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Alliance Quest Miniboss and Sentinel Refresh - April 2018 - Discussion Thread [Updated April 13]

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Comments

  • MattyloMattylo Posts: 234
    This makes no sense at all and really disheartning as one of the many long time players.

    This is just now another thing that gets changed half way and your players will be the ones left to suffer. Really wish you would pick one thing and see it through before you take on something else. We dont want things half done with the promise it will come later. Which is more often then not re-written on your boards over and over to fall on deaf ears.

    Just take a look at your boards and you will see what your players want and I would start there.
  • Il_JooOIl_JooO Posts: 470 ★★
    what about goblin?
  • UltimatheoryUltimatheory Posts: 520 ★★★
    On one hand I'm happy to be seeing some change to the monotony that is the current AQ. On the other hand I'm disappointed that this wasn't done as a completely new season with new rewards and a new boss. It just feels like an attempt to force in what work that has been completed due to posts recently here on the forums and on external sites that are complaining that game is too stale. Hopefully the new season is not too far behind this half attempt at a roll out.
  • PincheChingonPincheChingon Posts: 99
    @Kabam Miike
    Please put some numbers here as to how much damage we can expect to see from the map6 mini boss Void’s “Fear of the Void” unavoidable damage. I expect this to be a massive damage that will almost be an auto kill in a few seconds, IF you don’t have an r4 5*. All the while trying to bait his specials.

    Just a simple question, looking for a simple answer.

    That's not how it works.

    His fear of the void doesn't actually cause any debuff damage (it just combines the *effects* of the 3 debuffs), just the actual 3 various debuffs he inflicts. And those of course can be removed by going over a 10 hit combo.

    Source: I play Void almost exclusively and know him inside and out

    Good insight. I’m Just asking approximately how much damage we can expect to see with the boosted attack of mini boss node. I.e +300% attack.
    Just like Dormammu’s degen is a lot when he is boosted in war/quests/Act5.
    Does it scale up damage output based on attack%


  • AmonthirAmonthir Posts: 754 ★★★
    Yes, it does. A highly boosted Void is gonna hurt, lol. Might can go through Uncollected EQ and find a Void, check his attack and figure out the damage ratio from there, to estimate his damage in new AQ. Hype and Void should have similar base attacks, so maybe can just check attack on Map 6 Hype sub and extrapolate.
  • HulksmasshhHulksmasshh Posts: 742 ★★★
    I think we have been so accustomed to wanting more and more rewards that any change in the game that doesn’t result in more rewards is looked upon as negative. Almost like we don’t play this game for the fun of fighting, we play this game for the fun of getting rewards. It’s also why offers feel so fun to buy and people get upset when the offers are no good.

    Not that it’s entirely Kabam’s fault, as the core mechanics of fighting in this game is too simple and repetitive to be “fun”. If Duel events started giving out 5* and 6* shards, everyone would jump on that event quickly and it would be viewed as a fun event when it came around. The only time I have fun fighting is after soloing a tough AW node because of the external satisfaction of not contributing to the death count. I don’t know if there’s anything Kabam can do to change that at this point, but they should realize that making a significant change like this without altering the fun factor (the rewards) is a recipe for disappointment.
  • GreenstrokeGreenstroke Posts: 291
    Qmon wrote: »
    @Kabam Miike Will the sentinels each have different specials like the symbiods? If not, that's unfair as the special 2 is difficult to fully evade. Also, fighting them is not more 'refreshing' if they all have the same moveset (in terms of animations from attacks and specials) since we'll get quickly bored of them in a week. And you can't counter the debuff immune sentinels with armor break.

    Evading the L1 and L2 is easy, but on the other stuff i agree.
  • BjcasaBjcasa Posts: 3
    The issue isn't that aq will be harder, no biggie there and it impacts everyone equally. It's that specific Champs and teams built for the type of opponents encountered in AQ are now at a huge disadvantage in AQ. RDTs are the only way to solve this without unfairly impacting players that ranked (r4/r5) Champs specifically for aq based on its established structure which has now been adjusted. If this change had been broadcast 2 months ago I wouldn't have r4ed my 5 star Drax, and r5ed my 5 star GP! KABAM RDTs stop this from negatively impacting some players more than others.
  • BjcasaBjcasa Posts: 3
    And discounts in glory store won't help that. It would take (best case) 150,000 glory to R4 just 1 5 star and R5 is essentially a year long project since t5bc cannot be gained again once you 100%. RDT is the only solution.
  • Mirage_TurtleMirage_Turtle Posts: 1,868 ★★★★
    This is disappointing, Kabam. 12 pages of people stating what a silly move this is and you're not willing to make any concession that this rollout may be, in fact, silly?

    Don't become so entrenched in your perspective that you alienate your player base...again.

    Your Community Boss Rush event was a home run. Excellent on all fronts. This AQ "refresh" rollout on the other hand...
  • BitterSteelBitterSteel Posts: 9,254 ★★★★★
    This is disappointing, Kabam. 12 pages of people stating what a silly move this is and you're not willing to make any concession that this rollout may be, in fact, silly?

