**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Alliance Quest Miniboss and Sentinel Refresh - April 2018 - Discussion Thread [Updated April 13]

1394042444550

Comments

  • Jesse0013Jesse0013 Posts: 10
    Is it sad that I check here more often than logging in to the game just praying for some form of update from Kabam? .......Nothing since AQ started.
  • mostlyharmlessnmostlyharmlessn Posts: 1,387 ★★★★
    Primmer79 wrote: »
    DNA3000 wrote: »
    Here we are day 3 and the pain is real again.

    I don’t know what to say, I’ve always given you the benefit of the doubt but you guys really are the worst.

    Like others I’m spending resources just to try to keep up so now I can’t use those elsewhere. Also, I have 12/17 5*s sitting at rank 1 because I can’t get enough resources to rank them. But they now have to wait even longer because I need to rank 4*s I hadn’t planned to to counter these sentinels and Morningstar. And oh yeah, no additional resources. As I said previously all pain and no gain. Pretty lousy way to do things.

    I know it will probably be seen as heresy by some to say this, but I've been thinking that this AQ change may justify granting RDTs. I don't say that lightly: I am generally against using RDTs to respond to every little change that happens to the game. But here the logical argument for RDTs is pretty compelling to me. AQ was changed, and it was changed significantly, and it was changed in a way most people will agree poses a new challenge to players to adjust their play, both in terms of their skills and in terms of the champions they bring to AQ. I think most players would agree and the devs would agree that's a reasonable statement to make.

    But AQ changed very suddenly, relative to the time it takes to save up rank up resources. If the actual intent was for players to look at their roster and reexamine the strengths and weaknesses of their champs, Kabam should realize that it can take weeks or longer for the average player to save the resources to rank up champions even if they already possess them. If the meta-game aspect of the change was to re-evaluate roster, players need to be able to actually make changes to their roster based on that re-evaluation. And if it is going to take a very long time to do that, then the meta-game isn't actually playable by most of the players. They can't always do what the devs expect them to do: use different champs.

    This sounds like precisely the situation RDTs are useful for. When the devs themselves make an explicit change to the game that they actually *want* the players to think about, strategize around, and potentially re-evaluate their rosters for, they either need to make the change gradual enough for players to respond through rank ups, or they need to temporarily speed up the rate at which players can make roster rank up changes. That's what RDTs do: allow players to change their minds about roster and adjust quickly, rather than at the normal rate rank up materials are earned. Directly nerfing a champion in a materially harsh way is one situation where an RDT might make sense. But asking the players to re-evaluate their roster to deal with all new content that it is difficult to opt out of is in my opinion another such situation.

    If a whole new AQ season started, and rewards were changed, and maps were changed, I doubt there would be any "reasonable" call for rank down tickets.

    That being said, my vote is still no for RDTs but Kabam needs to do something.

    I would have to say that for this RDT's are NOT appropriate. They won't do much to help compensate for the BS they did to AQ.

    We decided that till AQ is balanced again we will only run free maps and not request anyone revive. SQ right now is in the class of SA and item use... do what you can but don't go crazy and spend to do so.
  • DNA3000DNA3000 Posts: 18,552 Guardian
    DNA3000 wrote: »
    I don't agree that Tickets are warranted either. The content was changed, not the Champs. That continues to be my stance.

    That's oddly dogmatic, but technically speaking my suggestion doesn't require rank down tickets. It is really asking for rank up tickets. Whether you want to force players to rank something down to use them is entirely up to the devs. If they want to give out rank up tickets because RDTs are inappropriate I would be fine with that also.

    That's the same effect. Providing the means to accommodate Rosters based on content changes. Rank Down, Rank Up, same effect. Even more adverse because it comes at no cost to Ranking. I.E. Swapping.

    The point is, you objected to RDTs because of Kabam's earlier statement about them being used for champion changes. Asking for RUTs avoids that objection entirely. If you now object because they "provide the means to accommodate rosters based on content changes" that's actually the explicit reason for asking for them in the first place: to accommodate roster changes to react to content changes. Under ordinary circumstances that should be handled with normal rank ups, but the devs themselves created a situation where that is impossible. When the devs create a situation where the intended player reaction is impossible, it is up to them to remove the situation or add the ability to perform the desired reaction.
  • DNA3000DNA3000 Posts: 18,552 Guardian
    DNA3000 wrote: »
    Here we are day 3 and the pain is real again.

    I don’t know what to say, I’ve always given you the benefit of the doubt but you guys really are the worst.

