GroundedWisdom wrote: » I'm not talking about myself. I have all the time in the world to play.
GroundedWisdom wrote: » It also changes the quality of gaming for people who can't log on as often or live in different Time Zones. If the game were more localized I might agree. When people have to log on to missing out on the Map because they're in opposite Time Zones, that's a different story. Not to mention the pressure of being pushed to move more often. Not everyone has the game on 24/7, for exactly the same reasons you're stating. Having to move every half an hour makes it worse.
CoatHang3r wrote: » Apocalypse189 wrote: » They have proved time and time again that they can amend the timers for special occasions, why not permanently? If they change the maps then they can possibly amend the timers to 30 minutes AQ was designed to be played by people with varying schedules over a 24 hour period. It’s counter intuitive for many people but 1 hour timers, with the way AQ is designed, are inclusionary while 30 minute timers are exclusionary.
Apocalypse189 wrote: » They have proved time and time again that they can amend the timers for special occasions, why not permanently? If they change the maps then they can possibly amend the timers to 30 minutes
CoatHang3r wrote: » Yorkshire_Rob wrote: » All I’m trying to point out is most end game players have real lives, full time jobs, kids.. etc. The timer changes nothing but quality of life, doesn’t effect results, saying that developers don’t have lives or play there own games lmao Thats false though, timers are also part of the difficulty relating to coordination and cooperation so it changes that for one.
Yorkshire_Rob wrote: » All I’m trying to point out is most end game players have real lives, full time jobs, kids.. etc. The timer changes nothing but quality of life, doesn’t effect results, saying that developers don’t have lives or play there own games lmao
Axo4545 wrote: » GroundedWisdom wrote: » It also changes the quality of gaming for people who can't log on as often or live in different Time Zones. If the game were more localized I might agree. When people have to log on to missing out on the Map because they're in opposite Time Zones, that's a different story. Not to mention the pressure of being pushed to move more often. Not everyone has the game on 24/7, for exactly the same reasons you're stating. Having to move every half an hour makes it worse. Once again your stating your opinion without any data to back it up.
TKal wrote: » What about increase max energy of AQ from 5 to something like 8
rwhack wrote: » CoatHang3r wrote: » Apocalypse189 wrote: » They have proved time and time again that they can amend the timers for special occasions, why not permanently? If they change the maps then they can possibly amend the timers to 30 minutes AQ was designed to be played by people with varying schedules over a 24 hour period. It’s counter intuitive for many people but 1 hour timers, with the way AQ is designed, are inclusionary while 30 minute timers are exclusionary. Your last sentence is so cunning in it's structure and content that it is not easily understood even by the well educated. Can you explain what seems inexplicable for the unwashed masses including myself that see no way for your statement to be true?
DNA3000 wrote: » rwhack wrote: » CoatHang3r wrote: » Apocalypse189 wrote: » They have proved time and time again that they can amend the timers for special occasions, why not permanently? If they change the maps then they can possibly amend the timers to 30 minutes AQ was designed to be played by people with varying schedules over a 24 hour period. It’s counter intuitive for many people but 1 hour timers, with the way AQ is designed, are inclusionary while 30 minute timers are exclusionary. Your last sentence is so cunning in it's structure and content that it is not easily understood even by the well educated. Can you explain what seems inexplicable for the unwashed masses including myself that see no way for your statement to be true? I'm not sure if you're being completely sarcastic, but in fact there is a way for @CoatHang3r 's statement to be true given the wording. I'm not saying he meant this (other posts suggest otherwise), but only that it parses this way. He doesn't say that 1 hour timers are inclusionary, he says the way AQ is designed with one hour timers is inclusionary. The timer is not designed arbitrarily. The AQ map itself was designed with the knowledge that the individual players will have a certain amount of energy to complete it. MCOC is balanced in part by energy costs: you can see this effect in how the energy costs for the monthly event changed when they added uncollected difficulty. So technically speaking, an alternate design of AQ with timers were half hour would likely have a map twice as large and that could in fact be worse than a map at the current size with one hour timers. This has nothing specifically to do with player suggestions to lower the timer, as the presumption behind that suggestion is in effect to grant players more energy to run the same content.
