you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing Well you see the problem? Most mutants punish critical hits and big yellow numbersOnslaught Inflicts neuroshockKitty gains prowessMr Sinister regeneHavok gains charges Tech champs are supposed to function in a way that they can counter mutants who punish crits
you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing
you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing He's not supposed to be crit, thats a huge part of the tech identity now. Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character
you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing He's not supposed to be crit, thats a huge part of the tech identity now. Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character He doesn't do crit hits he does burst of plasma when he would crit like Jack,The guareented crit precision is for your specials to not depend solely in the mine for big damage, "Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character"I still kept the mine,still kept his actual kit and just made It easier to apply his effects, I don't think it takes much to understand that Maker wouldn't commit the same "mistakes" as Reed and would have a much easier Ramp, you put your mines and they apply the copy of your passives like Reed S2,you do your heavy and if they step on a mine during the special you gain Cruelty of certain potency based on how many passive effects you haveIf you call this exaggerated I would agree but to say "completly misundertand the character" is trying to play yourself as smart
you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing He's not supposed to be crit, thats a huge part of the tech identity now. Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character He doesn't do crit hits he does burst of plasma when he would crit like Jack,The guareented crit precision is for your specials to not depend solely in the mine for big damage, "Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character"I still kept the mine,still kept his actual kit and just made It easier to apply his effects, I don't think it takes much to understand that Maker wouldn't commit the same "mistakes" as Reed and would have a much easier Ramp, you put your mines and they apply the copy of your passives like Reed S2,you do your heavy and if they step on a mine during the special you gain Cruelty of certain potency based on how many passive effects you haveIf you call this exaggerated I would agree but to say "completly misundertand the character" is trying to play yourself as smart He's built to have 1 mine that you work with, adding more mines would completely change his rotation and likely make him way way slower as an attacker. His damage primarily comes from the mine burst damage so giving him damage outside of that doesn't fix the issues since unless he's critting all the time any boost to that damage isn't gonna do much. Jack is built around his crit plasma, Maker is not. Im not trying to be smart im just pointing out that your buff suggestions are often based around completely changing how a champion is supposed to work
you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing He's not supposed to be crit, thats a huge part of the tech identity now. Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character He doesn't do crit hits he does burst of plasma when he would crit like Jack,The guareented crit precision is for your specials to not depend solely in the mine for big damage, "Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character"I still kept the mine,still kept his actual kit and just made It easier to apply his effects, I don't think it takes much to understand that Maker wouldn't commit the same "mistakes" as Reed and would have a much easier Ramp, you put your mines and they apply the copy of your passives like Reed S2,you do your heavy and if they step on a mine during the special you gain Cruelty of certain potency based on how many passive effects you haveIf you call this exaggerated I would agree but to say "completly misundertand the character" is trying to play yourself as smart He's built to have 1 mine that you work with, adding more mines would completely change his rotation and likely make him way way slower as an attacker. His damage primarily comes from the mine burst damage so giving him damage outside of that doesn't fix the issues since unless he's critting all the time any boost to that damage isn't gonna do much. Jack is built around his crit plasma, Maker is not. Im not trying to be smart im just pointing out that your buff suggestions are often based around completely changing how a champion is supposed to work How would make him way way slower as a attacker if it will increase your combat power rate with the duplicates of his effects,Yes his going to crit most of the time since the precision can be paused during specials and it's 5 seconds, won't do much as it would outside specials but still help since both of your attacks gonna crit I'm not completly changing how Maker is supost to work, i'm adding alternative form of damage and boosting already existent effects, even if change that much won't be for the worst and in his actual state his very Hit or Miss champion His entire kit is built around having 1 mine and that's what his damage is built around, giving him multiple mines does change how that works completely because then you have to re adjust the damage across them all and it also means having to drop multiple sp1s in a fight. Stop trying to make him sable lmao
you know the worst part? the mine ins't the problem but how they worked around Itinstead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch isWhile holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage ratingFor a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing He's not supposed to be crit, thats a huge part of the tech identity now. Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character He doesn't do crit hits he does burst of plasma when he would crit like Jack,The guareented crit precision is for your specials to not depend solely in the mine for big damage, "Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character"I still kept the mine,still kept his actual kit and just made It easier to apply his effects, I don't think it takes much to understand that Maker wouldn't commit the same "mistakes" as Reed and would have a much easier Ramp, you put your mines and they apply the copy of your passives like Reed S2,you do your heavy and if they step on a mine during the special you gain Cruelty of certain potency based on how many passive effects you haveIf you call this exaggerated I would agree but to say "completly misundertand the character" is trying to play yourself as smart He's built to have 1 mine that you work with, adding more mines would completely change his rotation and likely make him way way slower as an attacker. His damage primarily comes from the mine burst damage so giving him damage outside of that doesn't fix the issues since unless he's critting all the time any boost to that damage isn't gonna do much. Jack is built around his crit plasma, Maker is not. Im not trying to be smart im just pointing out that your buff suggestions are often based around completely changing how a champion is supposed to work How would make him way way slower as a attacker if it will increase your combat power rate with the duplicates of his effects,Yes his going to crit most of the time since the precision can be paused during specials and it's 5 seconds, won't do much as it would outside specials but still help since both of your attacks gonna crit I'm not completly changing how Maker is supost to work, i'm adding alternative form of damage and boosting already existent effects, even if change that much won't be for the worst and in his actual state his very Hit or Miss champion
I think y'all might have been too harsh on maker. He doesn’t look bad tbh. Seems like a great mutant counter. The neuro and reverse control immunity is great for onslaught Jean Cassandra and cap Britain. And his damage if played well (regularly charging heavy and detonating the mine) is good enough for battlegrounds.
