Taking 155 health bars with a 5* Knull (no relic) was more satisfying than I'd like to admit.
A couple of us in the alliance have liked it enough to try and set records for bars. 190 is our current high score with onslaught. Sadly it ain't me but I'm all kinds of stubborn so at 5 qe a run, Im going for it
Between Knull and Onslaught, this has been tons of fun. rewards are not bad (imo) either.
I ended up using my CGR at threat level 5 for Jack. Rarities aren’t locked but you only have access to the highest * champ.
There’s no 7* CGR so it let me use my 6*. If your 6* Knull is ranked higher than your 7* it’ll then only let you use the 7* version.
*** WEEK 2 ***
(not that we need the thread, the global usage history in game indicates who people are using, but..)
Kushala, super fun against Vox (spam that SP1)
Lot faster than couple other next highest history ones were. Even in Level 1 with only low 2* at about 1/3 champ rating as what your top ranked 3* would be at, she still kills.
I feel the Cap IW fight screams of not being play tested? All the other fights were sort of designed around the ascended champ in the box to gain the furies, but how does Attuma gain that much combo? The Cap IW fight is so much of a slog, nothing has that much combo gain apart from Okoye, and even then she's capped at like 50 bars. This one is so much more restrictive than the other ones, its either have okoye or SF Star lord, or get through the biggest slog of all time. I missed the SF star lord chase, and I have no 6 star okoye, so I can;t do threat level 4 at all, and my friend doesnt have star lord or okoye and is stuck grinding out a few bars every time with black panther
As mentioned in another thread, the CapIW fight feels totally out of place.
It’s super grindy and winds up being grindier if you don’t have an Okoye at lower rarity ranked up. Cap’s AI plays stingy and blocks a lot—that suggests to me the team either got tired of the fun “blast away health bars” fights or didn’t really tune it up like the other fights.
Dr. Zola
He can do this all week🙆🙆🙆
But we can't. When I saw this I literally thought Quicksilver or Northstar. Then I saw the champions and remembered oh class advantage is in-effect (correct me if I'm wrong on the spelling, thanks).
Moonknight has more furies then BC. 2 precisions.
Black Cat has more hits then MK but less furies... 99 precisions.
Also…
Love my mystic Champions😭 !
I there r better Summoners who can play Dracula & Dormammu better then me😅.
I didn't feel the grind... I was more confused on what was happening with champions being ???
Aar stopping furies.
Aar???
AAbility accuracy reduction
From Cap👀 ?
TThought It was close to undoable as I had no okoye or yelena but then I opted for Jabari panther and managed to get it done. Was a slog though especially in the beginning but as i grew accustomed to fighting cap it became easier.
Don't recall if Okoye (top choice) was building the Fury Icons on her (think she was).
And yes, doesn’t seem like this CapIW fight would GREATLY benefit certain champs (like other fights are heavily skewer to just 1 or 2 champs), except for only about doubling the Fury/Combo pace as anyone else (those with “double-hits” attacks, or many-hit SPs).
Seems like Okoye does a lot of other damage from her kit too (is that Bleeds ? that pile on), despite much slower Furies compares to the other 3 fights.
—
As for MISSING Fury Icons. When I used BLACK CAT (one of the next few better champs), I wasn’t seeing those icons building up (pic from earlier showed missing from their Cat fight too). ***BUT, she still seems like they are all applying to build up her Attack Damage. Build up (damage wise) seems like normal good champ. Just why the icons aren’t showing with the Combo progression.
And if indeed AAR by CapIW or something, then why is the Damage building up anyways if the Furies are really being prevented ?????
No, from Black Cat shutting the node down.
I'm not sure that the criticism of a node based on increasing combo is completely fair - quite a few Skill champs increase their combo count now, or have multi-hit basics: Stealthy, Black Widow (DO), Okoye, Patriot, Stellar Star Lord, Frankencastle and M'Baku all gain combo fast.
The latter two won't be widely available, but I'll bet there are plenty of people with BWDO and Stealthy ranked up at 5*/6*, if they're running the quests with lower rarities.
Black Widow (DO) may miss the occasional Fury if she crosses a combo threshold with a medium attack, but it won't be a big problem like for Black Cat.
I fought against Morningstar with Titania and the fury passives were not unlimited, they fell off after time. The node states that the passives are infinite, am I Delulu?
**** WEEK 3 ****
(and for Titania, above, does she have something where abilities change them, or cause them to fall off ?)
Silk offhand would get Furies up fast, so long as she can go full fight time without Bleed damage killing her off.
Game doesn't have different icons for node furies and champ furies. Same was for photon or anyone with passive furies. The champion furies will fall off at their usual cycles.
Deathless She-Hulk !!!
(Heavies and SP1’s for Furies)
Nefaria does well against morningstar, just parry the last hit of the special 1 for energy vulnerabilities. OG hulk does decent asw. Idoom does very well against silver sam
Ht cooks ms and fantman does the same for ss.
This - she did the whole thing in one run with Recoil on (heavy and sp2 spam is what I used)
Vulture, better than F.AntMan or iDoom for me. (Although many may not have him ranked up as high as those others.)
What rotation for Fantman and Idoom?
I have fantman as r4 sig 160 while Idoom is at r1 only unduped.
Unlike all the rest of the matches, seems like no matter what this Silver Samurai one is an annoying tedious one. I'm not having fun with it so far.
Yondu was my best option for samurai. Around 15 to 20 bars a run
SAme. I have idoom at r4 sig 200 and he still only knocks off about 15 bars per run.
Build to sp3, heavy get aura, throw sp3, sp1 to lock power, sp2 for dmg while aura is still up (I can fit 3 sp2s playing aggressively); but 2 is safer) rinse and repeat