Bwest289 wrote: » Not really looking forward to needing to remove suicides for void... Seems like that's gonna make it "harder" on my pockets.
CoatHang3r wrote: » Bwest289 wrote: » Not really looking forward to needing to remove suicides for void... Seems like that's gonna make it "harder" on my pockets. Um you run suicides for Hyperion? How do you get around the heal block?
Kabam DK wrote: » BitterSteel wrote: » Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting! So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should. Let me clarify: I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them.
BitterSteel wrote: » Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting! So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.
Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
Lord_Shaedow wrote: » SpiritOfVengeance wrote: » Just do a poll and it will be easier for you to see how many of us don't like the change without buffed rewards. They won't do a poll because they don't really care. Had they really cared they would have done a poll with proposed changes and gone over these with the community before implementing them instead of springing it on us this way.
SpiritOfVengeance wrote: » Just do a poll and it will be easier for you to see how many of us don't like the change without buffed rewards.
Kabam Miike wrote: » As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
Kabam DK wrote: » VirtuaNovak wrote: » Will the Nightcrawler mini-boss be awakened? Yes. He also has the defensive buff which makes him dash back/block more than normal. This is there to make it much easier to switch his mode.
VirtuaNovak wrote: » Will the Nightcrawler mini-boss be awakened?
Kabam DK wrote: » Mcord117 wrote: » Kabam DK wrote: » Batty_Numppo wrote: » What is Morningstar’s curse buff? When you block one of her hits, she will gain a soul (her persistent charges) Wait, what??? So why not just give her 5 charged to start the fight? Unreal The goal with the Oppressive Curse buff is to give Morningstar ways to gain Souls (otherwise she'd never gain ANY) while also providing a way for skilled players to avoid giving them to her. If you intercept her, she'll never gain any. If you don't, you'll need a bleed immune Champion
Mcord117 wrote: » Kabam DK wrote: » Batty_Numppo wrote: » What is Morningstar’s curse buff? When you block one of her hits, she will gain a soul (her persistent charges) Wait, what??? So why not just give her 5 charged to start the fight? Unreal
Kabam DK wrote: » Batty_Numppo wrote: » What is Morningstar’s curse buff? When you block one of her hits, she will gain a soul (her persistent charges)
Batty_Numppo wrote: » What is Morningstar’s curse buff?
black0sheep wrote: » I think this is the best time for you to give us some rankdown tickets and here is the main reason why.