We was promised:
Classic and Elder difficulties will BOTH be significantly reduced to better align with a more casual, sustainable monthly experience.
Before changes EQ 1.1 enemies was for me (around 26k prestige) about 18k attack and 800k health.
After changes I see 15k attack and 600k health.
(I'm not speaking about Elder difficulty, now enemies in it have same attack and health as Classic, and it's definitely significant).
Do you think this changes in Classic difficulty is significant?