NuHuman_2099 wrote: » Allowing my members to have lives and still having effective strategies seems like it will now cost us.
NuHuman_2099 wrote: » @Kabam Miike is kabam aware that many alliance's are now discussing mergers that involve taking only their members with the best rosters and kicking the rest, which cost the game a huge number of players? I get this will increase profits per player, but won't it actually cost profits due to the amount of players lost or pushed to smaller alliance's? It just seems slightly short sighted to always push immediate profits over long-term loyalty among customers.
NuHuman_2099 wrote: » Kabam Miike wrote: » Swayam18 wrote: » @Kabam Miike My Alliance's Rating is 7.3Mil . So where will be placed in the bracket ? (Gold , Silver or Stone)? Plz , I want to know. Your war rating will not determine where you start, only your Multiplier. You can see where you stack up there in the Chart in the original post. Your bracket is determined by how many points you win during the Season. So there is a multiplier for ratings... Well top 300 Alliances truely wont move then because they will always get multiplier to start them in better tiers.
Kabam Miike wrote: » Swayam18 wrote: » @Kabam Miike My Alliance's Rating is 7.3Mil . So where will be placed in the bracket ? (Gold , Silver or Stone)? Plz , I want to know. Your war rating will not determine where you start, only your Multiplier. You can see where you stack up there in the Chart in the original post. Your bracket is determined by how many points you win during the Season.
Swayam18 wrote: » @Kabam Miike My Alliance's Rating is 7.3Mil . So where will be placed in the bracket ? (Gold , Silver or Stone)? Plz , I want to know.
Kotogaii wrote: » @Kabam Miike do you have any response at all to the overwhelming negativity? I read through 4 pages of comments and saw only 1 comment defending this system and it was a guy in the top 300.
Kotogaii wrote: » I love the grinding aspect of the game, but even in the top 1500 tier (which will be flatout unattainable for the average alliance no matter how hard you work towards it) it would take 10 months to earn a 6 star!! In the same period of time the top 20 alliances will have earned five 6*s!!
Kabam Miike wrote: » Summoners! It looks like we forgot to mention one very important thing in the original post! I've seen a number of you commenting that there is not enough progression materials in the Gold brackets. Well, if you look at the Rewards again, you'll notice that next to the Tier 4 Class Catalyst Crystals, there are some Black Crystals. These are Seasons Crystals. Seasons Crystals contain only Tier 2 Alpha Fragments and Tier 5 Basic Fragments, with a small chance to score an entire Tier 2 Alpha Catalyst!
Kotogaii wrote: » @Kabam Miike do you have any response at all to the overwhelming negativity? I read through 4 pages of comments and saw only 1 comment defending this system and it was a guy in the top 300. Maybe you dont realize what it takes to get into the top 300 (diddy money and years of playing) which I find it highly unlikely that you dont, or you just flatout dont care whatsoever about the average players. I love the grinding aspect of the game, but even in the top 1500 tier (which will be flatout unattainable for the average alliance no matter how hard you work towards it) it would take 10 months to earn a 6 star!! In the same period of time the top 20 alliances will have earned five 6*s!! Idk what 6* Ratings will be starting off but let's say they start at 5k, the top 20 alliances would gain a rating of 750k in that time period just off of unranked 6*s where top 1500 gain a measly 150k in the same period. This doesn't even begin to cover the exponential increase that would occur because of the top 20 routinely gaining the materials needed to rank these 6*s up. Are you seeing the enormous gap youre creating by having such small brackets and such huge dropoffs in rewards? This system keeps everyone in the same spot they're in. I get that the game has to make money, but you're literally only making the top money spenders happy and giving a huge **** you to the guys who can't afford to throw all their families money into the game
Haji_Saab wrote: » The increased war rewards (apart from season rewards) are actually just 50 more shards.... smh.
Urrymonster wrote: » Multipliers work both ways right? So you win more, but lose more at the higher levels... so those in lower tiers can catch alliances who lose a few on the bounce...
Gabbros wrote: » Multipliers will greatly impact an alliance’s score. Just imagening the difference in score between playing map5 vs map6 is clearly apparent. I am seeing a top30 aw alliance in tier3. Please elaborate how you guys place an alliance into which tier. In my opinion, you guys should reduce the reward difference between each bracket a bit more. Although it will depend on how much more t2a and t5b will become available, based kn current standing, it seems too much of a difference between lets say a platinum1 or 2 vs top ranks in master bracket. Another suggestion is to broaden the master bracket more.
PoisonDatura wrote: » So @Kabam Miike my quastion is... how many alliances there are in first 1% ? If is 300 then only 1% of all alliance have chance to take t2 alpha,right?