The "Role Force" issue in Raids is becoming significantly more annoying than it was previously. While I used to experience one problematic fight for every two or three normal ones, it is now occurring in alternating fashion: one normal fight followed by one problematic one.
I have captured video evidence demonstrating exactly what is happening:
https://youtu.be/YWf3uMidObw?si=xT34VjHQk6dV4nvJIn the video, I am using Zemo with the "Clean Moves" role boost, fighting Peni on the leftmost path. I have included timestamps so you can easily compare the normal fights to the problematic ones.
As you can see, the problematic fights share the same behavior: I complete the role mission and receive the charges, but once I reach the limit of 50, the Role Force effect does not activate (the icon on the far left, which turns orange during a successful/normal fight, fails to trigger).
This issue has existed since Raids were first introduced—sometimes it improves, other times it regresses. In the current iteration, it is making Raids feel unnecessarily long and frustrating.
When I have brought this up before, some people suggested that "you have to complete the fights in the specific order of the roles." However, that is not a solution. There is no such requirement explicitly stated in the Raid manual. Furthermore, it is impractical: team members are often in different time zones, and many alliances use specific per-boss assignments (e.g., matching the best counter to the right lane). A strict, linear order of operations should not be mandatory.