Maybe people stock piled them too much so they wanted to remove that It’s this. I’ve had functionally 21 revives every raid cycle because I come out of the previous week with a full stash of 7. The only real difference this made for me is that I got to get through it faster, since I was still only using 14 anyway. But I could see some people using the carryover as a crutch to push through when they otherwise wouldn’t have been able.
Maybe people stock piled them too much so they wanted to remove that
I can see the logic behind the change (to being only able to carry 1 revive forward), as well as the player pushback.If those revives continued to be in store even during the non-raid weeks, then EVERYONE would be able to start out on the same foot once Raids week begins. Everyone could start with 7, and then purchase the max amounts as well to use each week also.But that is not the case, and there are various reasons why (previously) there were imbalances among players or alliances.Alliances that didn’t run 3 BG's of Raids, would have people who weren’t in the prior one be able to carry forward 7 revives, while those who were in prior Raids may not have been able to carry that many forward (because they were using theirs).As well, even among those who were all in Raids together, some players may not have had to use them if their teammates carried more of the load to beat the various defenders, while others woke up to already killed nodes and didn’t have to revive as much during that week.Or alliances who totally skip a Raids week (say they alternate months, etc), then everyone could have come in with the extra 7 revives, and they could pile on more points that week that what that alliance might otherwise be able to do with normal amount of revives.All-in-all, this change tends to even out those cases. Putting players and alliances on even footing for JUST THAT WEEK.(*well, technically even footing would be to not allow ANY to carry forward. But I imagine that there may be Inventory constraints to not allowing inventory only on certain weeks)
Wait, I don’t understand why people are freaking out about this. You could only have 21 in your inventory if you saved 7 from the previous week. If you saved 7, that means you could have only used 14 or fewer. If you were using 14 or fewer, then this change does not impact your ability to complete the content. Am I missing something here? Why are y’all so mad about this? From what I can see, this is a purely superficial change that doesn’t actually impact gameplay (except for timing of when you get your revives).
Wait, I don’t understand why people are freaking out about this. You could only have 21 in your inventory if you saved 7 from the previous week. If you saved 7, that means you could have only used 14 or fewer. If you were using 14 or fewer, then this change does not impact your ability to complete the content. Am I missing something here? Why are y’all so mad about this? From what I can see, this is a purely superficial change that doesn’t actually impact gameplay (except for timing of when you get your revives). I wager some are mad they may have to actually work with their team to build charges and efficiently use revives to clear the mode now instead of having 14 revives plus any other alliance revives to blitz it in less then 3 days. I’m just guessing though.
1) planned in advance.2) Their game their choice3) y'all don't know how MMO games work4) Both handled by different teamsWhich of the arguments the "usual suspencts" Gonna use this time for kabam's defense? I'll bet 4
This only makes sense if they increase the damage cap. Let us do 20 or 25% damage or remove the cap all together! If they don't release more info and they just removed the extra revives with no other changes then the only explanation is Kabam just wants less people to play raids.
My issue is the first line. I know it’s a joke, but I also do not like repeated failures. Yep kabam is the one who make failures here. I dont mind this change so much either but bugs should fix right away. And yes lower the cost and take those valiant crystals away no need some 5* champs from raid rewards either and buff rewards also
The one thing we could play as a team and run thru it 🤦♀️I thought Raids was meant to be a dynamic thing?I think its cause raid is one week and dont think its made to do in one day thats why we cant buy all revives once just guessing here but might be
Rewards should be buffed imo and take those valiant crystals away what always give just 5* champs shouldnt be there
Wait does this mean when I go to revive the free revives will be available in the game mode display or will you guys make people go to the store after using up the revive we brought into raids?you can now have 1 revive from old raid to the next raid and not 7 like some have saved when not needed all or used aq revives example