LeNoirFaineant wrote: » DNA3000 wrote: » rwhack wrote: » CoatHang3r wrote: » Apocalypse189 wrote: » They have proved time and time again that they can amend the timers for special occasions, why not permanently? If they change the maps then they can possibly amend the timers to 30 minutes AQ was designed to be played by people with varying schedules over a 24 hour period. It’s counter intuitive for many people but 1 hour timers, with the way AQ is designed, are inclusionary while 30 minute timers are exclusionary. Your last sentence is so cunning in it's structure and content that it is not easily understood even by the well educated. Can you explain what seems inexplicable for the unwashed masses including myself that see no way for your statement to be true? I'm not sure if you're being completely sarcastic, but in fact there is a way for @CoatHang3r 's statement to be true given the wording. I'm not saying he meant this (other posts suggest otherwise), but only that it parses this way. He doesn't say that 1 hour timers are inclusionary, he says the way AQ is designed with one hour timers is inclusionary. The timer is not designed arbitrarily. The AQ map itself was designed with the knowledge that the individual players will have a certain amount of energy to complete it. MCOC is balanced in part by energy costs: you can see this effect in how the energy costs for the monthly event changed when they added uncollected difficulty. So technically speaking, an alternate design of AQ with timers were half hour would likely have a map twice as large and that could in fact be worse than a map at the current size with one hour timers. This has nothing specifically to do with player suggestions to lower the timer, as the presumption behind that suggestion is in effect to grant players more energy to run the same content. No I'm pretty sure it's just the Official Kabam position that with half hour timers some people in some time zones either are compelled to wake up every half hour to move, or they have to miss part of the map. Thus they are excluded or have undue pressure placed upon them and it is Very Detrimental. The fact that they give us 30 minute timers around the holidays as a treat gives the lie to this position, but that is the position. Whereas with one hour timers the map takes longer allowing more people a chance to participate and people can't be pressured to move when they have no energy, thus they are included. In actual fact some people get included and excluded either way and everyone has more options.
CoatHang3r wrote: » LeNoirFaineant wrote: » DNA3000 wrote: » rwhack wrote: » CoatHang3r wrote: » Apocalypse189 wrote: » They have proved time and time again that they can amend the timers for special occasions, why not permanently? If they change the maps then they can possibly amend the timers to 30 minutes AQ was designed to be played by people with varying schedules over a 24 hour period. It’s counter intuitive for many people but 1 hour timers, with the way AQ is designed, are inclusionary while 30 minute timers are exclusionary. Your last sentence is so cunning in it's structure and content that it is not easily understood even by the well educated. Can you explain what seems inexplicable for the unwashed masses including myself that see no way for your statement to be true? I'm not sure if you're being completely sarcastic, but in fact there is a way for @CoatHang3r 's statement to be true given the wording. I'm not saying he meant this (other posts suggest otherwise), but only that it parses this way. He doesn't say that 1 hour timers are inclusionary, he says the way AQ is designed with one hour timers is inclusionary. The timer is not designed arbitrarily. The AQ map itself was designed with the knowledge that the individual players will have a certain amount of energy to complete it. MCOC is balanced in part by energy costs: you can see this effect in how the energy costs for the monthly event changed when they added uncollected difficulty. So technically speaking, an alternate design of AQ with timers were half hour would likely have a map twice as large and that could in fact be worse than a map at the current size with one hour timers. This has nothing specifically to do with player suggestions to lower the timer, as the presumption behind that suggestion is in effect to grant players more energy to run the same content. No I'm pretty sure it's just the Official Kabam position that with half hour timers some people in some time zones either are compelled to wake up every half hour to move, or they have to miss part of the map. Thus they are excluded or have undue pressure placed upon them and it is Very Detrimental. The fact that they give us 30 minute timers around the holidays as a treat gives the lie to this position, but that is the position. Whereas with one hour timers the map takes longer allowing more people a chance to participate and people can't be pressured to move when they have no energy, thus they are included. In actual fact some people get included and excluded either way and everyone has more options. This is two points so I will adress them separately. 1)You are misrepresenting Kabam’s postion. Not sure if that’s willful or a result of the “telephone” game. It’s hyperbole and a strawn man. It is false.
CoatHang3r wrote: » People out there think the world is flat, the moon is fake, and Elvis lives of course people agree with any statement made. rwhack wrote: » CoatHang3r wrote: » Apocalypse189 wrote: » They have proved time and time again that they can amend the timers for special occasions, why not permanently? If they change the maps then they can possibly amend the timers to 30 minutes AQ was designed to be played by people with varying schedules over a 24 hour period. It’s counter intuitive for many people but 1 hour timers, with the way AQ is designed, are inclusionary while 30 minute timers are exclusionary. Your last sentence is so cunning in it's structure and content that it is not easily understood even by the well educated. Can you explain what seems inexplicable for the unwashed masses including myself that see no way for your statement to be true? I’d say your counter was cunning but it's simply an argument from ignorance. Here’s a simple explanation I can type out on my phone. The map is designed to require x moves by x people to complete/explore. Map 4/5 is 8(?)ppl and map6 is 10ppl. Maps 1/2/3 require much less and are likely the most played maps BTW. Map5 could be cleared by 8 people over about 10 hours if the timers were halved. The lesser maps could likely be done much quicker. The energy timer limits the amount of moves players can make over a period of time giving others the opprtiuntiy to participate. Map5 and lower (with 30m) could be cleared while somone slept, worked, etc; they are excluded. With 1 hour timers you are gauranteed an oppritunity to take part in the quest because others will not be clearing it while you are otherwise occupied.
