**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Lag again....this is what I noticed. [Under Investigation]
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Another 6 months ?!!
Customer Service at its best
This game is getting annoying on eyes more than the fingers.
~~~~still under inverstigation~~~ sigh
Oh really? And what empirical data do you have on this? Why not just let Kabam actually investigate. There have been admitted problems with the help button in the game causing delays and recently champs that had already requested help keep reloading in the arena's. Lag has been really bad this morning and the same issue of champs reloading has been happening yesterday and today. Related? I don't know, but let Kabam do the research.
I complained about lag with the best of them! I was soo pissed off at kabam for ignoring me and everyone else's complaints about lag and how it was making me spend more units and potions. Once I upgraded to the iPhone X, I compared the game play and experience. I took note at when I started lagging looking for ways to minimize it when I didnt have the new phone. Every time I got a notification or my phone vibrated from a new email or text, the lag occurred. Then I upgraded my phone and from the start, I had ZERO issues. I also look at the youtubers and content creators and many of them are running on the top of the line devices or devices with a strong/new CPU and I dont recall seeing their game lag.
That is not really accurate. The game's settings scale with the capabilities of the device's hardware. They tone down the lighting effects, getting rid of raytraced shadows and reflections to cut back on rendering power, they remove entire objects from the background to speed up rendering as well (no antenna on asteroid M, no bot flying around in the Kyln prison, etc.). They even turn off certain particle effects on characters too. The game is designed to scale its requirements to cater to the hardware's limitations, however, I think they don't do enough in that regard. They really should offer a detail slider in the settings, like most 3d games, to lower the rendering overhead even more if your device isn't necessarily a virgin, out of the box, and you...you know, use it for other stuff than just mcoc. The option is already baked into the game, they need to allow the player to control it instead of the game adjusting only automatically.
Shocking how much time this company needs to fix the real fundamentals of the game
Yeeeeeep! I finished exploring Master Difficulty today. 3 paths in the Void chapter. Not too shabby, a lag here and there. But as soon as I start Uncollected, game out. Every which and what bug and glitch possible. Phantom hits, dropped blocks, specials not activating, etc. For example. I was battling an OGCap in Uncollected. Fighting with Wolvie. Got up to my third, probably 50+ hits deep. Flawless fight. Cap was at less than 15% health and camping in a corner. So, I hit my third special. It took 7 tries to get my special to activate. I'm legitimately tapping away on my special, I see the LIGHT flicker off and on. He was able to dash in, pop me, activate his special and dash in one more time before the game let me kill him. Absolute trash.