MattScott wrote: » Well the specifically offered crystals, for money tofay. No units, 19.99$. So anyone trying to say that’s a loophole. THIS IS A DIRECT, PAY WITH CASH, LOOTBOX
GroundedWisdom wrote: » I'm sure Apple is completely aware of what they're doing. Considering they stated they were in talks with Apple in December.
DNA3000 wrote: » GroundedWisdom wrote: » I'm sure Apple is completely aware of what they're doing. Considering they stated they were in talks with Apple in December. I think you are generally too certain about things you can't know with certainty. But the point to providing feedback to Apple is not just to inform them of what Kabam is doing, it is to inform them of your opinion of the situation. Apple cannot know how I or any other player of the game feels about Kabam avoiding or delaying publishing lootbox odds. As Apple is very likely to have made this change in order to be seen as benefiting their app store customers in the first place, voicing dissatisfaction directly at Apple isn't entirely meaningless.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » I'm sure Apple is completely aware of what they're doing. Considering they stated they were in talks with Apple in December. I think you are generally too certain about things you can't know with certainty. But the point to providing feedback to Apple is not just to inform them of what Kabam is doing, it is to inform them of your opinion of the situation. Apple cannot know how I or any other player of the game feels about Kabam avoiding or delaying publishing lootbox odds. As Apple is very likely to have made this change in order to be seen as benefiting their app store customers in the first place, voicing dissatisfaction directly at Apple isn't entirely meaningless. I wouldn't say it's meaningless to provide feedback. I was more speaking to the idea of "Notifying Apple". I doubt it's anything they're not aware of.
Kabam Miike wrote: » Hey Folks, Thanks for being patient with this. We are still working with Apple on this matter, and will share information with you all when we can.
DTMelodicMetal wrote: » (removed by moderator)@DNA3000 You know your stats, what’s your opinion on this?
Solswerd wrote: » Hearthstone was cited in many of the articles regarding Apple's new policies on loot boxes.....yet Hearthstone still has not disclosed their droprates either. I am guessing many companies are discussing their options with Apple. Those who are really upset about this really should be contacting Apple, as others have stated. Apple controls the ultimate fate on all of this.
BitterSteel wrote: » DNA3000 wrote: » DTMelodicMetal wrote: » (removed by moderator)@DNA3000 You know your stats, what’s your opinion on this? I'm not usually one to question moderation, @Kabam Porthos but you have left me with a bit of quandry here. It was the picture from reddit with community gathered drop rates
DNA3000 wrote: » DTMelodicMetal wrote: » (removed by moderator)@DNA3000 You know your stats, what’s your opinion on this? I'm not usually one to question moderation, @Kabam Porthos but you have left me with a bit of quandry here.
DNA3000 wrote: » BitterSteel wrote: » DNA3000 wrote: » DTMelodicMetal wrote: » (removed by moderator)@DNA3000 You know your stats, what’s your opinion on this? I'm not usually one to question moderation, @Kabam Porthos but you have left me with a bit of quandry here. It was the picture from reddit with community gathered drop rates That's odd, because that picture has shown up in other threads before, including one I specifically commented on. As far as I'm aware, that data is also uncontroversial. Maybe someone reported it specifically for language content.
DTMelodicMetal wrote: » @DNA3000 5,577 is a very large sample size but I doubt this sample meets the criteria of random sampling. Do you think there's much validity to these numbers?
CoquiFongo wrote: » Does anyone else notice how this thread has fallen off of the first page even though it is commented on every couple of hours?
Thatweirdguy wrote: » Kabam Miike wrote: » Hey Folks, Thanks for being patient with this. We are still working with Apple on this matter, and will share information with you all when we can. This is interesting and gives some hope. The implication is that they are not finished sorting out compliance requirements with Apple as opposed to coming to a conclusion that they have complied. We may get our drop rates after all.
Assuming that sample size is unbiased - meaning people didn't just submit entries based on whether they looked "worth submitting" - that sample size is large enough to be statistically meaningful. Without getting into heavy duty math, let's just look at the 5* featured number. That number is very close to one in 120. It could be one in 119, or one in 125. The odds that the actual drop rate is better than one in 100 or worse than one in 150 are pretty low. The odds that the actual drop rate is better than one in 50 or worse than one in 200 are virtually zero. If you're asking for my opinion on whether this statistical data gathering was done properly, I lean towards this data being valid. The data seems to lead to a conclusion that seems quite reasonable given how drop tables for MMOs are usually constructed and what smaller tests have indicated, and that result is difficult for biased data to move towards. Basically, I wouldn't bet my life this data is accurate, but I would personally feel comfortable operating on the assumption it was accurate unless or until something came along to contradict it.
DNA3000 wrote: » Solswerd wrote: » Hearthstone was cited in many of the articles regarding Apple's new policies on loot boxes.....yet Hearthstone still has not disclosed their droprates either. I am guessing many companies are discussing their options with Apple. Those who are really upset about this really should be contacting Apple, as others have stated. Apple controls the ultimate fate on all of this. So far as I can tell, Hearthstone hasn't updated their game on the app store recently. Apple doesn't display precise update dates anymore, but Google Play shows the last Hearthstone update as being December 6, 2017. It is important to reiterate, as often as necessary, that the guidelines document in question is the guidelines for developers to maximize their chances of getting an app approved by the app store approval process. It does not explicitly apply retroactively to apps already in the app store. When Apple makes app store policy changes that will retroactively affect apps already in the app store, they generally (but not always) state that separately in communication to the developers.
DTMelodicMetal wrote: » DNA3000 wrote: » BitterSteel wrote: » DNA3000 wrote: » DTMelodicMetal wrote: » (removed by moderator)@DNA3000 You know your stats, what’s your opinion on this? I'm not usually one to question moderation, @Kabam Porthos but you have left me with a bit of quandry here. It was the picture from reddit with community gathered drop rates That's odd, because that picture has shown up in other threads before, including one I specifically commented on. As far as I'm aware, that data is also uncontroversial. Maybe someone reported it specifically for language content. I didn't look at the micro-text on the bottom right of the image, it contained a number of curse words and I was unable to remove the image by the time I noticed them. Here is the image with the bottom right comments removed:@DNA3000 5,577 is a very large sample size but I doubt this sample meets the criteria of random sampling. Do you think there's much validity to these numbers?