rewards no longer matter.
All special missions are designed for people with strong characters and time. With items available and plenty left in the vault.
What happens to the little ones, who have low prestige? They are excluded from these missions.
There are even challenges from Karina, who laughs at newbies hoping to try. And for those who manage to complete some of the objectives, the rewards no longer matter.
And there are big differences in the old prizes; we even have 5* Ultron.
That's not counting the previous missions. Which are outdated in every way, from the amount of energy spent to the prizes.
And I'm sure almost no one does the old missions. If they did, it was in the past, or for personal reasons.
It wasn't for the prizes, as the energy spent is disproportionate. After this analysis, I'd like to suggest: a system like Crucible. Where special missions can be done separately from dailies, acts, and the Crucible itself.
With your own energy, or without any energy at all. Regarding the difficulty: They could rethink what the game really aims to do: have fun, not suffer for 4 hours in one quest line. Remember, this is a mobile game; there are thousands of others on the market. There are several PC games, games for various video game consoles, and now there's a console cloud. What really is the essence of Marvel Contest of Champions? It's precisely about adapting to the times and the community. There's the game's story team, designer, programmers, etc.