    Don't become so entrenched in your perspective that you alienate your player base...again.

    Your Community Boss Rush event was a home run. Excellent on all fronts. This AQ "refresh" rollout on the other hand...

    Every change that kabam makes has at least 20 pages of people stating what a silly move it is. This is nothing.
  • Kryptic81Kryptic81 Posts: 34
    It's not like they would ever increase the rewards without touching the difficulty.
  • KpatrixKpatrix Posts: 1,055 ★★★
    Will sentinels give more points than the symbis ? Currently symbis cap out on day 3 for us at 53k or so, so day 4&5 we don't get as big of a point increase, kind of really flattens off from day 3-5 compared to 1-3. If this gives us more points and pushes us up another milestone it will be worth it at lest
  • Kdog76Kdog76 Posts: 60
    Mods have stopped responding, classic we know you hate it but you’ll spend money and stay anyway response. Amazing how a company that cares so little stays in business.
  • MhykkeMhykke Posts: 431 ★★★
    Bring back rifts!!!!!

    Edit: Nevermind!!!!!
  • mostlyharmlessnmostlyharmlessn Posts: 1,387 ★★★★
    edited March 2018
    Kabam DK wrote: »
    With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter.

    It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!


    IMHO the problem is you are taking the time to "refresh" the content, reducing the effectiveness of long favorite champs like Wolverine and new champs like Blade which many have invested in, but not taking the time to also refresh the rewards to go along with it. In other words, the refresh seems to be very one sided in who will benefit from the changes, and it's not the summoners.
  • D14rockD14rock Posts: 31
    What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
  • BitterSteelBitterSteel Posts: 9,254 ★★★★★
    D14rock wrote: »
    What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.

    If you think Wolvy is useless you don’t deserve to have him
  • TheOneAndOnlyTheOneAndOnly Posts: 690 ★★★
    D14rock wrote: »
    What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.

    If you think Wolvy is useless you don’t deserve to have him

    Day 5 Wolverine on debuff immune path against CB can go to the wire if you are not aggressive enough.
  • Summoners,

    We've just announced a small refresh of Alliance Quests that will start April 2nd. This will include new Minibosses, and a farewell to our Symbioid friends!

    Read all about it, then ask your questions!

    Anything you guys are up for.
  • Tom_Cruise1Tom_Cruise1 Posts: 56
    @Kabam DK
    Sentinels cannot be awaken, how would anyone fight a sentinel on bleed/poison/immune paths with no class advantage champs?
  • BitterSteelBitterSteel Posts: 9,254 ★★★★★
    @Kabam DK
    Sentinels cannot be awaken, how would anyone fight a sentinel on bleed/poison/immune paths with no class advantage champs?
    Take a bleed or poison Immune that has a class advantage over the sentinels on your path.
  • TKalTKal Posts: 534 ★★
    @Kabam DK
    Sentinels cannot be awaken, how would anyone fight a sentinel on bleed/poison/immune paths with no class advantage champs?
    Take a bleed or poison Immune that has a class advantage over the sentinels on your path.


    Is there any bleed immune skill champ ? And also science ? Cause on path #1 tier 2 there is 2 symbioids on bleed node, one science and one mystic
  • BitterSteelBitterSteel Posts: 9,254 ★★★★★
    TKal wrote: »
    @Kabam DK
    Sentinels cannot be awaken, how would anyone fight a sentinel on bleed/poison/immune paths with no class advantage champs?
    Take a bleed or poison Immune that has a class advantage over the sentinels on your path.


    Is there any bleed immune skill champ ? And also science ? Cause on path #1 tier 2 there is 2 symbioids on bleed node, one science and one mystic

    Luke cage for science but for skill you could take in agent venom or kingpin for a chance to shrug off, although not the best option since over time you’ll lose them a fair few times. Why is the class advantage so important to have? Get the person going that path just have a bleed immune champion who can beat a science sentinel without class advantage. Sure it helps combat the sig ability but it’s not a must.
  • TKalTKal Posts: 534 ★★
    TKal wrote: »
    @Kabam DK
    Sentinels cannot be awaken, how would anyone fight a sentinel on bleed/poison/immune paths with no class advantage champs?
    Take a bleed or poison Immune that has a class advantage over the sentinels on your path.


    Is there any bleed immune skill champ ? And also science ? Cause on path #1 tier 2 there is 2 symbioids on bleed node, one science and one mystic

    Luke cage for science but for skill you could take in agent venom or kingpin for a chance to shrug off, although not the best option since over time you’ll lose them a fair few times. Why is the class advantage so important to have? Get the person going that path just have a bleed immune champion who can beat a science sentinel without class advantage. Sure it helps combat the sig ability but it’s not a must.

    It will be I think in map 5 day 5, when the fights will be long enough for the analysis of sentinels to **** off a fight
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