BGs: What is an intercept?
As if lag and input failure weren’t enough to navigate, I continue to find the game engine isn’t “quick” enough to register intercepts.
Mind you—it’s always quick enough to stand up the defender right after a knockdown and jump straight into a combo.
But it isn’t when the attacker completes anything less than a 4-hit
combo plus backdraft intercept.
Since there’s ebb and flow protection—and since intercepting grants the attacker a fury—this is fairly important.
I don’t mean to imply it’s intentional. I’ve come to the belief that these kinds of interactions are likely because the game has just gotten away from the
team. I would imagine there’s so much code on code on code few have any idea where the operative place to begin addressing issues might lie.
Doesn’t change the fact that it is uber-frustrating, however.
Dr. Zola