    Like others I’m spending resources just to try to keep up so now I can’t use those elsewhere. Also, I have 12/17 5*s sitting at rank 1 because I can’t get enough resources to rank them. But they now have to wait even longer because I need to rank 4*s I hadn’t planned to to counter these sentinels and Morningstar. And oh yeah, no additional resources. As I said previously all pain and no gain. Pretty lousy way to do things.

    I know it will probably be seen as heresy by some to say this, but I've been thinking that this AQ change may justify granting RDTs. I don't say that lightly: I am generally against using RDTs to respond to every little change that happens to the game. But here the logical argument for RDTs is pretty compelling to me. AQ was changed, and it was changed significantly, and it was changed in a way most people will agree poses a new challenge to players to adjust their play, both in terms of their skills and in terms of the champions they bring to AQ. I think most players would agree and the devs would agree that's a reasonable statement to make.

    But AQ changed very suddenly, relative to the time it takes to save up rank up resources. If the actual intent was for players to look at their roster and reexamine the strengths and weaknesses of their champs, Kabam should realize that it can take weeks or longer for the average player to save the resources to rank up champions even if they already possess them. If the meta-game aspect of the change was to re-evaluate roster, players need to be able to actually make changes to their roster based on that re-evaluation. And if it is going to take a very long time to do that, then the meta-game isn't actually playable by most of the players. They can't always do what the devs expect them to do: use different champs.

    This sounds like precisely the situation RDTs are useful for. When the devs themselves make an explicit change to the game that they actually *want* the players to think about, strategize around, and potentially re-evaluate their rosters for, they either need to make the change gradual enough for players to respond through rank ups, or they need to temporarily speed up the rate at which players can make roster rank up changes. That's what RDTs do: allow players to change their minds about roster and adjust quickly, rather than at the normal rate rank up materials are earned. Directly nerfing a champion in a materially harsh way is one situation where an RDT might make sense. But asking the players to re-evaluate their roster to deal with all new content that it is difficult to opt out of is in my opinion another such situation.

    Champs ranked up for AQ can still be used in all other content. Can still be used in AQ, just for instance wolverine can’t bleed a sentinel. He can still KO one and regen

    Yes, they can. Not sure why you're telling me this.
  • DNA3000DNA3000 Posts: 18,552 Guardian
    Nihung wrote: »
    DNA3000 wrote: »

    I know it will probably be seen as heresy by some to say this, but I've been thinking that this AQ change may justify granting RDTs.

    @DNA3000 , I don't think RDT's will solve the problem.

    I don't know what "the" problem is, but it solves "a" problem. It solves the problem that the devs apparently want players to change tactics, and part of changing tactics by their own statements is to consider different champions to bring to AQ. That generally requires rank up materials that players are unlikely to have in the quantities necessary to perform the experimentation the devs intend a time frame that is reasonable.

    The alternative is something other games have but would almost certainly take too long to implement. Some games have test beds that players can experiment with before committing expensive upgrades. Such an environment would allow players to perform the experimentation necessary to do what the devs claim they intend players to do without it being a ridiculously expensive and stressful situation in alliance play.

    The point to RDTs is not to allow players to rank *down* anything, it is to allow players to rank *up* new things, which is what the devs apparently thought players could do by magic.

  • JuancasilJuancasil Posts: 23
    Regardless of what Kaboo does this game in a longer fun
  • JuancasilJuancasil Posts: 23
    MarkR92 wrote: »
    @kabam but it is so difficult for you to remove the sentries and go back to the symbioids ..... what is there that you have not yet understood that they are impossible to beat without reviving? do not you think it's right to listen to us instead of continuing to pretend nothing, considering that we are the users?


    That the point reviving equals spending
  • DNA3000DNA3000 Posts: 18,552 Guardian
    I had another thought I would like the devs to consider. If an alliance wants to score more points in AQ, they need to increase their prestige. They can do that by ranking up champions organically - meaning, as the alliance's players build stronger rosters the alliance prestige will naturally go up over time. Or they can strategically focus rank ups on high prestige champions to increase prestige "artificially" in a way that doesn't really strengthen roster (in terms of ability to complete content), but it does increase prestige. Doing this increases both the difficulty of the maps and the points you can earn completing the maps. Points and difficulty go roughly hand in hand.

