GroundedWisdom wrote: » I don't see any point in arguing could've/should've/would've.
Thatweirdguy wrote: » Well they are going to release them so that is a positive. We can thank Apple for that. The fact they do not want to do it here in the forums is their right. I get that it may appear that they are dragging their feet as far as posting the info but Apple has clearly told them that they are permitted to do so. It is kind of like people who wait until the last minute to file their taxes rather than file them in advance.
MattScott wrote: » Thatweirdguy wrote: » Well they are going to release them so that is a positive. We can thank Apple for that. The fact they do not want to do it here in the forums is their right. I get that it may appear that they are dragging their feet as far as posting the info but Apple has clearly told them that they are permitted to do so. It is kind of like people who wait until the last minute to file their taxes rather than file them in advance. Not people who are getting a refund. I’m sure if there were a change that were to increase revenue the change would be made the same day.
Rap wrote: » The thing is though...we pretty much already know and we still keep buying em...we know the drop rates suck and once Kabam releases this info we will simply have it in writing that they suck and people will continue to buy them.
ArmandStar wrote: » can anyone remind me when was the last time we got an official response again?
ArmandStar wrote: » one week ago huh. not bad. but i must complain about that last part where they essentially refuse to post any kind of update despite the playerbase's constant requesting of updates or similar
IceHeartBlack wrote: » you guys are all discussing apple and if mcoc was only apple exclusive then drop rates would need to be public knowledge. But that is not the case as this is cross platform ios and android and google does not have any regulations or terms that state a company needs to disclose drop rates kabam is able to skate in the gray area and only disclose what they want such as a 4% drop rate of a featured champ in a 5* crystal.
r3zonate wrote: » I don't understand how anyone here could blame or condone Apple for doing this. Other countries already require games to disclose this information, and I'm sure Apple already provides the information for players in those areas. How is Apple gaining anything from this? Games use the words "rare" and "chance" loosely, giving us no idea what the actual odds are of obtaining some of the items presented in deals and people can steer clear of certain deals that seem good until you find out the actual odds of getting the better items are 0.0001% instead of 10% Some people don't have thousands of dollars to spend on a game, and feel cheated after spending only to have wasted their hard earned money getting the same items they would have after collecting them in-game. I'm glad Apple has decided to enforce this and hope Goggle follows the same business model. The community has already been collecting data, trying to figure out what the drop rates are anyway, so why is it such a big issue?
MattScott wrote: » r3zonate wrote: » I don't understand how anyone here could blame or condone Apple for doing this. Other countries already require games to disclose this information, and I'm sure Apple already provides the information for players in those areas. How is Apple gaining anything from this? Games use the words "rare" and "chance" loosely, giving us no idea what the actual odds are of obtaining some of the items presented in deals and people can steer clear of certain deals that seem good until you find out the actual odds of getting the better items are 0.0001% instead of 10% Some people don't have thousands of dollars to spend on a game, and feel cheated after spending only to have wasted their hard earned money getting the same items they would have after collecting them in-game. I'm glad Apple has decided to enforce this and hope Goggle follows the same business model. The community has already been collecting data, trying to figure out what the drop rates are anyway, so why is it such a big issue? Would love to see the odds of 4 Star punisher in arena crystal. 0.0000001%
Thatweirdguy wrote: » Another update and still no drop rates. Too bad
DNA3000 wrote: » MattScott wrote: » r3zonate wrote: » I don't understand how anyone here could blame or condone Apple for doing this. Other countries already require games to disclose this information, and I'm sure Apple already provides the information for players in those areas. How is Apple gaining anything from this? Games use the words "rare" and "chance" loosely, giving us no idea what the actual odds are of obtaining some of the items presented in deals and people can steer clear of certain deals that seem good until you find out the actual odds of getting the better items are 0.0001% instead of 10% Some people don't have thousands of dollars to spend on a game, and feel cheated after spending only to have wasted their hard earned money getting the same items they would have after collecting them in-game. I'm glad Apple has decided to enforce this and hope Goggle follows the same business model. The community has already been collecting data, trying to figure out what the drop rates are anyway, so why is it such a big issue? Would love to see the odds of 4 Star punisher in arena crystal. 0.0000001% My best guess is that is something between one in a thousand and one in two thousand. Or if you like between 0.05% and 0.1%