Each smolder on Torch increases the potency of his incinerates and nova flames, so he went well above the 100% threshold. When percentages are communicated like this, it is better to think of the damage as whole numbers. If each tick of Torch's incinerate deals 100 damage naturally, then Karolina will reduce it by 100 damage. But if his damage increase and he is doing 120 per tick, then 20 of that damage goes through because she can only reduce 100% of his base damage. Resistances can be overwhelmed.
Human Torch’s regular incinerates gain 12% potency for each stack of incinerate/smoulder applied. So you have 2 stacks of incinerate on Karolina & between 20-29 stacks of smoulder on HT.
Resistance does not equal immunity in MCOC. 100% resistance only covers original damage. If additional potency is added via champ abilities or nodes, that resistant covers the base damage but additive potency still applies. Hope that helps.
Wait... Is it the. Temperature Jonny has where its like 20 & red where his Incinerates how close to supernova?
Can either of break it done to a mathematical way cause I got like 70%understanding of wat ur saying.
Yes, the orange symbol with the 20 next to his temperature (red symbol) is his smolder count. He will gain a smolder every time he is inflicted with energy damage (Karolina's entire kit) or struck by a mystic champ. If you aren't using physical damage, then you need a champ that is outright incinerate immune or, as you found out, you will roast.
Both her resistance and Human Torch's damage start at 100%. She cannot resist more than that, but he can increase his damage. So her resistance stays at 100% while his damage increased to 340%, meaning 240% of his normal damage broke through past her resistance.
The struggle in understanding it is because it isn't real math. 100% is not a blanket to cover all the damage, but only up to what the champion does prior to damage increases. Think flat numbers rather than percentages.
It makes sense. Thanks for pulling the extra mile, appreciate it.
This whole thread is the forum at it’s best, great read, cheers guys💙
There are several other similar cases like this too.
Someone takes 100% less damage (not technically immune), but opponent's damage for those (ie, Bleeds) is increased by some % amount.
So that increased % amount worth of damage does NOT get ignored, that excess still gets thru.
Think some champ actually lists them taking something like 120% less damage (knowing that some opponents can be higher than 100% inflicted amount, ?????), which means opponent would have to be inflicting greater than 120% of their “base” debuff damage in order for that even extra above 120 to still get thru.
Think of “100% less” as just being the “BASE UN-ALTERED DAMAGE” amount.
Karolina v Torch Incinerates thread
-meet-
Sinister v Chee'ilth Bleeds thread.
There's nothing wrong with the math, the problem is most people don't have a good understanding of potency.
If you have 100% resistance to incinerate and something attacks you with an incinerate attack that does 1000 damage, that should ordinarily reduce that damage to zero. If the attacker has +100% fury buffs and increases that damage from 1000 to 2000, your resistance will still reduce that to zero. Resistance works the way most people would expect in that situation. "Increasing the damage" doesn't matter to resistance.
Potency is different. Good mental models that are simple are hard to find but algorithmically speaking, potency turns the same knob that resistance does. Resistance is a volume knob in the game engine that you can turn to reduce the volume of an effect. Potency turns the knob in the opposite direction, increasing the volume of that effect. It is a different knob than the knob fury effects turn. You can turn the fury knob as high as you want: if you turn the resistance knob to zero, there's no sound. But if someone turns the resistance knob to zero and someone else comes along and turns that same knob 340% in the other direction, the volume will get very loud.
Fury and resistance are, in effect turning two different knobs on two different amplifiers. No matter how high you turn the fury knob, if the resistance knob is set to zero, there will be no sound. That's how I think most people assume fury and resistance work - as two independent effects - and they are right. But they assume potency is just another kind of fury, and that's wrong. Potency and resistance fight over the same knob, one of them being the attacker and the other being the target. Potency and resistance are not independent effects. They do not take place one and then the other. They turn the same knob, and where ever that knob ends up, that's what you get.
The math is not wrong or weird. The problem is the assumption that if the resistance knob is turned all the way down to zero, that's it. You can't change anything else to make that zero no longer zero. But this presumes nothing else can come along and turn that same knob in the other direction.