    But what if you want to lower difficulty and points? Suppose that an alliance's prestige generates a map more difficult than the skill level of the players? That can happen, because it is entirely possible for prestige to go up through rank ups in a way that doesn't commensurately improve the actual ability to complete content. If the alliance "outranks" their skill, how do they reduce the difficulty and points they can earn to rebalance difficulty and their skill level? At the moment the only way to do that is to drop an entire map level downward, which is an enormous change to difficulty. Dropping down from Map 5 to Map 4, for example, reduces the number of simultaneous paths, it reduces the node difficulty and it reduces the opponent difficulty. It also radically reduces rewards. (I'm ignoring selling off their top prestige champions as too stupid to even consider).

    Setting aside changing maps, the game doesn't offer any reasonable option for an alliance that has "outranked their skill." If they rank up champions and increase their prestige, they increase their map difficulty whether they want the extra points or not. This is true completely independent of the Sentinel change. But the Sentinel change highlights the fact that the game decides what difficulty to hand you in a way that isn't strongly correlated to how strong you are. If you fight an alliance war and you lose, the game will hand you a weaker opponent next time. But if you fail AQ, you still get handed the same difficulty next time. I'm aware that prestige increases are also dependent on map completion within a single week, but that doesn't change the overriding issue. In fact, even if you fail a map the difficulty for the next day can still go up, just by less than if you complete it.

    I think this compounds the difficulty of the Sentinels. The Sentinels arbitrarily jump difficulty upward, and the players have no way to elect to face lesser difficulty for less points. And the very thing that is being recommended - rank up even more champions to counter them - is also indirectly increasing the difficulty of the maps. If the primary method of adjusting to higher difficulty actually makes the difficulty even higher, that's a meta-gaming failure.

    If there was a way for an alliance to say, our starting prestige is 5000 but the champions we are facing are too strong for our members, we would like to have our starting prestige for the week be 4500 instead, that might also help alleviate some of the problems Sentinels and the new minibosses are creating. It puts some power into the players hands to accept less points for less difficulty, and gives them a way to create a better learning curve for their members if the current one is too steep.
  • edited April 2018
    Hey Summoners,

    We've just posted an update in regards to your feedback on Alliance Quests. This post includes some adjustments to Sentinels and Alliance Quests that will be coming with the next series. Take a look right here: http://forums.playcontestofchampions.com/en/discussion/62626/upcoming-adjustments-to-alliance-quests-april-18th-2018
  • GroundedWisdomGroundedWisdom Posts: 36,189 ★★★★★
    Hey Summoners,

    We've just posted an update in regards to your feedback on Alliance Quests. This post includes some adjustments to Sentinels and Alliance Quests that will be coming with the next series. Take a look right here: http://forums.playcontestofchampions.com/en/discussion/62626/upcoming-adjustments-to-alliance-quests-april-18th-2018

    Thanks Miike.
  • CuteshelfCuteshelf Posts: 747 ★★★
    Good step in the right direction. You should also consider reducing the chance the mystic sentinels auto nullify science champs.
  • BitterSteelBitterSteel Posts: 9,254 ★★★★★
    Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks.
  • Hey Summoners,

    We've just posted an update in regards to your feedback on Alliance Quests. This post includes some adjustments to Sentinels and Alliance Quests that will be coming with the next series. Take a look right here: http://forums.playcontestofchampions.com/en/discussion/62626/upcoming-adjustments-to-alliance-quests-april-18th-2018

    Great. But what about the issue of 4/55 champs timing out against Morning Star on day 3???
  • ThatweirdguyThatweirdguy Posts: 675 ★★★
    I am absolutely stunned that Kabam listened to feedback and made this change. I never thought they would do it. The sun is going to rise is the west tomorrow. Well done.
  • JaffacakedJaffacaked Posts: 1,415 ★★★★
    What I suspect, and I could be wrong, is that they're waiting to analyze all Maps as they cycle before they consider any adjustments.

    Another "theory" shot down in flames
  • DNA3000DNA3000 Posts: 18,552 Guardian
    Hey Summoners,

    We've just posted an update in regards to your feedback on Alliance Quests. This post includes some adjustments to Sentinels and Alliance Quests that will be coming with the next series. Take a look right here: http://forums.playcontestofchampions.com/en/discussion/62626/upcoming-adjustments-to-alliance-quests-april-18th-2018

    I don't think that returns difficulty to what it used to be, which is still Kabam's official position. But it is a step in the right direction. Keep in mind that against anything Sentinels can build significant analysis charges against they will eventually have a higher attack rating than the 15% reduction imposes upon them.

