Do you think this suggestion could make MODOK's LAB more "worth it"? Comments, insights are welcome
I'm right smack in between those who are saying that MODOK's Lab is worth it and not worth it. I can do 50% of the Expert fights with relative ease (if there are no god tier defenders lined up and the random buffs aren't too difficult to beat).
What makes MODOK Lab tedious is when you get near impossible buff combination, reroll, and get another near impossible buff combination. Then before you know it, you're out of the dice randomizer (even if you've purchased from store and have done the easy, normal and hard modes).
How this can work better is to just assign AW node stats on the champs in the LAB. All AW node stats are doable with skill and/or the right champ. Implementing MODOK's LAB this way accomplishes a bunch of things:
1. Less hassle in re-rolling the dice randomizer hoping to get a more doable set of buffs,
2. Less time consumed by player hoping to get a doable set of buffs,
3. Good practice for AW nodes,
4. More time for gameplay instead of wasted time on generating buffs
5. Less complaints from the community
Almost everyone does AW so AW buffs on MODOK's lab shouldn't be treated as unfair or impossible, right? I believe this should be the direction that future MODOK's LAB take.
AND, I almost forgot, there should be a maximum of 2 god-tier defenders in there.
The randomizer just makes things very unnecessarily tedious.