Captain Marvel movie would start BGs with 15 charges for a faster ramp up
OR
Parry non-contact hits while in Binary Ignition to help maintain her charges.
I believe M'Baku should have both bleed and rupture options to counter champs who are bleed immune
If she has zero Neural Arrows, Dani Moonstar gains one when her opponent is Faltered.
Suddenly, she becomes a lot more effective against the (increasingly large numbers of) Skill-classed Miss counters; and just has to worry about the much smaller number of champs immune to Falter.
Or, for a slightly more developed set of changes, this: https://forums.playcontestofchampions.com/en/discussion/comment/2929730#Comment_2929730
the mbaku change I could get behind. I think nimrod has a lot more utility in his kit that at least makes up for some of that lacking damage against shock immune
Hulkbuster: Increased Heavy Reach
Mister Fantastic: Increased Heavy Reach
Moleman: increase heavy reach
Apart from those already mentioned.
Apo - In BG go into fight with 3 charges. Actually make that, all ramp up champs into BG fight with a certain amount of ramped up.
iDoom - Can remove Prowess (not limited to when Op gain 2 or more at once), and Prefight Plasma
Giving preflight rupture to zemo
Bro mole man's heavy reach is abysmal 😭
enchantress would start the fight with 3 spells on Offense, not only defense..( they could add this in awakened ability)
this would make her a much faster attacker in BG and also better for short content overall..
I would love this , I like enchantress
Og Storm: increase heavy reach
ramp up champions should start with “x” amount of charges in bgs, like cull or sabertooth, and other tipe of ramp up champs like Wong, redhulk I change the limit of his charges to 15 or 20, another easy change is to inplement some sinergies in the base kit of some champions example agent venom could be awesome with the scorpion sinergie, or misterio with the penny sinergie
Daredevil (Hell's Kitchen): Remove the Regen Rate Penalty or change it to something like 75-80%.
Loki: On a basic hit, 20% chance to cause the Opponent to gain an indefinte Cruelty Buff that increases Critical Damage Rating by 20% but only if the champion is called Loki. Max ranks: 10. (Don't panic - it'll have a limited duration when Loki steals it on the SP1).
Spider-Man (Classic): When fighting #SinisterSix or #Symbiote champions, increase the duration of all inflicted Taunt Debuffs by 3 seconds.
Groot: Increase the Potency of all Pacifism-gained Buffs by 150% (at least).
Deadpool: Special Attack 1 inflicts a non-stacking Disorient Debuff, reducing Block Proficiency by 50% and Defensive Ability Accuracy by 50% for 15 seconds.
Black Widow: Increase the duration of all personal Buffs gained on Special Attacks by +7 seconds (to 15 seconds).
And that's just for starters :-)
Her name is Amora😍
And she is perfect this way
Do not change my Amora 😍
Thanks Kabam 🥳
Silver surfer, just add he doesn't take any damage from energetic DOT effects or if is to much just add he doesn't take any damage from incinerate, shock and coldsnap effects.
do you even use her at all? i did the abyss villain run with her
Amen on the give XL champs whose kit relies on heavies.. reasonable heavy range thing
MM creature literally throws him at the opponent.. except it's nearly vertical 🙃
💯 agree with the ramp
Release
7 star Doom and Red Mags
Change Sinister 's science persistent charg
When 7* wasn't still a thing, everyone was speculating how they will stirup the game with its introduction. One of my suggestion was instead of 7s, we should have 6++ that has a different crystal. We now have something similar in the form of ascension. But the difference is I also suggested that an ascended champ will have a Secondary Signature Ability. It will be minimal but will definitely "buff" the champion without needing an overall rework.
Make the Hearlads of Galactus Lore accurate
Sabretooth starting with charges in bgs would do nothing. All his charges do is give him a certain number of fights where he can retain his furies, they dont inherently grant him any
Starting with 3 random spells with enchantress would honestly be kinda rough. You could potentially roll a dot kind that you dont want to inflict against a specific opponent
Add Armor break to Hulkling
Sabertooth doesn't belong in that list - following his recent Tune-up, he already gets to start BGs with five Furies...
I took an unranked Sabertooth in, just to check that these are indefinite Fury passives, which they are.
when SWigil gives the opponent an unblockable buff, she should simultaneously give herself a steadfast buff of equal duration.
I'd either make Dracula's Regeneration a lot more potent, or I would increase the damage on his bleeds, maybe give him a 30% chance to inflict a Bleed debuff during his specials while the Degeneration is Dire per hit if it doesn't nullify anything.
i think if they added emma frost neuroshocks on special attacks would be quite nice, not a lot of champs are immune to that, and she could benefit from DOT, and since cassandra and jean grey apply neuroshocks, would make sense for emma as well (theyre telepaths)
I would really like a toggle for Howard the Duck that permanently activates the auto-masher for the rest of the quest (or heck, just in general). I really, really like Howard as a champion - probably more than most people - but I find that button-mashing aspect of his kit really annoying. I think Howard is fine the way he is, but that one thing annoys me.
Another champ I'd also love to see a little QOL change to is Enchantress. I can't stand her. More specifically, I can't stand having to learn 10 different spell combinations or however many she has. I wish she had a pre-fight that you could activate (and while we're at it, that could also be a permanent toggle) that made her throw one random Transmutation spell if you did an Up-Up-Up combo, a random Enchantment spell if you did a Right-Right-Right combo, and finally a random Evocation spell if you did a Left-Left-Left combo. Then you could have Down-Down-Down be for all of the non-specific spells that she gets from her sig or synergies.
Throw three SP1s with Up-Up-Up combos and you place all of those spells without having to memorize their individual combos; same with the spells tied to other combos. I just feel like that would make ramping her up so much easier, without the need to consult mcoc.gg or a similar site to make sure that you get all of them up correctly.
If you need a specific type of utility from the get-go, you could shut off the toggle (or simply not activate it to begin with) and just perform the specified combo as you would currently.