Kyrazmom wrote: »
The problem I see with Sentinels in AQ is that we can only bring 3 champs. We can’t get class advantage on all of them and baiting specials causes their charge to increase. When their charges are full, their specials become unblockable. In the EQ, we could use 5 champs and bring an attacker for the sentinels with class advantage. The mystic sentinels were a problem for me because they act as if they have md5. Having that 3rd bar available makes it so they get full, use l2, evading makes them gain l2 again. I could evade the first but the second l2 hit me and I lost 60% health. This is day 1. Day 5 I won’t survive an l2. I won’t spend one more penny on this game. The glitches are terrible and every time they update, there’s more glitches and the timing for parry and blocking are screwed up.
Kenshio wrote: »
grind for medusa next week ...
Blax4ever wrote: »
The Sentinels were designed to disrupt the normal fighting patterns that many of us use.
When you can over power them, they aren’t difficult but as you get into longer fights with them, the analysis charges become a problem.
1. You can’t block
2. You can’t evade
3. You can’t use a 5 hit combo
4. Mutants are at a severe disadvantage (There’s a social message here)
I’m not a big fan of the multi step evade but it is what it is.
If Medusa is the best Sentinel counter players will have to make a decision if they want to keep her in AW or move her to AQ Attack.
SignalPack8651 wrote: »
I wouldn’t suggest a mutant, I believe they gain double charges against mutants, regardless the sentineloid’s class. My Angela gave them 50% charges against cosmic AND tech.
_ASDF_ wrote: »
Just me or is this upgrade basically just to combat all of the blades out there? Can’t believe there isn’t an increase to rewards.
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