DNA3000 wrote: » CoatHang3r wrote: » LeNoirFaineant wrote: » DNA3000 wrote: » rwhack wrote: » CoatHang3r wrote: » Apocalypse189 wrote: » They have proved time and time again that they can amend the timers for special occasions, why not permanently? If they change the maps then they can possibly amend the timers to 30 minutes AQ was designed to be played by people with varying schedules over a 24 hour period. It’s counter intuitive for many people but 1 hour timers, with the way AQ is designed, are inclusionary while 30 minute timers are exclusionary. Your last sentence is so cunning in it's structure and content that it is not easily understood even by the well educated. Can you explain what seems inexplicable for the unwashed masses including myself that see no way for your statement to be true? I'm not sure if you're being completely sarcastic, but in fact there is a way for @CoatHang3r 's statement to be true given the wording. I'm not saying he meant this (other posts suggest otherwise), but only that it parses this way. He doesn't say that 1 hour timers are inclusionary, he says the way AQ is designed with one hour timers is inclusionary. The timer is not designed arbitrarily. The AQ map itself was designed with the knowledge that the individual players will have a certain amount of energy to complete it. MCOC is balanced in part by energy costs: you can see this effect in how the energy costs for the monthly event changed when they added uncollected difficulty. So technically speaking, an alternate design of AQ with timers were half hour would likely have a map twice as large and that could in fact be worse than a map at the current size with one hour timers. This has nothing specifically to do with player suggestions to lower the timer, as the presumption behind that suggestion is in effect to grant players more energy to run the same content. No I'm pretty sure it's just the Official Kabam position that with half hour timers some people in some time zones either are compelled to wake up every half hour to move, or they have to miss part of the map. Thus they are excluded or have undue pressure placed upon them and it is Very Detrimental. The fact that they give us 30 minute timers around the holidays as a treat gives the lie to this position, but that is the position. Whereas with one hour timers the map takes longer allowing more people a chance to participate and people can't be pressured to move when they have no energy, thus they are included. In actual fact some people get included and excluded either way and everyone has more options. This is two points so I will adress them separately. 1)You are misrepresenting Kabam’s postion. Not sure if that’s willful or a result of the “telephone” game. It’s hyperbole and a strawn man. It is false. It is hyperbole and it is mostly false, but it is also explicitly something @Kabam Miike said, and also reiterated when given the opportunity to retract the statement. He said in no uncertain terms that half hour timers were detrimental to at least some players, in that they encouraged other players in the alliance to compel them to move more often. It wasn't the only thing he said about timers, but it is a real statement he made multiple times. More important, the first time he stated this was in a thread whose topic was why timers couldn't be reduced to help the players.
