Hey all! I know these updates aren't coming in as quickly as we'd like, but the team is actively working on it and it is a priority. With that, I'd like to give you an official update on how we're doing. Also want to let you know that this same page will be the home of future updates as we move things forward.
Hey all! I know these updates aren't coming in as quickly as we'd like, but the team is actively working on it and it is a priority. With that, I'd like to give you an official update on how we're doing. Also want to let you know that this same page will be the home of future updates as we move things forward.
Hey all! I know these updates aren't coming in as quickly as we'd like, but the team is actively working on it and it is a priority. With that, I'd like to give you an official update on how we're doing. Also want to let you know that this same page will be the home of future updates as we move things forward.
AI got upgraded again with 47.0. Now reliably special intercepting. Two examples.
1. Maestro while he was in his superior mode. I dashed in at him and he threw the special rooting me right in front of him. The special was thrown after my dash in. 2. Next fight Sassy does the exact same thing.
Both of these specials activated after the start of my dash. Of course, this is all clearly a bug. Just software, developing itself...
AI got upgraded again with 47.0. Now reliably special intercepting. Two examples.
1. Maestro while he was in his superior mode. I dashed in at him and he threw the special rooting me right in front of him. The special was thrown after my dash in. 2. Next fight Sassy does the exact same thing.
Both of these specials activated after the start of my dash. Of course, this is all clearly a bug. Just software, developing itself...
I think the bullet time side step stuff bothers me more… but I’m actually holding my judgement on this topic until the 60 fps update as I want to see if and how that impacts any of my infighting pain points
And relic parrying… that alone makes me completely agnostic about them ever coming back
AI got upgraded again with 47.0. Now reliably special intercepting. Two examples.
1. Maestro while he was in his superior mode. I dashed in at him and he threw the special rooting me right in front of him. The special was thrown after my dash in. 2. Next fight Sassy does the exact same thing.
Both of these specials activated after the start of my dash. Of course, this is all clearly a bug. Just software, developing itself...
I think the bullet time side step stuff bothers me more… but I’m actually holding my judgement on this topic until the 60 fps update as I want to see if and how that impacts any of my infighting pain points
And relic parrying… that alone makes me completely agnostic about them ever coming back
Ah yeah, Enchantress managers to do that into a full 5 hit combo. In fact the AI is quite away of how many hits it can do now. It's much better at a light intercept into a full combo.
The idea that this is just an unintended consequence of some bug can't be acceptable to anyone with an IQ above room temperature.
I don't know if this is a side effect of the Update but I'm having extremely long fights now because of passive AI. I literally had a 4 minute fight in ARENAS against a mr sinister because he wouldn't throw his specials
I have been playing for years and I have never seen the AI do like that, he can make parades, to avoid relics, to recover faster than Flash after a SP or to stay in care and wait to to have are SP3. I have never been so frustrated as now. It disgusts me so much that I no longer do AW or arena. It's pitiful.
Hey all! I know these updates aren't coming in as quickly as we'd like, but the team is actively working on it and it is a priority. With that, I'd like to give you an official update on how we're doing. Also want to let you know that this same page will be the home of future updates as we move things forward.
After this update, the AI seems to be more passive and intercepting my dashes with specials most of the time! It'll dash back and just stand right there, blocking for this one frame so that it can remain standing and not start walking, waiting for my dash input. And when you dash, it throws special right on your face
Sometimes, the attacker will stop in the middle of auto dash forward. When this happens, the block input is not recognised by the game and defender will punch in the face. Also, many times input is not recognised by the game while doing light attack whiff.
Sadly while they fixed the reparry issue it seems like the AIs bullet time and scenario awareness features are dialed up to 11.
I tried to Valkyrie the Jess Jones in the Showcase and I’ve never been better at intercepting… but not really it’s a hazard shift node and I’ve never experienced AI like this before. Jess would hold block bait me into dashing forward to hit her block and then 1 of 2 things would happen (1) she’d stop the block at the point of contact blocking the hit with her face…which of course caused a HS debuff on me or (2) she’s side step and punish me better than any player ever could.
Then in the Crit Meta for BGs… we might as well call it the TMNT meta now because it’s all turtles in there. There are fights where it’s costing me 30 seconds just to get the AI to stop stuttering block.
Hey all! I know these updates aren't coming in as quickly as we'd like, but the team is actively working on it and it is a priority. With that, I'd like to give you an official update on how we're doing. Also want to let you know that this same page will be the home of future updates as we move things forward.
Probably not adding anything to what’s already been said in this thread, but the combo of passive AI holding specials with the Crit Me BG meta is 100% no bueno. It feels intentional even if it technically isn’t when you burn 30-45 seconds trying to bait a single special.
If this type AI behavior keeps up, I’d suggest asking the Stark Foundation to front even more points for Jack’s Realm event. No way I’m burning Marks for this kind of BS.
Dr. Zola
Edit: Didn’t realize @BigBlueOx beat me to the punch one post above.
Edit 2: Intercepts need to count as intercepts. If it’s happened once to me, it has happened a few dozen times that I’ve intercepted, dropped a special only to see that the game failed to recognize the intercept a award me the crit passive. The result? Lost special, no damage, and lost fight time.
Hey all! I know these updates aren't coming in as quickly as we'd like, but the team is actively working on it and it is a priority. With that, I'd like to give you an official update on how we're doing. Also want to let you know that this same page will be the home of future updates as we move things forward.
Probably not adding anything to what’s already been said in this thread, but the combo of passive AI holding specials with the Crit Me BG meta is 100% no bueno. It feels intentional even if it technically isn’t when you burn 30-45 seconds trying to bait a single special.
