The issue with Blade.



Pulling Blade as a 7-star excited me but his abilities feel a little lackluster, which i hate because i LOVE Blade.
In comics, Blade’s sense is not just for ‘Dimensional Beings’ but any supernatural/magical presence.

Currently, these are the champions that activate Danger Sense, those who are X’ed out are Bleed Immune/resistant and so Blade instead relies on critical hits for damage slowing him down even more.

How can Kabam fix Blade? 2 easy additions:
1) Give Blade an alternative to Bleed: my design would be a Pre-Fight to load different ammo, e.g. Incendiary- Incinerates, Hollowpoints- Ruptures
2) Add #Supernatural and #Monster tags and widen the pool for Danger Sense boosting Blade’s value in modern MCOC.

Numbers can be tweaked but i think these 2 changes would fix every issue Blade has and make him a balanced and valuable pull.

Comments

  • EdisonLawEdisonLaw Member Posts: 9,303 ★★★★★
    Moderate buff: Blade


    Danger Sense
    Blade is trained to fight against supernatural threats. When against any #DimensionalBeing, #Legion of Monsters or #Deathless Champion, Danger Sense activates, granting Blade X attack rating and reduces opponent’s ability accuracy by 45%
    Purify/Debuff shrugging
    Blade’s immune system attacks alien substances, shrugging off Debuffs up to 95% faster the more bars of power he has.
    If the debuff is permanent, he instead has a base 25% to purify it. The chance increases per bar of power.
    25% degen resistance per bar of power he has (75 max)
    Bleeds:
    When performing a well timed block, inflict a Bleed debuff and gain a Bulwark passive, increasing Block by X%, max 3
    Critical hits have a 80% chance to inflict Bleed
    Blade gets X attack rating if the opponent is Bleeding.
    If the opponent is Bleed immune, gain a non-stacking Cruelty passive for 5 seconds instead
    When nearby Bleeding opponents or if he has a Cruelty passive, generate 10% of a bar of power every second
    Blade’s ability power rate cannot be reduced below 50% by any source.
    Vampiric Immortality - When holding block
    Blade’s natural Regeneration rate cannot be reduced passively or by Debuffs. Additionally the potency of the Willpower Mastery is reduced by 60%.
    When holding Block after 1 second, Blade’s healing factor allows him to regenerate X health for the cost of 35% of a bar of power
    Special 1: Go for the Head and Heart
    Inflicts Bleed for 10 seconds
    Special 2: Safety’s Off
    This attack gains X Crit rating
    Critical hits inflict Bleed for 7 seconds
    Special 3: Day Walker’s Wrath
    Once per fight, gain an indefinite Vicious passive, increasing the potency of Bleeds by 30%
    Inflicts 3 stacks of Bleed, each dealing X Direct Damage over 13 seconds.
    Stun for 1 second
    Signature ability: Enhanced Danger Sense
    Danger sense now provides additional X attack rating and now extends to all Mystic #Villains.
  • EdisonLawEdisonLaw Member Posts: 9,303 ★★★★★
    edited December 2024
    Emilia90 said:

    I have a duped blade and I’d love for them to tune him up. Really disappointed that they threw him in the Titan when the skill spot should have gone to stealthy or someone else that was worthy

    We could’ve gotten Stealthy or Kate from that initial titan voting. Not to say Shang’s a bad choice though

    Blade should also activate danger sense vs deathless champions as well
  • captain_rogerscaptain_rogers Member Posts: 11,300 ★★★★★
    Blade himself is the issue
  • captain_rogerscaptain_rogers Member Posts: 11,300 ★★★★★
    Emilia90 said:

    I have a duped blade and I’d love for them to tune him up. Really disappointed that they threw him in the Titan when the skill spot should have gone to stealthy or someone else that was worthy

    Yeah he took up the spot of someone useful like stealthy or zemo.
  • EdisonLawEdisonLaw Member Posts: 9,303 ★★★★★

    Emilia90 said:

    I have a duped blade and I’d love for them to tune him up. Really disappointed that they threw him in the Titan when the skill spot should have gone to stealthy or someone else that was worthy

