BitterSteel wrote: » GroundedWisdom wrote: » (Body was too long) There's a difference between crying victim and being a target. That's not what's taking place here. I'm engaged with you. You just keep rejecting my points. Back to the topic. How is this Crystal any different than a Basic or the current Featured? You say they shouldn't include such "bad Champs". What defines a bad Champ? Popular opinion? A run through of ROL WS? LOL? Tier 1 AW? Whatever you look at has to be applied to the entire game, not just the top. Meaning, you say they're bad. Does that mean they're actually bad, and bad for everyone? Does the fact that people higher up aren't using them mean they're bad altogether? You see what I'm getting at here? What is it about this Crystal that means it has to be different than others and only include "good Champs"? Because what we have to work with is the Champs in the pool. Same ones in the Basic, and in the current Featured. You're going to have Champs in that pool that some don't want. That's why there's a random outcome. Otherwise it's just the same Champs circulating, and no one progresses their Roster. What you're missing is that they're making an effort to minimize the "bad Champs". The problem is people have very different definitions of what that means than the actual design perspective. It's the equivalent of saying, "You design what you want, but we will tell you what to keep.". We speak for where we are personally at in the game. That doesn't mean our opinion speaks for the entire game itself. See calling yourself a “target” is crying victim in itself because you’re giving yourself special treatment just because you’ve built yourself a reputation of chatting absolute rubbish. I’m rejecting your points because I believe they are wrong, I’m questioning your points but yes I reject them. And that’s the same as what you’re doing so what’s the point bringing it up? The difference between this and basic, is that it’s 5k extra shards for a worse version of the basic crystal. There’s no god tier in it, there’s just a better chance of getting a featured, which you act like is the best thing like sliced bread, but there’s no increased chance of a good champ it’s just increased chance of a new champ. The difference between featured old and new is the point of an old featured was to get that specific champ you wanted, the new is just to get a new champ which is useless because you’re likely going to get a new champ that isn’t good or one you want. The new featured is just a basic crystal with no god tier, a better chance to dupe one of the bad champions in it, and for 50% extra price. You’re speaking as though different champions are good at different levels. If you asked a Level 30 summoner whether they wanted blade or ant man they would most likely say blade. Blade doesn’t become bad because the person is lower in the game. Champions are bad because they aren’t as useful as others, not because someone’s at a different part of the game.
GroundedWisdom wrote: » (Body was too long) There's a difference between crying victim and being a target. That's not what's taking place here. I'm engaged with you. You just keep rejecting my points. Back to the topic. How is this Crystal any different than a Basic or the current Featured? You say they shouldn't include such "bad Champs". What defines a bad Champ? Popular opinion? A run through of ROL WS? LOL? Tier 1 AW? Whatever you look at has to be applied to the entire game, not just the top. Meaning, you say they're bad. Does that mean they're actually bad, and bad for everyone? Does the fact that people higher up aren't using them mean they're bad altogether? You see what I'm getting at here? What is it about this Crystal that means it has to be different than others and only include "good Champs"? Because what we have to work with is the Champs in the pool. Same ones in the Basic, and in the current Featured. You're going to have Champs in that pool that some don't want. That's why there's a random outcome. Otherwise it's just the same Champs circulating, and no one progresses their Roster. What you're missing is that they're making an effort to minimize the "bad Champs". The problem is people have very different definitions of what that means than the actual design perspective. It's the equivalent of saying, "You design what you want, but we will tell you what to keep.". We speak for where we are personally at in the game. That doesn't mean our opinion speaks for the entire game itself.