1st 6 star r5 Heimdall Maxed??

Although most of the people prefer better champs like herc cgr etc .. but still Heimdall has most OP synergy important for many Content and saves many revives but is there anyone in this world who has ranked him

If yes let me know

Comments

  • InfamousPlayerInfamousPlayer Member Posts: 62
    Because I have never seen one before
  • InfamousPlayerInfamousPlayer Member Posts: 62
    Although there are many Unusual Rank Ups by People on YouTube but never seen one like this before
  • EdisonLawEdisonLaw Member Posts: 7,693 ★★★★★
    If you are using him just for the synergy, then he doesn't need the r5. Even a 3, 4, or 5 star Heimdall works fine. However, if you like the character, you certainly can
  • EdisonLawEdisonLaw Member Posts: 7,693 ★★★★★
    Terra said:

    He's a synergy and possibly annoying defensive option champion mainly, since he's offensively a too slow ramping wet noodle.

    He needs 6-7 hits to get fury conversion.
    Would be much better if it was 5.
    Maybe a passive stun involved in his heavy for safety.
    Harder hitting specials getting True Focus, True Sense and True Strike, since he sees all.

    He has basically one utility and that's a permanent true strike. Due for a Iron-Man treatment he is.

    Heimdall buff concept coming right up

    Moderate buff: Heimdall
    Always active:

    When Struck by or Blocking an Opponent’s attack, Heimdall gains 20 Passive Armor Charges.
    On reaching 100 charges they convert into an Armor Up Buff increasing
    When striking the opponent with basics or Specials, gain 20 Fury charges.
    On reaching 100 charges, they convert into a Fury buff for 15 seconds
    When hitting into their block, gain 20 Pierce charges
    On reaching 100, they change into a Pierce buff lasting 15 seconds

    While Charging Heavy Attack
    Convert 1 active Fury, Armor Up, Precision, Pierce, or Aptitude Buff, triggered by Heimdall’s abilities, and replace it with one with an infinite Duration.
    Heimdall can have a maximum of 5 of these Buffs at a time.
    Critical hits
    All critical hits inflict an Armor Break for 10 seconds

    True Sight
    Every time Heimdall activates a special attack, he gains an indefinite True Strike buff
    While True Strike is active, Heimdall cannot miss, his attacks cannot be avoided with Dexterity, can parry non contact attacks and has a 25% chance to Auto block

    Special 1: Hofund
    100% chance to Armor Break the Opponent once for each Fury Buff more than Armor Up Buff currently active on Heimdall. These Armor Breaks reduce Armor by X and last for 10 seconds.
    100% chance to gain a Power Gain Buff for each Armor Up Buff more than Fury Buff active on Heimdall. These Power Gains grant 12.5% of his Max Power, over 10 seconds.

    Special 2: Blue flames of the stars
    100% Chance to be Unblockable if you have at least 1 Armor Up Buff.
    100% Chance to Stun for 2.5 seconds if you have at least 1 Fury Buff.
    This special gains X additional attack rating for every buff Heimdall has

    Special 3: Master of the Bifrost
    100% Chance to grant an Aptitude Buff, increasing the potency of Armor, Fury, and Precision Buffs by 50% lasting for 15 seconds.

    Signature ability, unsure
  • Eagle_firstEagle_first Member Posts: 2
    I have 6 star rank 5 max n ascended Heimdal because of OP synergy and I can actually use Heimdal in fights.
  • InfamousPlayerInfamousPlayer Member Posts: 62
    can you upload a video of him @Eagle_first
  • peixemacacopeixemacaco Member Posts: 3,133 ★★★★
    Congrats

    Pulled Heimdall 6 stars weeks ago, maybe my future champ to R3
  • Archit_1812Archit_1812 Member Posts: 592 ★★
    edited September 26
    EdisonLaw said:

    Terra said:

    He's a synergy and possibly annoying defensive option champion mainly, since he's offensively a too slow ramping wet noodle.

    He needs 6-7 hits to get fury conversion.
    Would be much better if it was 5.
    Maybe a passive stun involved in his heavy for safety.
    Harder hitting specials getting True Focus, True Sense and True Strike, since he sees all.

    He has basically one utility and that's a permanent true strike. Due for a Iron-Man treatment he is.