If this type AI behavior keeps up, I’d suggest asking the Stark Foundation to front even more points for Jack’s Realm event. No way I’m burning Marks for this kind of BS.
Dr. Zola
Edit: Didn’t realize @BigBlueOx beat me to the punch one post above.
Going to chime in on the bolded part. I don't think we have any evidence to suggest it isn't intentional. The AI doesn't just dial itself up.
One clear example is what Dave used to call the action distance (I forgot the actual name since it's been years). The AI is much more likely to auto walk right up to your light range. To suggest this hasn't been actually changed would make no sense.
Hey all! I know these updates aren't coming in as quickly as we'd like, but the team is actively working on it and it is a priority. With that, I'd like to give you an official update on how we're doing. Also want to let you know that this same page will be the home of future updates as we move things forward.
Probably not adding anything to what’s already been said in this thread, but the combo of passive AI holding specials with the Crit Me BG meta is 100% no bueno. It feels intentional even if it technically isn’t when you burn 30-45 seconds trying to bait a single special.
If this type AI behavior keeps up, I’d suggest asking the Stark Foundation to front even more points for Jack’s Realm event. No way I’m burning Marks for this kind of BS.
Dr. Zola
Edit: Didn’t realize @BigBlueOx beat me to the punch one post above.
Going to chime in on the bolded part. I don't think we have any evidence to suggest it isn't intentional. The AI doesn't just dial itself up.
One clear example is what Dave used to call the action distance (I forgot the actual name since it's been years). The AI is much more likely to auto walk right up to your light range. To suggest this hasn't been actually changed would make no sense.
I’m not saying you’re wrong, but I’m more inclined to ascribe the weirdness in AI to a kind of competence deficit instead of intentionality.
The sheer number of hands typing line after line of code over a decade on what was once a simple “dash in, dash back” game seems more likely an explanation for the wonky AI behavior (and the inability to meaningfully repair it).
Also not sure if this is inputs hit boxes or AI but I’m noticing a lot more of my back drafts whiff, where my light attack is ignored and the defenders dash is registered instead. Super fun.
I have experienced a lot of backdraft intercepts by the AI. The AI heavy recovery and block speed also seems to be very fast. I have noticed this against Dust especially. Her heavy and blocks are very fast. I am also getting special intercepted quite frequently. Previously the AI would prefer to block when dashing in but now it prefers to throw the special instead. Which is a change I have observed recently.
Sry @KabamDork, but we know that song for a very long time and we all know what will happening.
Not meant as an offense. I know that you inherited this topic. But actions speak louder than words, and actions from Kabam on this matter are very, very rare
Playing BGs after the update on AI should be added to Geneva convention, it's pure torture. It's the worst I've ever seen (yet). Can't wait to get in GC, get the deathless piece and do the minimum in BGs, 1 victory for the banquet ticket.
Comments
And yet
“We’re working on it guys” is the same sentiment month after month
So what exactly ARE you working on? Cause it doesn't seem like you guys care enough to handle it in a timely fashion
https://forums.playcontestofchampions.com/en/discussion/378216/ai-updates-47-0-10-07-2024
See you all soon!
1. Maestro while he was in his superior mode. I dashed in at him and he threw the special rooting me right in front of him. The special was thrown after my dash in.
2. Next fight Sassy does the exact same thing.
Both of these specials activated after the start of my dash. Of course, this is all clearly a bug. Just software, developing itself...
And relic parrying… that alone makes me completely agnostic about them ever coming back
The idea that this is just an unintended consequence of some bug can't be acceptable to anyone with an IQ above room temperature.
When this happens, the block input is not recognised by the game and defender will punch in the face.
Also, many times input is not recognised by the game while doing light attack whiff.
It can evade relics, it can backdraft intercept, it can throw insta specials after being hit
I tried to Valkyrie the Jess Jones in the Showcase and I’ve never been better at intercepting… but not really it’s a hazard shift node and I’ve never experienced AI like this before. Jess would hold block bait me into dashing forward to hit her block and then 1 of 2 things would happen (1) she’d stop the block at the point of contact blocking the hit with her face…which of course caused a HS debuff on me or (2) she’s side step and punish me better than any player ever could.
Then in the Crit Meta for BGs… we might as well call it the TMNT meta now because it’s all turtles in there. There are fights where it’s costing me 30 seconds just to get the AI to stop stuttering block.
If this type AI behavior keeps up, I’d suggest asking the Stark Foundation to front even more points for Jack’s Realm event. No way I’m burning Marks for this kind of BS.
Dr. Zola
Edit: Didn’t realize @BigBlueOx beat me to the punch one post above.
Edit 2: Intercepts need to count as intercepts. If it’s happened once to me, it has happened a few dozen times that I’ve intercepted, dropped a special only to see that the game failed to recognize the intercept a award me the crit passive. The result? Lost special, no damage, and lost fight time.
One clear example is what Dave used to call the action distance (I forgot the actual name since it's been years). The AI is much more likely to auto walk right up to your light range. To suggest this hasn't been actually changed would make no sense.
The sheer number of hands typing line after line of code over a decade on what was once a simple “dash in, dash back” game seems more likely an explanation for the wonky AI behavior (and the inability to meaningfully repair it).
Dr. Zola
I am also getting special intercepted quite frequently. Previously the AI would prefer to block when dashing in but now it prefers to throw the special instead. Which is a change I have observed recently.
Not meant as an offense. I know that you inherited this topic. But actions speak louder than words, and actions from Kabam on this matter are very, very rare
Although I am holding block, attacker starts auto running sometimes.
Can't wait to get in GC, get the deathless piece and do the minimum in BGs, 1 victory for the banquet ticket.