Ace_03 wrote: » What about Ms. Marvels SP2 bug?
• Fixed an issue where Doctor Voodoo’s Power Burn was triggering Willpower when striking the opponent
_solidsnake wrote: » 17.1 gets released tomorrow but there's still 1D 17Hr left on the BP quest?
Dropfaith wrote: » No update on allaince war defense synergies?
Kabam Miike wrote: » Hey Summoners, Version 17.1 is on its way and is coming at you tomorrow, February 27th! Find out everything you need to know about the new version here: http://forums.playcontestofchampions.com/en/discussion/comment/321479/#Comment_321479
DNA3000 wrote: » • Fixed an issue where Doctor Voodoo’s Power Burn was triggering Willpower when striking the opponent I recall, but haven't tested recently, that Voodoo couldn't proc the power burn ability itself when attacking a debuff immune target at one point, which I assumed was because the ability mechanics used some kind of invisible debuff to trigger itself. Assuming my memory is correct, does this fix implicitly address this problem as well, assuming it is still there?
Knightarthus wrote: » So this means a new quest is released tomorrow while the BP one is still going ? Not complaining just want to know to manage some expiring boosts.
roastedbagel wrote: » Modok no longer causing parry on autoblock... How is nobody jumping for joy yet in here??
BitterSteel wrote: » roastedbagel wrote: » Modok no longer causing parry on autoblock... How is nobody jumping for joy yet in here?? Because I’ve learnt not to raise my hopes too much on some of kabam’s “fixes”
FRAZEL_MONSTER wrote: » As this isn’t a full update to the game can we expect a new loading screen or will it be staying as Black Panther, Killmonger and Hulk? Not that I don’t like them, it’s just nice to see new things!
Kabam Miike wrote: » DNA3000 wrote: » • Fixed an issue where Doctor Voodoo’s Power Burn was triggering Willpower when striking the opponent I recall, but haven't tested recently, that Voodoo couldn't proc the power burn ability itself when attacking a debuff immune target at one point, which I assumed was because the ability mechanics used some kind of invisible debuff to trigger itself. Assuming my memory is correct, does this fix implicitly address this problem as well, assuming it is still there? Looks like your memory was service you correctly! Yes, this fix will also fix that issue.