    Yeah he took up the spot of someone useful like stealthy or zemo.
    Zemo would be a perfect 7*. Just ask @Karatemike415
  • WednesdayLengthWednesdayLength Member Posts: 2,156 ★★★★
    EdisonLaw said:

    Moderate buff: Blade


    Danger Sense
    Blade is trained to fight against supernatural threats. When against any #DimensionalBeing, #Legion of Monsters or #Deathless Champion, Danger Sense activates, granting Blade X attack rating and reduces opponent’s ability accuracy by 45%
    Purify/Debuff shrugging
    Blade’s immune system attacks alien substances, shrugging off Debuffs up to 95% faster the more bars of power he has.
    If the debuff is permanent, he instead has a base 25% to purify it. The chance increases per bar of power.
    25% degen resistance per bar of power he has (75 max)
    Bleeds:
    When performing a well timed block, inflict a Bleed debuff and gain a Bulwark passive, increasing Block by X%, max 3
    Critical hits have a 80% chance to inflict Bleed
    Blade gets X attack rating if the opponent is Bleeding.
    If the opponent is Bleed immune, gain a non-stacking Cruelty passive for 5 seconds instead
    When nearby Bleeding opponents or if he has a Cruelty passive, generate 10% of a bar of power every second
    Blade’s ability power rate cannot be reduced below 50% by any source.
    Vampiric Immortality - When holding block
    Blade’s natural Regeneration rate cannot be reduced passively or by Debuffs. Additionally the potency of the Willpower Mastery is reduced by 60%.
    When holding Block after 1 second, Blade’s healing factor allows him to regenerate X health for the cost of 35% of a bar of power
    Special 1: Go for the Head and Heart
    Inflicts Bleed for 10 seconds
    Special 2: Safety’s Off
    This attack gains X Crit rating
    Critical hits inflict Bleed for 7 seconds
    Special 3: Day Walker’s Wrath
    Once per fight, gain an indefinite Vicious passive, increasing the potency of Bleeds by 30%
    Inflicts 3 stacks of Bleed, each dealing X Direct Damage over 13 seconds.
    Stun for 1 second
    Signature ability: Enhanced Danger Sense
    Danger sense now provides additional X attack rating and now extends to all Mystic #Villains.

    I don't see how this would make him any more useful than he already is
  • Justnoob4realJustnoob4real Member Posts: 35
    I was begging to get a 5-star blade and little by little ranked him to rank 5 and made him signature 200. lol
  • rvgranjarvgranja Member Posts: 20
    Thinking about it now, Crossbones’s Contempt affects ALL #Hero champs. What’s stopping Blade’s Danger Sense from activating against all #Villain champs? The Ability Accuracy reduction is comparatively weaker than CB’s so I don’t think that it would be as overpowered as it seems.
  • captain_rogerscaptain_rogers Member Posts: 11,300 ★★★★★
    rvgranja said:

    Thinking about it now, Crossbones’s Contempt affects ALL #Hero champs. What’s stopping Blade’s Danger Sense from activating against all #Villain champs? The Ability Accuracy reduction is comparatively weaker than CB’s so I don’t think that it would be as overpowered as it seems.

    Midbones need to dance around to get the aar reduction and it's only defensive. Offensive and other abilities will still trigger. Whereas midblade just reduce ability accuracy by said amount completely like mags against metals. But villains is much more bigger pool (around 40% of all champs).
  • TerraTerra Member Posts: 8,643 ★★★★★

    rvgranja said:

    Thinking about it now, Crossbones’s Contempt affects ALL #Hero champs. What’s stopping Blade’s Danger Sense from activating against all #Villain champs? The Ability Accuracy reduction is comparatively weaker than CB’s so I don’t think that it would be as overpowered as it seems.

    Midbones need to dance around to get the aar reduction and it's only defensive. Offensive and other abilities will still trigger. Whereas midblade just reduce ability accuracy by said amount completely like mags against metals. But villains is much more bigger pool (around 40% of all champs).
    Villain-tagged = 86
    Hero-tagged = 163
    #Metal-tagged = 87
    For anyone curious there.
  • rvgranjarvgranja Member Posts: 20
    Terra said:

    rvgranja said:

    Thinking about it now, Crossbones’s Contempt affects ALL #Hero champs. What’s stopping Blade’s Danger Sense from activating against all #Villain champs? The Ability Accuracy reduction is comparatively weaker than CB’s so I don’t think that it would be as overpowered as it seems.

