Bringing the old format back is not a solution.. EQ was outdated for years for many players, maybe you weren't one of them.. but many players have literally been waiting years for a solution to the issue of EQ always being behind and needing an update
So the concept of adaptive EQ is actually a great concept, but the execution was not good - as they have admitted and taken action to mitigate the issue this month and will look at changes for next month
But, no there are many players who don't want the old one back either.. let's just get the new one right
But they did mention allowing players to choose difficulty some how moving forward for what it's worth
new format is garbage and yes alot of us do want old format back! there was noyhing wrong with it at all!
I want the old format back too. This new one is too hectic
The format of old EQ was fine. The rewards were not fine
I think we are going to lose this one… far too many people went and plowed through the original iteration and now the “backed off” one is just being accepted as better…. Though not anything close to what the previous 3-4 months were like. Kabam psychology of introducing something terrible and then making it slightly less terrible wins the day with the community.
We might get to avoid classic next month but I don’t see a satisfying casual play we were promised. And I’m not saying it’s hard or impossible… it’s just not a fun time. It’s a new chore
The rewards for monthly quest were outdated . That’s prob the top reason people weren’t doing it. Time spent vs rewardss. If this is their solution, it’s poorly thought out and not much of an improvement . Why are attack values higher than necro champs? One of the things I liked about the old quest was that I could fight the new champs in lower difficulties to get a feel for the animations and the fight itself. Now, it’s right into the fire vs a brand new champ you’ve never fought with 12k attack and 100k PI. Just feels like they want to push for more item use.
@hungryhungrybbq speak for yourself.. the valiant EQ from last 3 months were just fine
I miss the old one too. Still takes FAR too much time and effort to get thru even non-elder content. Not sure that I will bother with elder…for the second time this month.
maybe if elder was about the same difficulty as basic, the rewards MIGHT be worth it.
Zola selector when?
I am speaking for myself and any end game player who has been waiting for approximately 5 years for EQ to be relevant…
You're not an end game player, and haven't experienced having a game mode consistently being outdated for years.. that's fine too, but don't wish for a broken system to be reverted to just because you didn't like the first attempts on the new one..
The concept of adaptive EQ is great.. I keep repeating that the concept is good.. not the initial execution, but literally no one reads that part.. and just says "Change it back!" I say.. neither.. don't change it back, but continue to improve the new system to make nearly every progression level happy.. that's what they are actually trying to do, but missed the mark by a lot of on the first try.. I'm simply saying, take it back to the bench and keep working on it (and yes, include some options for lower difficulty)
The reason adaptive difficulty is needed is that over time.. you'd have like 17 different difficulties and it would make the game even more bloated.. they're trying to streamline, which imo, is what this game needs
I hope they implement lower difficulty selection and let the whining stop.
Old eq with 23 paths, yeah, sure. Newer model with 12 paths suck. Smh
Im kinda okay with the eq right now, the only thing id appreciate is the removal of the obligation to complete classic before elder.
After this update my eq feels a lot more spot on, like previous iterations where I could do the content with no bigger problems, depending on my own capabilities and being punished only when making mistakes, before the tune down it punished us even if we did it right.
I prefer the new format, but I wish we didn't have to do classic to unlock Elder. If they can fix that it would be right
"Any end game player" has a ton of content - acts 7+, Valiant gauntlet EQ, BG, incursion, Arena, AW, Wheel of Fate, EoT, Necropolis, Crucible, RoL ect.
And not endgame players only has Eq and it was rob from them. Not everything should be teethbroken Everest content for hardcore end-game players, they are minority of total player base. There should be fun and relaxing modes for usual people.
@Chuck_Finley
I am one of those plows. Did it at 5/15 difficulty because I am too stubborn to quit. 70 revives, tons of heals, and 1K units later, I finished. I spent fewer resources doing Act 8 crucible with far better rewards. I am still soured about that and will be for a while.
I am not a small valiant account. 6R4, 25R3, and plenty of R5A and R2s for depth and the original EQ release sucked worse than any content I’ve done in the last 2 years.
The rerelease is better. 9/19 difficulty now. And I’m 1/3 of the way through Elder having used just 1 revive. Is it perfect now? No. Improved? Yes.
Had the way it’s at now been original release 2 weeks ago, it would have been better received. Still not with open arms, but better.
