Mephistos soul entrapment fails to stop buffs

Soul entrapment does not stop magiks limbo or Dr voodoos regeneration at the beginning of the match.

Comments

  • DemonzfyreDemonzfyre Member Posts: 22,286 ★★★★★
    edited January 2018
    mcmhj4rabrie.png
    Try reading. Limbo is not a buff and voodoos regen is at the start of the fight. Technically"starts" before the fight so it doesnt count as a active buff for soul entrapment.
  • MrMojoMrMojo Member Posts: 97
    Demonzfyre wrote: »
    mcmhj4rabrie.png
    Try reading. Limbo is not a buff and voodoos regen is at the start of the fight. Technically"starts" before the fight so it doesnt count as a active buff for soul entrapment.

    What was that about Voodoos regen!?
    Starts before the fight (that's impressive!)?
    Doesn't count as an active buff?

    Can you provide a link from Kabam supporting that?
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    edited January 2018
    6pvjpojlr0uc.jpeg
    fzel994fbx81.jpeg
    It’s actually awakened voodoo has 100% increased ability accuracy on top of the base 100%, meph reduces ability accuracy by 100%.
  • DemonzfyreDemonzfyre Member Posts: 22,286 ★★★★★
    MrMojo wrote: »
    Demonzfyre wrote: »
    mcmhj4rabrie.png
    Try reading. Limbo is not a buff and voodoos regen is at the start of the fight. Technically"starts" before the fight so it doesnt count as a active buff for soul entrapment.

    What was that about Voodoos regen!?
    Starts before the fight (that's impressive!)?
    Doesn't count as an active buff?

    Can you provide a link from Kabam supporting that?

    It works this way with other champs. Theres a difference between nullifying and stopping. SW can nulllify voodoos regen. Mephisto can stop his regen becuase it activates at the same time as mephisto. Soul entrapment prevents buffs from becoming active. Since voodoos is active from the start, it cant prevent it.
  • DemonzfyreDemonzfyre Member Posts: 22,286 ★★★★★
    CoatHang3r wrote: »
    6pvjpojlr0uc.jpeg
    fzel994fbx81.jpeg
    It’s actually awakened voodoo has 100% increased ability accuracy on top of the base 100%, meph reduces ability accuracy by 100%.

    Voodoo's sig is based on combo types. not a static 100%
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    edited January 2018
    Demonzfyre wrote: »
    CoatHang3r wrote: »
    6pvjpojlr0uc.jpeg
    fzel994fbx81.jpeg
    It’s actually awakened voodoo has 100% increased ability accuracy on top of the base 100%, meph reduces ability accuracy by 100%.

    Voodoo's sig is based on combo types. not a static 100%
    Sure ok. Awakened Voodoo starts the fight possessed by Brother Daniel giving him 100% ability accuracy making his combo count irrelevant in regards to Meph. Try reading..... ;)
  • DemonzfyreDemonzfyre Member Posts: 22,286 ★★★★★
    xhqt69maxqzy.png
    Tell me where in his sig ability does it say he starts the fight with Brother Daniel?
  • SungjSungj Member Posts: 2,113 ★★★★★
    Demonzfyre wrote: »
    xhqt69maxqzy.png
    Tell me where in his sig ability does it say he starts the fight with Brother Daniel?

    It doesn't say it in the description but if you play him he starts with a green buff symbol with his regen which is brother daniel
  • SugarCircuitSugarCircuit Member Posts: 63
    It stops ice armor, which also is at the start of the fight.
  • GreenstrokeGreenstroke Member Posts: 291
    Soul entrapment does not stop magiks limbo or Dr voodoos regeneration at the beginning of the match.

    Magiks limbo is passive so wont stop that, but for the other stuff i have no answer, just super bugged.
    Like lets say KG vs Iceman, KG wont shrug coldsnap off, even tho furys should shrug off debuffs, but apparently the trigger "simultaneously" so no shrug off there.
    Same thing with Mephisto vs Voodoo, Voodoo will still regen even tho the soul trap is on
    And Blade can even neglate Heal Block/Bleed etc. nodes if his Danger sense activates.
    AA can stun an unstunnable opponent with neurotoxins.
    So quite "few" bugs here and there
  • GroundedWisdomGroundedWisdom Member Posts: 36,627 ★★★★★
    "Fight Start - 100%...." He starts the Fight with the Buff. It shouldn't be stopped.
  • DemonzfyreDemonzfyre Member Posts: 22,286 ★★★★★
    "Fight Start - 100%...." He starts the Fight with the Buff. It shouldn't be stopped.

    Exactly
  • ArgygufdetlopArgygufdetlop Member Posts: 62
    Amazing to me how some people think DV activates his buff before the fight starts. Lol no he doesn’t. Meph should stop all buffs for first 15 seconds including DV healing, just like he stops ice armor.
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    /faceplam. Seriously read guys, awakened voodoo has a 200% chance to start the fight with regen and mephisto reduces chances to activate a buff by 100%, voodoo is left with a 100% chance.
Sign In or Register to comment.