LeNoirFaineant wrote: » @CoatHang3r this is a quote from Miike: “We have been, but some people don't want to believe it. Think about members of Alliances in areas of the world where AQ starts at 1 am. Everybody starts with 3 energy. Within 2 hours, you'll have 5. If you sleep until 7 am, you've missed out on 4 potential Steps. That's not the worst thing in the world, for most alliances, you haven't held anybody back. If it were half an hour, you'll have missed out on 10 energy. You're now behind, players have Alliance members angry at them. This is very common and happens for a lot of Alliances.” So because you get more energy while you sleep with 1/2 hour timers than you do with hour timers it causes alliance members to become angry. If my take was hyperbole the real quote is worse
DNA3000 wrote: » CoatHang3r wrote: » People out there think the world is flat, the moon is fake, and Elvis lives of course people agree with any statement made. rwhack wrote: » CoatHang3r wrote: » Apocalypse189 wrote: » They have proved time and time again that they can amend the timers for special occasions, why not permanently? If they change the maps then they can possibly amend the timers to 30 minutes AQ was designed to be played by people with varying schedules over a 24 hour period. It’s counter intuitive for many people but 1 hour timers, with the way AQ is designed, are inclusionary while 30 minute timers are exclusionary. Your last sentence is so cunning in it's structure and content that it is not easily understood even by the well educated. Can you explain what seems inexplicable for the unwashed masses including myself that see no way for your statement to be true? I’d say your counter was cunning but it's simply an argument from ignorance. Here’s a simple explanation I can type out on my phone. The map is designed to require x moves by x people to complete/explore. Map 4/5 is 8(?)ppl and map6 is 10ppl. Maps 1/2/3 require much less and are likely the most played maps BTW. Map5 could be cleared by 8 people over about 10 hours if the timers were halved. The lesser maps could likely be done much quicker. The energy timer limits the amount of moves players can make over a period of time giving others the opprtiuntiy to participate. Map5 and lower (with 30m) could be cleared while somone slept, worked, etc; they are excluded. With 1 hour timers you are gauranteed an oppritunity to take part in the quest because others will not be clearing it while you are otherwise occupied. This seems unlikely to me because it presupposes that there's something special about Map 5. The timers do not exclude anyone in Map 6 because that map is engineered to require all ten players and the lower maps can be completed with fewer players even with the one hour timer. So its only with Map 5 that coincidentally one hour timers and half hour timers significantly shift this around (by my calculations Map 4 can be done by eight players in about ten hours with one hour timers, the same problem you claim for half hour timers in Map 5). For that matter I don't see anything special about the ten hour timeframe. If the goal was to ensure the map couldn't be completed in eight hours, that would be consistent with trying to make sure the entire map couldn't be done during one person's sleep interval. But ten seems more arbitrary.
CoatHang3r wrote: » I had the original quote bookmarked but unfortunatley the archived forums have dissapeared so I cannot reference it. If you want to be exac he said some players find timers to act that way, while other players in that or similar threads were conveying at the time. Do you have the quote or are you relying on distant memory? My references have been lost,
CoatHang3r wrote: » DNA3000 wrote: » CoatHang3r wrote: » People out there think the world is flat, the moon is fake, and Elvis lives of course people agree with any statement made. rwhack wrote: » CoatHang3r wrote: » Apocalypse189 wrote: » They have proved time and time again that they can amend the timers for special occasions, why not permanently? If they change the maps then they can possibly amend the timers to 30 minutes AQ was designed to be played by people with varying schedules over a 24 hour period. It’s counter intuitive for many people but 1 hour timers, with the way AQ is designed, are inclusionary while 30 minute timers are exclusionary. Your last sentence is so cunning in it's structure and content that it is not easily understood even by the well educated. Can you explain what seems inexplicable for the unwashed masses including myself that see no way for your statement to be true? I’d say your counter was cunning but it's simply an argument from ignorance. Here’s a simple explanation I can type out on my phone. The map is designed to require x moves by x people to complete/explore. Map 4/5 is 8(?)ppl and map6 is 10ppl. Maps 1/2/3 require much less and are likely the most played maps BTW. Map5 could be cleared by 8 people over about 10 hours if the timers were halved. The lesser maps could likely be done much quicker. The energy timer limits the amount of moves players can make over a period of time giving others the opprtiuntiy to participate. Map5 and lower (with 30m) could be cleared while somone slept, worked, etc; they are excluded. With 1 hour timers you are gauranteed an oppritunity to take part in the quest because others will not be clearing it while you are otherwise occupied. This seems unlikely to me because it presupposes that there's something special about Map 5. The timers do not exclude anyone in Map 6 because that map is engineered to require all ten players and the lower maps can be completed with fewer players even with the one hour timer. So its only with Map 5 that coincidentally one hour timers and half hour timers significantly shift this around (by my calculations Map 4 can be done by eight players in about ten hours with one hour timers, the same problem you claim for half hour timers in Map 5). For that matter I don't see anything special about the ten hour timeframe. If the goal was to ensure the map couldn't be completed in eight hours, that would be consistent with trying to make sure the entire map couldn't be done during one person's sleep interval. But ten seems more arbitrary. It’s part of the difficulty of map 5 that presupposes nothing. Im also working with loose number because i dont care to map out the optimal route, just counted long paths and assumed 1 player took a less than optimal route. Here’s what i know from personal experience with map 6 twice a week. Our paths are horribly set up based on avengers x’s maps or whatever; we have 4 people on the left for section 1 and 2 despite there being the same number of tiles on each side. On top of that 3 of the 4 people from left section 1 also run section 2 left and we still manage the map despite being set up to fail by requiring 4 people to use more energy than the other 6. There is lots of leeway built in sans 30 minute timers even with map 6. Map 5 the first map 5 alliance i was ever in was, for the most part, a free for all of a mix of England and US, we failed less than 1% of the time. Plenty of leeway.