It might fall short in ROL healthpools because he doesn’t have the range for that amount but im pretty sure it's enough for 300-400k healthpools.
A tech Mister Fantastic. He is the new Red Hulk of the pool.
not when he actually has uses. Neuro shock immunity and reverse control immunity THOSE ARE USEFUL. I think I'll be r3ing him just to see so I can personally form an opinion but from what im expecting, im expecting him to be a decent attacker outside those mutant matchups. His damage doesn't seem bad if you're constantly playing around the burst damage from the mines. Also the tech class is the second weakest offensive class in the game and also my weakest, I just added viv to the deck and shes putting in work. I need to kick prowler out as I haven't used him in over a year lol 😭
Really cool tbh I completely take back what I said about him. Really fun too basically a tech galan. He’s pretty good for bgs too and can take on a whole multitude of defenders
@NONYABIZZ seriously, prowler isn’t any good for you? I’ve always assumed you had a big account but is he not high sig for you?
He’s mid
My account is decently sized and I am up to date with the meta. My prowler is sig 160+ up until now he was one of my top 5 champs so he would always spook fear in the minds of the noobs everytime I make my climb to GC. I cant count up to 5 times I've ever drafted him since I became valiant in 2023. He stayed that long despite being used because i would always just hit GC hit 200 points and get my radiance and dip. I never played SERIOUSLY. But I've began to start pushing recently.
And as you keep adding and subtracting every time new champs come in there only is so much a ban bait can do. Also, no player who has indepth knowledge of the game is banning a r3 prowler over some of the other OP champs i try to sneak in lol.
AS for the sigs i don't consider him being worthy of generic sig stones in this day and age given how rare it is. Its just 200 sigs for decent damage. He's not even a great option for the mutants.
I can name you "9" tech champs YES 9 TECH CHAMPS (Maker included) that I'd place above prowler but this is a maker centric thread.
I also still run 6* kate, Hulkling and 7* r2 phoenix (solely for zola and sentinel) even though I now have karolina and r2 sinister (for bullseye). Even 6 stars made the deck over him.
He’s much better than Rulk
Tech is still the second weakest even with champs like Bastion, FAM, Jack and Zola?
To be fair I did say "second weakest offensively" but yes overall I'd still place them as the second weakest because they lack offensively great champions. Other than starky and shocker none of the other techs are amazing outside the mutant class it's not a bad thing as the game is moving to a class countering class state but I consider champions great by how well they can counter their class and also go outside the class and the techs are lacking behind. You could even argue that they're below skill in the generalist department however skill do not have ENOUGH attackers so they're automatically the worst.
There is good video showcasing him
https://youtu.be/LB21hkJiKLA?si=4Okm6ptCB_5pJ9Z_
Just got him today and and thought he was horrible on offense until I watched msd vid on him and the damage when played right is pretty decent. The utility is awesome.
Okay I can admit it. He definitely NEEDS a damage tune-up or at the very least keep the mine after the sp2 detonation. He's very unreliable JESUS CHRIST. If the fight isn't over in 50 seconds then it turns into a 120 second fight EVEN AGAINST MUTANTS. Don't even get me started on non mutants. Damage is his only problem THAT SERIOUSLY NEEDS TO BE FIXED. Right now he's kinda the 3rd grade tech in my deck. Jack and viv get more play than he does. Only gets drafted when I don't get those 2 or shocker. But he still can be quite decent.
I swear he'd be such a great champion if they just gave him more damage. Hes very inconsistent
Like this was actually so embarrassing. Keep in mind, he doesn't crit so the only way sinister was regening was from the precision buff gained from dexing and maker still couldn't finish him in decent time.
You decide to take a risk with that sp2 detonation and once it doesn't kill. You're done.
I don't regret ranking him and he'll probably stay in the deck till a new tech champ comes out that does the same matchups and has immunity to reversed control BUT DAMN HE NEEDS A BUFF (not ranking up bastion due to not having immunity to reversed control, I already have viv and she can do most of the same things as bastion).
We need to campaign to get him a buff, this stuff is absurd and stupid. See my related post.