    Midbones need to dance around to get the aar reduction and it's only defensive. Offensive and other abilities will still trigger. Whereas midblade just reduce ability accuracy by said amount completely like mags against metals. But villains is much more bigger pool (around 40% of all champs).
    Villain-tagged = 86
    Hero-tagged = 163
    #Metal-tagged = 87
    For anyone curious there.
    So TLDR, Mags not only reduces AA further than Blade’s Danger Sense, but the pool is literally one more than a #Villain targeting Danger Sense would be anyway. If Mags can shut down the AA of 87 #Metal champs of various classes by a whole 70%, why would a hypothetical Blade ability reducing the AA of 86 champs by 40% be unfair?
  • EdisonLawEdisonLaw Member Posts: 9,303 ★★★★★

    EdisonLaw said:

    Moderate buff: Blade


    Danger Sense
    Blade is trained to fight against supernatural threats. When against any #DimensionalBeing, #Legion of Monsters or #Deathless Champion, Danger Sense activates, granting Blade X attack rating and reduces opponent’s ability accuracy by 45%
    Purify/Debuff shrugging
    Blade’s immune system attacks alien substances, shrugging off Debuffs up to 95% faster the more bars of power he has.
    If the debuff is permanent, he instead has a base 25% to purify it. The chance increases per bar of power.
    25% degen resistance per bar of power he has (75 max)
    Bleeds:
    When performing a well timed block, inflict a Bleed debuff and gain a Bulwark passive, increasing Block by X%, max 3
    Critical hits have a 80% chance to inflict Bleed
    Blade gets X attack rating if the opponent is Bleeding.
    If the opponent is Bleed immune, gain a non-stacking Cruelty passive for 5 seconds instead
    When nearby Bleeding opponents or if he has a Cruelty passive, generate 10% of a bar of power every second
    Blade’s ability power rate cannot be reduced below 50% by any source.
    Vampiric Immortality - When holding block
    Blade’s natural Regeneration rate cannot be reduced passively or by Debuffs. Additionally the potency of the Willpower Mastery is reduced by 60%.
    When holding Block after 1 second, Blade’s healing factor allows him to regenerate X health for the cost of 35% of a bar of power
    Special 1: Go for the Head and Heart
    Inflicts Bleed for 10 seconds
    Special 2: Safety’s Off
    This attack gains X Crit rating
    Critical hits inflict Bleed for 7 seconds
    Special 3: Day Walker’s Wrath
    Once per fight, gain an indefinite Vicious passive, increasing the potency of Bleeds by 30%
    Inflicts 3 stacks of Bleed, each dealing X Direct Damage over 13 seconds.
    Stun for 1 second
    Signature ability: Enhanced Danger Sense
    Danger sense now provides additional X attack rating and now extends to all Mystic #Villains.

    I don't see how this would make him any more useful than he already is
    He just needs to be more useful against a wider variety of champions such as bleed immunes
  • EdisonLawEdisonLaw Member Posts: 9,303 ★★★★★
    rvgranja said:

    Thinking about it now, Crossbones’s Contempt affects ALL #Hero champs. What’s stopping Blade’s Danger Sense from activating against all #Villain champs? The Ability Accuracy reduction is comparatively weaker than CB’s so I don’t think that it would be as overpowered as it seems.

    Blade’s AAR is both offensive and defensive AAR. Xbones is defensive only
  • Beerus2StrongBeerus2Strong Member Posts: 30
    rvgranja said:



    Pulling Blade as a 7-star excited me but his abilities feel a little lackluster, which i hate because i LOVE Blade.
    In comics, Blade’s sense is not just for ‘Dimensional Beings’ but any supernatural/magical presence.

    Currently, these are the champions that activate Danger Sense, those who are X’ed out are Bleed Immune/resistant and so Blade instead relies on critical hits for damage slowing him down even more.