I like the new format. I don’t know if I’d consider myself an end game player but I do have a pretty stacked roster or 7R3&4s. I only have 3 real complaints about it. Firstly is that you have to do classic to unlock elder. Secondly is the super outdated nodes. I didn’t expect them to changed when the reissued the quest but I did expect them to change sometime within at least the last 3 years. Third is that players should be allowed to tune it down if they desire. It might take them a bit to sort out that last one since they lock your prestige when you start. This was definitely a change they needed to make and I’m not mad at all that they were actively trying to come up with a long term fix for the problem with EQ. They missed the target but that doesn’t mean they’re not trying to get it right
Hey, all respect, but I don't understand your comment tbh.. Casual players can play literally all of the other modes that you mentioned? And when did I ever say I wanted rage inducing difficulty? 😂 I never said that .. I think people are having an emotional reaction to the initial failed launch, but I've never said anything different than that I want as many players to be happy with EQ as possible
What I said is that the old format isn't sustainable and hasn't been for years.. Kabam did some temporary work arounds recently, but they have never been able to keep EQ updated properly for years.. and they're trying to figure out a solution that updates itself automatically as accounts grow.. it's an amazing idea but they just have to keep working on it.. please have patience in the meantime.. no need for rage or screaming to go back to an old system that many people didn't like either
Bottom line: Adaptive is supposed to be self tuning…that's whole point of the concept, but Kabam has already said they are changing it by both nerfing it and adding more options to choose less difficulty.. why is the player base arguing about this? Kabam has said they are working on it and if they succeed with a good version of it.. we all win - we can all get a difficulty level that is just right for us.. that's literally ethr idea behind the concept - that EQ becomes self tuning (but with choices also) for every player in the game
Agree.. while the stat nerf was good, it was just a temp fix while work on it, exactly
Format seems to be ok for now, and I don't mind doing classic before elder so at least I know what I'm expecting from the boss fight.
As much as I was dogging on the scaling rewards and the difficulty initially, I actually prefer this over the old one. I never played old EQ at all because it was a boring mess that felt like a slog, this one I somewhat actually enjoy and find relatively fun.
I'd pretty much agree with all of this.
I agree that the concept has real value, and potentially rejuvenates an increasingly stale game mode.
Personally, I like having monthly content that's a bit of a challenge. And I'm not expecting 'endgame' rewards for it. But (1) not everyone wants that kind of challenge, and (2) the rewards don't need to be amazing, but need to be sufficient that I don't feel I'm completely wasting time that could be spent far more profitably elsewhere.
So, it would be good if Kabam kept working on Adaptive EQ as a long-term solution.
It would be good if there were a way to adjust the difficulty (and rewards), so that if people are finding it too hard/boring they can adjust the difficulty level to get through more (or less?) easily. Doing this could even counter a problem DNA3000 pointed out elsewhere, whereby Adaptive quests prevent people having a sense of progression, because it never gets easier.
If the player had the ability to tune difficulty/rewards down (and up?) a couple of notches, they could see progress a bit like working on a golf handicap.
Hey, I used to have to do Monthly EQ at -2 difficulty; and now I can easily do it on standard. I wonder if I can push myself to do +1 difficulty next month?
I explored Elder difficulty of old and re-run version already. I think I have experienced that first before commenting.
I hope Kabam can revert it to the Valiant Gauntlet few months ago.
It's all about flexibility and effort/reward consideration.
Under old format, valiant players can auto-run lower EQ or go straight to Paragon Gauntlet and then Valiant Gauntlet. Now you need to complete Classic in order to proceed to Elder, which means I need to complete Classic twice this month. Although Elder completion also means Classic exploration, Kabam tied me up the time for unattractive rewards.
Adaptive system is not based on your progression title nor your roster depth, but top 30 champs' prestige. You got 30k prestige dosen't mean you're an end gamer. ZERO relationship. However, it determines your rewards in this new EQ format. Adaptive system make reward comparison difficult. I did Excel comparison myself and I think I'm worse off in term of catalysts but pump up a lot of statcast relic related materials. Although you may challenge me that my rewards "double up" after re-run, but how about next month?
I won't waste time arguing whether "adaptive system" is an improvement or not as the starting point (prestige) is already wrong imho. Prestige based adaptive system only serves one agenda: whales out top 30 prestige and demand for sig stones. Prestige is a moving target, or a carrot to be exact.