    Heimdall buff concept coming right up

    Moderate buff: Heimdall
    Always active:

    When Struck by or Blocking an Opponent’s attack, Heimdall gains 20 Passive Armor Charges.
    On reaching 100 charges they convert into an Armor Up Buff increasing
    When striking the opponent with basics or Specials, gain 20 Fury charges.
    On reaching 100 charges, they convert into a Fury buff for 15 seconds
    When hitting into their block, gain 20 Pierce charges
    On reaching 100, they change into a Pierce buff lasting 15 seconds

    While Charging Heavy Attack
    Convert 1 active Fury, Armor Up, Precision, Pierce, or Aptitude Buff, triggered by Heimdall’s abilities, and replace it with one with an infinite Duration.
    Heimdall can have a maximum of 5 of these Buffs at a time.
    Critical hits
    All critical hits inflict an Armor Break for 10 seconds

    True Sight
    Every time Heimdall activates a special attack, he gains an indefinite True Strike buff
    While True Strike is active, Heimdall cannot miss, his attacks cannot be avoided with Dexterity, can parry non contact attacks and has a 25% chance to Auto block

    Special 1: Hofund
    100% chance to Armor Break the Opponent once for each Fury Buff more than Armor Up Buff currently active on Heimdall. These Armor Breaks reduce Armor by X and last for 10 seconds.
    100% chance to gain a Power Gain Buff for each Armor Up Buff more than Fury Buff active on Heimdall. These Power Gains grant 12.5% of his Max Power, over 10 seconds.

    Special 2: Blue flames of the stars
    100% Chance to be Unblockable if you have at least 1 Armor Up Buff.
    100% Chance to Stun for 2.5 seconds if you have at least 1 Fury Buff.
    This special gains X additional attack rating for every buff Heimdall has

    Special 3: Master of the Bifrost
    100% Chance to grant an Aptitude Buff, increasing the potency of Armor, Fury, and Precision Buffs by 50% lasting for 15 seconds.

    Signature ability, unsure
    Signature Ability:

    Persistent Charges: Each buff active on Heimdall when the fight ends are saved as Persistent charges. Start a fight with a Power Gain granting <4-9>% of his maximum power for every Persistent Charge active at the start of the fight, over a duration of 5 seconds. If no Persistent charges are active, grant 0.25 bar of power over the same duration. Persistent charges are added every fight, and none are consumed.

    Activating any Buff grants Heimdall a 100% to gain a non-stacking Precision buff increasing Critical Rating by <500-750> for 10 seconds.

    Special Attack 1: Pause all active buffs for 10 seconds, except Power Gain.


    Little thought, @EdisonLaw. Whatdyou think?
  • LuciusVorenusLuciusVorenus Member Posts: 48
    edited September 26

    My Heimdall hitting the 50k damage cap in the ex civil warrior labyrinth fight.
  • Java_JunkieJava_Junkie Member Posts: 515 ★★
    honestly had him as a backpack, maybe in Story 8.x something… just 6*r1. started a fight with him in error, and just ran it. took to long, but was actually a fun fight? not a recommended rank up, but a fun one.

    may be my Scottish genome, and I just enjoy seeing people get smacked with a claymore…
  • EdisonLawEdisonLaw Member Posts: 7,693 ★★★★★

    EdisonLaw said:

    Terra said:

    He's a synergy and possibly annoying defensive option champion mainly, since he's offensively a too slow ramping wet noodle.

    He needs 6-7 hits to get fury conversion.
    Would be much better if it was 5.
    Maybe a passive stun involved in his heavy for safety.
    Harder hitting specials getting True Focus, True Sense and True Strike, since he sees all.

    He has basically one utility and that's a permanent true strike. Due for a Iron-Man treatment he is.

    Heimdall buff concept coming right up

    Moderate buff: Heimdall
    Always active:

    When Struck by or Blocking an Opponent’s attack, Heimdall gains 20 Passive Armor Charges.
    On reaching 100 charges they convert into an Armor Up Buff increasing
    When striking the opponent with basics or Specials, gain 20 Fury charges.
    On reaching 100 charges, they convert into a Fury buff for 15 seconds
    When hitting into their block, gain 20 Pierce charges
    On reaching 100, they change into a Pierce buff lasting 15 seconds

    While Charging Heavy Attack
    Convert 1 active Fury, Armor Up, Precision, Pierce, or Aptitude Buff, triggered by Heimdall’s abilities, and replace it with one with an infinite Duration.
    Heimdall can have a maximum of 5 of these Buffs at a time.
    Critical hits
    All critical hits inflict an Armor Break for 10 seconds

    True Sight
    Every time Heimdall activates a special attack, he gains an indefinite True Strike buff
    While True Strike is active, Heimdall cannot miss, his attacks cannot be avoided with Dexterity, can parry non contact attacks and has a 25% chance to Auto block

    Special 1: Hofund
    100% chance to Armor Break the Opponent once for each Fury Buff more than Armor Up Buff currently active on Heimdall. These Armor Breaks reduce Armor by X and last for 10 seconds.
    100% chance to gain a Power Gain Buff for each Armor Up Buff more than Fury Buff active on Heimdall. These Power Gains grant 12.5% of his Max Power, over 10 seconds.

