House of Zemo by an *average? valiant
I had to get this done before the saga boost wore off. I'm still not done, but I'll update it as I go.
Team: 6r5 ascended Zemo w/6* valk, 4*,3*,2* (no 5 star though I've asked, complained and gotten warned for asking for one) max despair, deep wounds and 4/5 assassin, 15% attack, 15% health, 30% green
Doom: I hated him to start. I restarted 72 times trying to get a solo. I could get one, but I'd end with ~10% health. My Zemo had over 100k health so I didn't worry about glancing as much. I would try to get to sp2 almost to sp3, make Doom fire a special, fire sp2, dash in, heavy two times and then connect a sp1. If get about 15 bleeds. Then I would try for another sp2 and repeat. Then I just tried to wait it out. The 30 bleeds drained him pretty well. Just don't take a doom slap to the face. 0 items
Terrax: entered with ~40% health, healed to full. I just went in and smashed the attack button. The rock field armor break let's you root him quickly, and his bleed immune lets you do some big damage. I would loop my sp2 and sp1. I tried to back off when the rock field had been on for awhile as it was doing massive damage, but I got cornered and died. Redoing it, I would use the sp2 root and stay away so the field would die. Just brute forcing it got to ~20%. I would definitely suggest healing for this fight. 1 revive, 1 full heal.
Vision: just pray for damage and bait out his sp1, the sp2, and then do as much as damage as possible. For me, as soon as he got to sp3, he threw it, but your results may vary. I just tried to spam special 2 the sp1s. 2 revives.
Modok: I thought that this fight would be horrible, but a r5 ascended does so much damage. I would parry, do a mlh. The heavy would do a massive amount (34k if stunned). I would wait out the timer for disorient so I could parry again. I would also push to sp2 because that is easier for me to dodge. I only had to do a sp2 and sp1 one time because the damage was so great from regular attacks. I think he only fished with 8 bleeds, but not sure. (Much better than my Mojo challenge where I spent 17 revives or something on Modok for EoP) 1 revive
Spiderham: I thought I would hate this, but it is my favorite thus far. Don't let him get to the sp2 because it'll be harder to dodge, but I'm sure you know that. I died the first time, but took off 15% health as I entered with only 10% health. When I revived, piggy rooted himself (I'm not even sure with what, perhaps a porker popper), then I was able to launch another sp2 when that root was done, followed by a sp2, and then kept attacking with my relic. Just from that cycle he died. I wish I knew what I did better, but the damage was massive somehow. 1 revive and 1 full heal
Weapon X: make sure you have despair. Nothing difficult if you can ight weapon x. Just stack those bleeds and watch him melt I think I ended up having 40 bleeds on him. Just be careful that he doesn't got unstoppable when he's rooted. He smacked me pretty good. 0 items
And here is my first stop.
1 revive