    If you're going to adjust the Sentinel minions directly, I think some thought should go into the class relationship effects. Right now Sentinels are strong against all but one class, on top of being especially strong against one class. That is another option-narrowing aspect of the Sentinels that contributes to making them significantly stronger than the Syms they replaced, and for that matter significantly stronger than many of the named champions on the same map.
  • roastedbagelroastedbagel Posts: 346 ★★★
    @Kabam Miike you say "next AQ series maps will not cost anything", does this mean just the next week? Or the next season?
  • GroundedWisdomGroundedWisdom Posts: 36,189 ★★★★★
    Jaffacaked wrote: »
    What I suspect, and I could be wrong, is that they're waiting to analyze all Maps as they cycle before they consider any adjustments.

    Another "theory" shot down in flames

    Did I not say I could be wrong? Clearly they were gathering sufficient data either way. You really do go out of your way to start with me, don't you? Lol. Not today. Have a nice day.
  • DNA3000DNA3000 Posts: 18,552 Guardian
    I am absolutely stunned that Kabam listened to feedback and made this change. I never thought they would do it. The sun is going to rise is the west tomorrow. Well done.

    The AQ scoring data from last week indicated to me that there was a high probability Kabam would do something. The signal was simply too strong to be ignored, regardless of qualitative feedback.

    The actual number changes suggest to me a certain kind of number shuffling was done that as a player, well its better than nothing, and as an engineer, well, as long as they aren't designing bridges I have to drive over.
  • DanbambamDanbambam Posts: 27
    @Kabam Miike , was the issue with Nwbula against the sentinel minions fixed as well?
  • Luke2323Luke2323 Posts: 48
    This is a step in the right direction but in no way acknowledges the turmoil of the past 2 weeks in alliances, compensates players for the units and resources they have had to use or the champs who are will remain unviable in AQ (despite these changes). Many alliances have been ripped apart by these changes and this should be acknowledged in an appropriate way. A week of free AQ offers something to players, but nothing in terms of the real cost of the past 2 weeks - units, potions, revives. A compensation package should follow.
  • ThatweirdguyThatweirdguy Posts: 675 ★★★
    DNA3000 wrote: »
    I am absolutely stunned that Kabam listened to feedback and made this change. I never thought they would do it. The sun is going to rise is the west tomorrow. Well done.

    The AQ scoring data from last week indicated to me that there was a high probability Kabam would do something. The signal was simply too strong to be ignored, regardless of qualitative feedback.

    The actual number changes suggest to me a certain kind of number shuffling was done that as a player, well its better than nothing, and as an engineer, well, as long as they aren't designing bridges I have to drive over.

    Yes but the way they went out of their way to defend that there wasn't a significant increase in difficulty made me think they would ignore complaints. Not to mention several trolls in the forum supporting the changes.
  • PurePure Posts: 44
    The only thing I'm thinking is if there're adjusting Aq they can say we're not going to make the rewards better because their "lowering the difficulty in the Sentinels"Just a thought.
  • GroundedWisdomGroundedWisdom Posts: 36,189 ★★★★★
    Pure wrote: »
    The only thing I'm thinking is if there're adjusting Aq they can say we're not going to make the rewards better because their "lowering the difficulty in the Sentinels"Just a thought.

    As was mentioned, they didn't aim to have the difficulty increased that much. As much feedback as was given, they also had to gather data before considering adjustments. I don't think they're trying to avoid giving Rewards. The aim was to swap and freshen it up, pending the new Season.
  • Pure wrote: »
    The only thing I'm thinking is if there're adjusting Aq they can say we're not going to make the rewards better because their "lowering the difficulty in the Sentinels"Just a thought.

    That’s a fair line of reasoning. To be honest, I’m not fussed about the rewards much. What gets me, is that it has become such a slog to get through aq. Yes, it’s a little harder but it’s infinitely more tedious to run aq. I’m hoping the changes will address that. More tedious content for rewards that are months out of date for the state of the game - that is my real gripe.
  • Rank down tickets!!!!!compensate us atleast
  • PurePure Posts: 44
    I'm not complaining about the difficulty, the challenge was different.
    Just thinking this is a not to up the rewards,
    Not just for AQ but for other stuff.
  • FPC3FPC3 Posts: 144 ★★
    Miike - Upcoming changes to AQ & Sentinels are appreciated. Any chance you could throw the community a bone for THIS week though, as many are still struggling? Maybe, half price potions (both for units & Glory) or something?
  • Il_JooOIl_JooO Posts: 468 ★★
    TheLegend wrote: »
    Rank down tickets!!!!!compensate us atleast

    I totally agree
Sign In or Register to comment.