    How can Kabam fix Blade? 2 easy additions:
    1) Give Blade an alternative to Bleed: my design would be a Pre-Fight to load different ammo, e.g. Incendiary- Incinerates, Hollowpoints- Ruptures
    2) Add #Supernatural and #Monster tags and widen the pool for Danger Sense boosting Blade’s value in modern MCOC.

    Numbers can be tweaked but i think these 2 changes would fix every issue Blade has and make him a balanced and valuable pull.

    This is not asking too much. He doesn't require a complete overhaul. Just these suggestions you've made would be a win imo
  • rvgranjarvgranja Member Posts: 20
    EdisonLaw said:

    rvgranja said:

    Thinking about it now, Crossbones’s Contempt affects ALL #Hero champs. What’s stopping Blade’s Danger Sense from activating against all #Villain champs? The Ability Accuracy reduction is comparatively weaker than CB’s so I don’t think that it would be as overpowered as it seems.

    Blade’s AAR is both offensive and defensive AAR. Xbones is defensive only
    As discussed with captain_rogers, Magneto does the exact same with increased potency to an even wider pool of champs. No reason why Blade couldn’t.
  • Norman_OroNorman_Oro Member Posts: 41
    I recently pulled a 7* Blade, so I certainly wouldn't complain if Kabam decided to update him. Nevertheless, even without a buff, he's still pretty good in a fight.
  • TerraTerra Member Posts: 8,643 ★★★★★

    I recently pulled a 7* Blade, so I certainly wouldn't complain if Kabam decided to update him. Nevertheless, even without a buff, he's still pretty good in a fight.

    Pretty good just doesn't "cut" it anymore for some people.
    Alot of Blade disrespect going around that's completely unwarranted.
  • MagrailothosMagrailothos Member Posts: 6,151 ★★★★★
    Well, given that the thread has been necro'ed anyway...

    EdisonLaw said:

    Moderate buff: Blade


    Danger Sense
    Blade is trained to fight against supernatural threats. When against any #DimensionalBeing, #Legion of Monsters or #Deathless Champion, Danger Sense activates, granting Blade X attack rating and reduces opponent’s ability accuracy by 45%
    Purify/Debuff shrugging
    Blade’s immune system attacks alien substances, shrugging off Debuffs up to 95% faster the more bars of power he has.
    If the debuff is permanent, he instead has a base 25% to purify it. The chance increases per bar of power.
    25% degen resistance per bar of power he has (75 max)
    Bleeds:
    When performing a well timed block, inflict a Bleed debuff and gain a Bulwark passive, increasing Block by X%, max 3
    Critical hits have a 80% chance to inflict Bleed
    Blade gets X attack rating if the opponent is Bleeding.
    If the opponent is Bleed immune, gain a non-stacking Cruelty passive for 5 seconds instead
    When nearby Bleeding opponents or if he has a Cruelty passive, generate 10% of a bar of power every second
    Blade’s ability power rate cannot be reduced below 50% by any source.
    Vampiric Immortality - When holding block
    Blade’s natural Regeneration rate cannot be reduced passively or by Debuffs. Additionally the potency of the Willpower Mastery is reduced by 60%.
    When holding Block after 1 second, Blade’s healing factor allows him to regenerate X health for the cost of 35% of a bar of power
    Special 1: Go for the Head and Heart
    Inflicts Bleed for 10 seconds
    Special 2: Safety’s Off
    This attack gains X Crit rating
    Critical hits inflict Bleed for 7 seconds
    Special 3: Day Walker’s Wrath
    Once per fight, gain an indefinite Vicious passive, increasing the potency of Bleeds by 30%
    Inflicts 3 stacks of Bleed, each dealing X Direct Damage over 13 seconds.
    Stun for 1 second
    Signature ability: Enhanced Danger Sense
    Danger sense now provides additional X attack rating and now extends to all Mystic #Villains.

    I don't see how this would make him any more useful than he already is
    It's because Edison didn't copy across the additional utility I'd put on Well-Timed blocks and Heavy attacks. Or the damage boost on the specials...

