AI UPDATES (47.0) - 10/07/2024
MCOC Team
Administrator, Admin [en] Administrator › Posts: 595
10/07/2024
Greetings Summoners, We wanted to bring you a small update on our ongoing AI investigation within our 47.0 update. But first, some context around the AI with regards to players being Parried/Reparried.
The AI was built before parry was added to the game, and thus was never actually taught to do it, let alone to Reparry, so teaching it to NOT Reparry wasn't as easy as flipping a switch. To that end, we had to build a new system that allowed for use of logic and timing similar to what the player has access to, and then intentionally dampen that ability so it doesn't use the system better than humans can. That's a difficult line to draw, because not all humans are the same, and as you may remember back in July, the tuning that felt good to us internally did not feel the same for many summoners.
As a result, we explicitly tuned down the AI's ability to parry while we worked on a more specific solution to the ability to Reparry. Now that Defenders are using the same basic rules as Attackers, it was more feasible for us to add new code that specifically turns off the Parry Mastery only for them after they block an attack. With this new specificity, we were able to be much more aggressive in our fix and make it so that defenders don't regain the ability to parry until well after they've become free to do something else like attack or dodge as well. This still required significant testing and had to be built into the game client itself, which is why it wasn't as fast a change as others you may have seen.
That being said, we're confident that the new system will preserve the possibility of a defensive Parry as part of the game's skill expression, while removing the possibility of being Reparried by the AI.
Stay tuned for more updates like this on this very page as we continue to investigate how the AI interacts with Summoners around the world!
Greetings Summoners, We wanted to bring you a small update on our ongoing AI investigation within our 47.0 update. But first, some context around the AI with regards to players being Parried/Reparried.
The AI was built before parry was added to the game, and thus was never actually taught to do it, let alone to Reparry, so teaching it to NOT Reparry wasn't as easy as flipping a switch. To that end, we had to build a new system that allowed for use of logic and timing similar to what the player has access to, and then intentionally dampen that ability so it doesn't use the system better than humans can. That's a difficult line to draw, because not all humans are the same, and as you may remember back in July, the tuning that felt good to us internally did not feel the same for many summoners.
As a result, we explicitly tuned down the AI's ability to parry while we worked on a more specific solution to the ability to Reparry. Now that Defenders are using the same basic rules as Attackers, it was more feasible for us to add new code that specifically turns off the Parry Mastery only for them after they block an attack. With this new specificity, we were able to be much more aggressive in our fix and make it so that defenders don't regain the ability to parry until well after they've become free to do something else like attack or dodge as well. This still required significant testing and had to be built into the game client itself, which is why it wasn't as fast a change as others you may have seen.
That being said, we're confident that the new system will preserve the possibility of a defensive Parry as part of the game's skill expression, while removing the possibility of being Reparried by the AI.
Stay tuned for more updates like this on this very page as we continue to investigate how the AI interacts with Summoners around the world!
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