    Special 2: Blue flames of the stars
    100% Chance to be Unblockable if you have at least 1 Armor Up Buff.
    100% Chance to Stun for 2.5 seconds if you have at least 1 Fury Buff.
    This special gains X additional attack rating for every buff Heimdall has

    Special 3: Master of the Bifrost
    100% Chance to grant an Aptitude Buff, increasing the potency of Armor, Fury, and Precision Buffs by 50% lasting for 15 seconds.

    Signature ability, unsure
    Signature Ability:

    Persistent Charges: Each buff active on Heimdall when the fight ends are saved as Persistent charges. Start a fight with a Power Gain granting <4-9>% of his maximum power for every Persistent Charge active at the start of the fight, over a duration of 5 seconds. If no Persistent charges are active, grant 0.25 bar of power over the same duration. Persistent charges are added every fight, and none are consumed.

    Activating any Buff grants Heimdall a 100% to gain a non-stacking Precision buff increasing Critical Rating by <500-750> for 10 seconds.

    Special Attack 1: Pause all active buffs for 10 seconds, except Power Gain.


    Little thought, @EdisonLaw. Whatdyou think?
    Sounds good, nice but not necessarily needed for him to be good
  • Archit_1812Archit_1812 Member Posts: 592 ★★
    EdisonLaw said:

    EdisonLaw said:

    Terra said:

    He's a synergy and possibly annoying defensive option champion mainly, since he's offensively a too slow ramping wet noodle.

    He needs 6-7 hits to get fury conversion.
    Would be much better if it was 5.
    Maybe a passive stun involved in his heavy for safety.
    Harder hitting specials getting True Focus, True Sense and True Strike, since he sees all.

    He has basically one utility and that's a permanent true strike. Due for a Iron-Man treatment he is.

    Heimdall buff concept coming right up

    Moderate buff: Heimdall
    Always active:

    When Struck by or Blocking an Opponent’s attack, Heimdall gains 20 Passive Armor Charges.
    On reaching 100 charges they convert into an Armor Up Buff increasing
    When striking the opponent with basics or Specials, gain 20 Fury charges.
    On reaching 100 charges, they convert into a Fury buff for 15 seconds
    When hitting into their block, gain 20 Pierce charges
    On reaching 100, they change into a Pierce buff lasting 15 seconds

    While Charging Heavy Attack
    Convert 1 active Fury, Armor Up, Precision, Pierce, or Aptitude Buff, triggered by Heimdall’s abilities, and replace it with one with an infinite Duration.
    Heimdall can have a maximum of 5 of these Buffs at a time.
    Critical hits
    All critical hits inflict an Armor Break for 10 seconds

    True Sight
    Every time Heimdall activates a special attack, he gains an indefinite True Strike buff
    While True Strike is active, Heimdall cannot miss, his attacks cannot be avoided with Dexterity, can parry non contact attacks and has a 25% chance to Auto block

    Special 1: Hofund
    100% chance to Armor Break the Opponent once for each Fury Buff more than Armor Up Buff currently active on Heimdall. These Armor Breaks reduce Armor by X and last for 10 seconds.
    100% chance to gain a Power Gain Buff for each Armor Up Buff more than Fury Buff active on Heimdall. These Power Gains grant 12.5% of his Max Power, over 10 seconds.

    Special 2: Blue flames of the stars
    100% Chance to be Unblockable if you have at least 1 Armor Up Buff.
    100% Chance to Stun for 2.5 seconds if you have at least 1 Fury Buff.
    This special gains X additional attack rating for every buff Heimdall has

    Special 3: Master of the Bifrost
    100% Chance to grant an Aptitude Buff, increasing the potency of Armor, Fury, and Precision Buffs by 50% lasting for 15 seconds.

    Signature ability, unsure
    Signature Ability:

    Persistent Charges: Each buff active on Heimdall when the fight ends are saved as Persistent charges. Start a fight with a Power Gain granting <4-9>% of his maximum power for every Persistent Charge active at the start of the fight, over a duration of 5 seconds. If no Persistent charges are active, grant 0.25 bar of power over the same duration. Persistent charges are added every fight, and none are consumed.

    Activating any Buff grants Heimdall a 100% to gain a non-stacking Precision buff increasing Critical Rating by <500-750> for 10 seconds.

    Special Attack 1: Pause all active buffs for 10 seconds, except Power Gain.


    Little thought, @EdisonLaw. Whatdyou think?
    Sounds good, nice but not necessarily needed for him to be good
    Dude, it's his original sig, just tuned up. It isn't needed really, just adds a little extra damage. Sort of like how Shang's sig isn't needed, but it makes him better nonetheless.
  • FrydayFryday Member Posts: 1,142 ★★★★
    You guy know that if Kabam were to "tune" Heimdall, the first thing to go is his Indestructible Synergy right? 🤣

    Better leave him as he is and not mention about it 🤫🤣
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