GroundedWisdom wrote: » I wouldn't say I'm not enjoying it. My concern is with the difficulty.
SpiritOfVengeance wrote: » This modok idea should of been forgotten in my opinion, I say this because the trials, the rocket scrapyard quest, and the rifts were just so much more worth it. You could of just replaced this one with something better.
HighSepton wrote: » "We've made it better" you just get less rewards than last time it was here. Basically a big "screw you" eh?
GroundedWisdom wrote: » The Nodes are part of the difficulty. If it was straight Fights, I think there would be less people taking issue. The problem with these things is when it's amped up too much, a Daily Event becomes a daily source of frustration and the Rewards themselves aren't worth the effort to accumulate. I think it needs to be more accessible.
Kabam Galactic wrote: » M.O.D.O.K. is re-opening his Laboratory for Summoners to test the limits of his new device, the Randomizers, once again! Roll the dice and test yourself against a number of completely random Opponents with their own set of random Buffs! Beware, strategist M.O.D.O.K., satisfied with your previous performance in his Lab, has levelled up the Challenge for you! Remember to use M.O.D.O.K.’s remarkable Randomizer to spin the wheel again if you are not content with your set of Buffs. If you need a refresher on how M.O.D.O.K.’s Lab Works, take a look at our forum post from the first time they ran, but read on to find out the differences! The Lab will remain open for experiments between February 28th at 2 PM PST until March 26th at 3 AM PDT. M.O.D.O.K.’s Lab will feature a few changes in this round:Duration/Frequency - 12 hours cycles instead of 8 - 1 entry limit per difficulty (exactly the same as before)Auto Fight will be turned ON.1 more General Pool Buff was added on the nodes of Medium Difficulty.ALL the Champions will be randomized from every Class on every node instead of 1 Class per node. Final fight in each quest is tuned to be a Boss fight. - The Final Boss fight in Expert difficulty is a 6-Star Champion.How hard are the fights in this round of craziness?Easy - Mini Bosses - 2-Star Champions - Rank 1 - Level 10 - Signature 0Easy - Final Boss - 3-Star Champion - Rank 1 - Level 5 - Signature 10Medium - Mini Bosses - 3-Star Champions - Rank 3 - Level 30 - Signature 10Medium - Final Boss - 4-Star Champion - Rank 2 - Level 20 - Signature 50Hard - Mini Bosses - 4-Star Champions - Rank 4 - Level 40 - Signature 50Hard - Final Boss - 5-Star Champion - Rank 3 - Level 45 - Signature 100 Expert - Mini Bosses - 5-Star Champions - Rank 4 - Level 55 - Signature 200Expert - Final Boss - 6-Star Champion - Rank 3 - Level 35 - Signature 200Were the Random Buffs victim to the twisted mind of MODOK, and adjusted as well? Not really! A lot of the Buffs are what they were used to be. An exception to this is the new Final Boss Boosts:Medium Final Boss HP and Attack Boost Pool - Has Champion Boosts from 25%-50%Hard Final Boss HP and Attack Boost Pool - Has Champion Boosts from 75%-100%Expert Final Boss HP and Attack Boost Pool - Has Champion Boosts from 150%-200%General Buff Pool Consists of most Buffs available in the game, with some exceptions such as: - Buffs that only work on one specific Character and Class specific Buffs (such as War Machine’s “Second Line” Buff or “Mystic Wrath”) - Incredibly high HP or Attack Buffs (nothing above 200%) - Degeneration (3.3% per second and 1.67% per second)Buffs on a per-difficulty basis, on each fight:Easy - 1 General Pool BuffMedium - 1 Medium HP/Attack Pool Buff - 2 General Pool BuffsHard - 1 Hard HP/Attack Pool Buff - 3 General Pool BuffsExpert - 1 Special 3 Activated (Permanent) - 1 Expert HP/Attack Pool Buff - 4 General Pool BuffsHere’s where you can get more of M.O.D.O.K.’s precious Randomizers: - 8x in a welcome message on February 28th, when M.O.D.O.K.’s Lab goes live. - 8x per day in the Game Store for 2500 Gold each. - 1x in each Final Boss fight of each difficulty of M.O.D.O.K.'s Lab (8x per 24 hours, maximum)No energy cost but LIMITED ENTRY! It still costs 0 energy per step to play M.O.D.O.K.’s Lab, however, you will only be able to enter each difficulty once every 12 hours. IF YOU ENTER A QUEST AND QUIT OUT, YOU WILL LOSE ALL WITHHELD ITEMS AND YOUR ENTRY WILL NOT BE REFUNDED. This means if you enter, decide you want to play something else, and quit, you’ll have to wait until your entries reset (every 12 hours) to enter again.REWARDS - M.O.D.O.K’s GENEROSITY Below is a list of what you can expect as a rewards for each completion of M.O.D.O.K.’s Lab. Keep in mind that since this is 1 path, completion will also equal exploration. Also keep in mind this is per instance, meaning the below rewards can be earned a maximum of 2 times a day for the duration of the event. Summoners must update to the latest version of the game to be able to partake in MODOK's Lab. Enjoy the madness!
DarkestDestroyer wrote: » GroundedWisdom wrote: » The Nodes are part of the difficulty. If it was straight Fights, I think there would be less people taking issue. The problem with these things is when it's amped up too much, a Daily Event becomes a daily source of frustration and the Rewards themselves aren't worth the effort to accumulate. I think it needs to be more accessible. But the key is, it’s an event. It isn’t staying forever, just 30 days of something new (well not so new as it was here a couple month back) You can get easy nodes too, even ones that just malfunction and do nothing. People beg and plea to have a mode where they can face up against champs with specific nodes too, well this is that in some form too, plus the nodes can be changed at any time if too hard. I don’t like the idea that the rewards should be more accessible just because you find it tricky, or anyone. If it’s too hard, play the other 3 difficulties. Not forced to play it either.
phillgreen wrote: » Agreeing with GW sends a shiver down my spine Try not to make a habit of being sensible GW, stick to arguing for arguments sake and defending the indefensible and we can not get along just fine