**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The goal with the Oppressive Curse buff is to give Morningstar ways to gain Souls (otherwise she'd never gain ANY) while also providing a way for skilled players to avoid giving them to her. If you intercept her, she'll never gain any. If you don't, you'll need a bleed immune Champion
Increase difficulty lol
Alliance pots in demand now hopefully
It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
Thanks for the reply but we know we are the best we know we can get past your content we are the best so back to the matter at hand buff the rewards
We will all adapt, but it's not making the game more exciting, just more annoying, imo. Sure, new minis would be fine, but Sentinels are just tedious as heck to fight.
While excitement is nice, so is feeling like you are getting something for the added challenge. I understand those will be revamped later, but it feels like we are left to suffer until we adapt and get it right.
For the free-to-play player that has relied on Wolverine for over a year and been able to survive map 5 it seems we will have to give up good rewards or buy more potions and revives to continue forward. And when we already feel the need to buy them with the new war format it is just especially taxing.
So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.
The only ability that can damages you as an attack is the 50% block perfect chance, which she gains at 4 souls. Otherwise 1 or 5 souls doesn’t change anything
How fresh and exciting are premium shards and tier 1 catalysts? Yet 2+ years here we are with the same event rewards.
Why not give more rewards to keep your playerbase happy and incentivise people to spend more money
Miike, we are so sure because we play this game all day every day, and we know which bosses are good defenders and which are not. We also know that sentinels can be a pain, way more than simbiotes. Many people will have to level up different champions for aq, many of the common aq champs like wolverine and ultron will lose relevance.
It is fine, it's a partial refresh, that in itself is good, but it should also come with a partial rewards refresh. It is a fact, it has become more difficult. Please consider that as the feedback we users are giving you. Sometimes your answers can be condescending and insulting to our intelligence.
If that were true, you’d also acknowledge the fact that we’ve asked for an easier duel interface for ages. That we’ve asked for engagement and inclusion before changes, so we can help you develop the areas we think need most attention.
The current aq rewards do not match the state of most of our accounts (speaking from a slightly over medium sized alliance - about 13m). We are dying for better and faster rewards. But if you’re just making a few changes that are going to take time (and resources, as well need different teams) to adjust to for no benefit whatsoever - then we’re entitled to question those changes without any benefit to us. Especially as you know us so well.
But anything for the almighty dollar I guess, eh?
You're assuming that Nightcrawler's mode swap works correctly. It doesn't.
https://forums.playcontestofchampions.com/en/discussion/9238/nightcrawlers-mode-swap-timer-is-broken#latest
This is a post I made from almost over a year ago. No resolution, no update, not even a response from your team.
So there's time to update content, but not time to fix it.
It's not exciting to have to work harder, pay for more units, grind more for gold, face increasingly hardercontent and keeping getting the same stale rewards. Human psych 101. This game USED TO be fun and exciting, but not anymore. Champs don't retain their values because of Challenger Rating (our hard work gets reset every year or so), and the daily grind is giving us less incentive to keep playing. Everything about this game is starting to become a hassle.