There's one thing I think they should keep and that is the single use/champ swap format.. and I'll post an illustration of why
https://youtu.be/kmj1jepgZ7I?si=iiCorSSlyRdHa_IbBut, not because I want the difficulty cranked up.. because I want to have fun using different champs
But as we know it needed major changes to make this format viable, inclusive and enjoyable.. while still making us use our brains and skills a bit so we are mentally engaged enough to feel a sense of accomplishment if we complete the content
My personal recommendations for Elder would be:
- tune down attack by 50%
- tune down HP by 25% (tune *up* attacker damage in addition to this via better beneficial node utilization)
- rework the class based beneficial nodes (damage increase) to be more inclusive of the entire class.. using 3 different themes per section when it makes sense to do so - we can plan each section accordingly in this case, etc.