It’s not worth the drama unless a majority want it. The game will do fine leaving her locked in 5star carbonite if consensus can’t be reached. But if the that scale tips in another direction with a small adjustment where she no longer ignores nodes entirely, then it’d be great to see her released into the next rarities.
We have like 25 spider-people in the game, nothing wrong with a 2nd Quake
Spider-Quake.
With the abundance of OP champs that have been introduced, I'd imagine her usage has dropped pretty significantly with older players and newer players most likely gravitate to the newer champs over the older ones anyway. Take the leap, modify the kit. Characters shouldn't be left behind because they were OP in previous rarities. CG, Quake, Magik, etc...they deserve better and it doesn't have to follow the 12.0 shenanigans either. We're still waiting for the DS love and it's a shame because there are characters in the game that can do the things he was able to do back then even better.
As for Herc, his immortality is broken. He'd still be a top broken champ if they modified the indestructible to not pause on hits. They could even change it to purify all debuffs, a la NF, which would prevent you from straight up dying from DOT when it ended. With that said, there are champs in the game that counter it and also masteries have a chance to shut it off as well.
With every champion buff/change, its not like they say 'New buff abilities' are only active for 7-star champions. For example, what if I wanted my 6-star Red Skull to remain the same pre-buff, so I only want the buff changes to only apply to 7-star Red Skull in the Titan crystal.
Remember all the players wanting Guillotine to be buffed (over Antman, in the vote), and then complaining once the changes were made? Those same old-Guillotine players have just as much reason to want to preserved old style 5-star Guillotine and have the 6-star+ versions be the buffed Guillotine.
No half measures of classic 5-star Quake and New Coke Quake 6-star plus. This 'compromise' that players want is very self serving and not present anywhere (with some exceptions of course). It is not really a compromise, and more just something that players want (the option to 'cheese' content at a snails pace with a 5-star, but then have a higher star version for general usage).
Exceptions:
1-star and 2-star version of champions (like Colossus) are not buffed for 'beginner player friendliness reasons'.
Abyss and everest content.
My proposed compromise: If Quake is changed, change all versions except for a rarely available 1-star version.