Revamping Abomination, Rhino and Juggernaut
The Hulk, Abomination, Rhino and Juggernaut are arguably the smashing four of this game, but the Hulk stands like ten feet tall above the other three. According to Seatin’s most recent list, the Hulk is in the “Demi-God Tier” while Rhino and Juggernaut are only in the second to last “Okay Tier”. Juggernaut and Rhino got an overhaul in 2016, but newly more powerful champions made that already outdated. Don’t get me started on Abomination. Archenemy Abomination is even worse and is considered to be “Meh Tier”. All three are strong enough to battle the Hulk in the comics but neither one would even stand in the MCOC game. So all three need changes.
ABOMINATION
Abomination has good stats and a good awakened ability, but without it pretty much sucks. Its special attacks have no secondary effects whatsoever, and he only poisons when bleed. That’s highly specific and only applies to a limited amount of champions, the majority being its class weakness so unwise to fight against.
I think Abomination should be the Drax of the Science champions. This means he should Poison when he critically hits, and Poison at his second and third special attack. All of his special attacks should have a 100% chance to Fury, albeit a longer but lower version.
I would keep his awakened ability as it is now but add a critical hit boost to it. I also would add a Cruelty effect once there are three cumulative Poison effects. This way, Abomination relies more on poison effects rather than Fury and that distinguishes him from Drax. This way Abomination can combat the Hulk with a mixture of Fury and Cruelty.
RHINO AND JUGGERNAUT
For me, these two are brother champions. They both use their head, literally, to fight. Both have a temper and are known to charge at their opponents. But both have their peculiarities.
Rhino has good stats: armour and a good awakened ability. Rhino has an ability called Rhino Charge. When dashing to an enemy, Rhino has the ability to become Unstoppable and Unblockable, depending on the size of the opponent. I think Juggernaut should also do that. The ability should just be called Charge.
Rhino has the ability to trigger his Fury effect by using a Medium Attack to end a five Attack Combo while his opponent is pinned against the wall. That’s just a stupid effect that dwarfs the instant Fury effects of Drax, Crossbones and the Hulk. I suggest that Rhino has a 100% chance to Fury when his opponent Evades. As you know, in the comics Rhino’s archenemy Spider-Man is quite agile and takes great pleasure in dodging Rhino’s charges, and he becomes furious because of that. This could also be reflected in MCOC. The Fury effect should be of the same kind Drax can trigger.
Juggernaut on the other hand should also have a 100% chance to trigger Fury, but not when the opponent Evades but when the opponent Armors Up. This is a reference to his archenemy Colossus. This could however become troublesome when Juggernaut fights Hulkbuster, which has a 100% chance to Armor Up when his opponent triggers a Fury effect. I suggest a cap on the amount of Furies and Armor Ups both champions can stack.
When Juggernaut performs a Heavy Attack, he can Stagger the opponent for 8 seconds, preventing the activation of the next buff. I suggest Rhino could have a similar effect called Break. When Rhino performs a Heavy Attack, he has a X% chance to prevent the opponent from blocking for 8 seconds.
The special attacks of both Juggernaut and Rhino have no secondary effects, which puts them both way behind in comparison to all other champions. The special attacks of both Juggernaut and Rhino is a variant of a charge in combination with a smash or head-butt. I suggest to add an effect called Trample, which causes Daze (reducing Defence Ability Accuracy) and Concussion (reducing Attack Ability Accuracy).
With these changes, Abomination, Rhino and Juggernaut become champions to be reckoned with and worthy of challenging the Hulk in strength.
Let me know what you think about it!