**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
The rest of the team is still looking into this one. We'll hopefully have more information for you all soon. Thank you for your patience while we get to the bottom of this.
please fix this soon. a lot of us are hurting here doing just basic stuff in events, aw and aq
Kind of like the boy who cried "wolf". At some point, after enough "we're looking into it" and months of silence it hard to believe anything will actually be fixed.
Sorry but what is there to look at , just play a match against AV and try to dodge his bullets after blocking the first one.
This was working fine before 17.2, and we could dodge those bullets. Now it is impossible, bullets cannot be dodged.
Android , 7.1.1 Moto X play
I can confirm it is like that for cable SP1 too, I don’t usually try for AV SP1.
Using iPhone X, iOS 11.3
I was able to evade ONCE as well. Need to test again. Not sure how they could have fixed it without an update though.
I hope this info help you guys figure out the issue and fix it ASAP.
another info: iPad mini 4 - iOS 11.3 - game version 17.2 - this issue occurs in all area of the game (Arena/quests/AW/AQ)
I've noticed this, I've blocked a hit, seen the heavy charging, swiped back and had that panic moment of, "OMG, he's not moving!" A second swipe has done the job when I've been in time, but there is a definite increase to the block recovery time after certain hits. I'm screwing up in various areas of the game due to this catching me out, and yet it's looking like we're going to have to live with this for the full month now as Kabam are being incredibly slow. As a programmer myself, I can't help but believe that if they wanted to fix this as a priority, they would have by now.
@Kabam Vydious the length of time you spend on the bugs that cost us units/money is what fuels the community backlash, just see Reddit for the degree of discontent within the community right now. If this was a bug that allowed us to get through LOL for less units, it would have been fixed on day one. I'm sorry, but that's the way that I, and others, see it. If I'm wrong, tell me why.
This wasn't a change to a single champ, this was a change to the underlying game mechanics. Your development team no doubt comment and submit their code for approval, you have a log of the changes made, you know which sections of code affect this particular game mechanic. It can't take forever to investigate.
Android - http://forums.playcontestofchampions.com/en/discussion/62022/android-lag-and-performance-investigation#latest
IOS - http://forums.playcontestofchampions.com/en/discussion/62021/ios-lag-and-performance-investigation#latest
And explain how this has anything to do with this thread? Hell. Explain how this is a bug.
I'm also experiencing the same issue.
I also complaint about it to kabam but they r not listening..
They just wanted to loot us with their buggs.