    My version was intended to give Blade some broader AAR abilities; in particular with a decent (but not game-breaking) Disorient ability on Heavy attacks, and additional Offensive AAR on blocks, giving him up to 90% AAR against his target opponents. Oh, and Danger Sense helps him bypass Mystic Dispersion and other buff punishment, too.

    Blade (originally posted June 2024, although numbers upgraded to 7*r3...)

    Stats for 7*r3
    Class: Skill
    Attack 6762
    Health 74195

    The Daywalker
    Whilst near a bleeding opponent, Blade gains +2705 Attack, and he generates 6% of a bar of Power per second for each stack of bleed. Additionally, whilst Blade is nearby, the opponent's passive power gain is reduced by 20% per stack of bleed, and the power denied is transferred to Blade.

    Blade's vampiric nature also reduces degeneration damage and the duration of debuffs, rising with increasing power (max benefits at two full bars of power):
    • At zero power: -20% degeneration damage and -30% debuff duration
    • Two bars or more: -60% degeneration damage and -90% debuff duration
    Danger Sense:
    Danger Sense triggers at the start of the fight against all opponents carrying the tags #Dimensional Being or #Legion of Monsters.
    Whilst Danger Sense is active, Blade gains +5409 Attack and +482 Critical Rating: and his opponent's ability accuracy is reduced by 45%. Additionally, any Fury or Precision buffs that Blade would gain become Passives instead, and gain +45% duration.

    Well-timed blocks:
    Well-timed blocks reduce the opponents Offensive Ability Accuracy by -45%, and inflict a Bleed debuff for 2534 damage over three seconds.
    If a Bleed is prevented due to an Immunity, Blade then shifts to a more defensive posture; and subsequent well-timed blocks instead benefit from +1225 Block Proficiency and an additional flat -20% Offensive Ability Accuracy.

    Critical hits
    When striking with his sword, Critical hits have a 70% chance to Inflict Bleed, causing 2534 damage over 3 seconds. If these Bleeds fail due to immunity, Blade instead gains a Cruelty passive granting +205 Critical Damage Rating for five seconds. These Passives stack to a max of nine, and expire one at a time.

    Heavy Attacks
    Blade's Heavy attack inflicts a Disorient debuff reducing the opponent's ability accuracy by 35% for five seconds. Whilst the opponent is bleeding, this debuff expires half as quickly.

    Signature Ability:
    Enhanced Danger Sense - Blade's Danger Sense expands to include #Deathless opponents, as well as all Mystic opponents who are also #Villains.
    Vampiric Immortality - When he is below 70% health and holding Block, Blade's healing factor consumes his own power to recover 3708 health/s, at a cost of 35% to 20% of a bar of power. If Blade is prevented from gaining health, this ability will not trigger.

    Special Attacks
    If activated whilst the opponent is bleeding, or whilst Blade has three or more personal Cruelty passives, activate a Fury buff granting 5409 Attack for six seconds, and paused during the Special Attack. Max stacks 1.

    SP1 - Inflicts Bleed for 6762 damage over 12s.

    SP2 - This attack benefits from +4200 Critical Rating, and any critical hits inflict Bleed for 1383 damage over 1s. For each bleed inflicted, Blade instantly generates 6% of a bar of Power.

    SP3 - Inflict three stacks of bleed, inflicting 9467 damage over 12s
    80% chance to inflict Stun for 3s

    -------------

    Although I like the suggestion @rvgranja had of abandoning #Dimensional Being in favour of generating a new Hashtag for Blade to make use of, like #Supernatural...
    • Dormammu
    • Enchantress
    • Ghost Rider
    • Kindred
    • Kushala
    • Man-Thing
    • Mangog
    • Mephisto
    • Morbius
    • Morningstar
    • Purgatory
    • Rintrah
    • Sasquatch
    • Symbiote Supreme
    • Serpent
    • Shathra
    • Spiral
    • Tigra
    • The Hood
    • Werewolf by Night
    • White Tiger
    If this version of Blade could activate Danger Sense against defenders like Serpent, Enchantress, and Sasquatch; then I could see some value in him.
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