GroundedWisdom wrote: » They didn't intend for the difficulty to be increased as much as it was.
DNA3000 wrote: » GroundedWisdom wrote: » They didn't intend for the difficulty to be increased as much as it was. I'm not sure what is a more damning accusation. That Kabam did intend the difficulty to be much harder and they just went overboard, or they didn't intend the difficulty to be much harder and the developers actually can't tell the difference when they design content.
GroundedWisdom wrote: » The bottom line for me is the information provided is that it wasn't intended to be that difficult. Supported by commenting shortly after that they were monitoring the feedback and data, and followed up with revisions. I happen to think that evidence supports their claim. However, I don't see any productive end to debating whether they intended it or not, other than to generate mistrust. They're making changes. Somehow people are still not happy.
GroundedWisdom wrote: » Miike said it shouldn't be that much harder, before it went live. Meaning that was the intention. It didn't go as planned. I'm not sure what level people live on where it's unacceptable that things don't work out as planned unless there's something seriously wrong, but the world I live in leaves room for error.
GroundedWisdom wrote: » I'm sorry, I was unaware that they made mistakes on switching up AQ Syms on a daily basis. -.-
Jaded wrote: » GroundedWisdom wrote: » I'm sorry, I was unaware that they made mistakes on switching up AQ Syms on a daily basis. -.- Hold on a second I’m taken back by your not so sincere apology... Putting words down that I didn’t say. I said they make errors, daily.
Jaffacaked wrote: » GroundedWisdom wrote: » However, I don't see any productive end to debating whether they intended it or not, other than to generate mistrust. Yet you still feel the need to carry on arguing about it in this thread with others
GroundedWisdom wrote: » However, I don't see any productive end to debating whether they intended it or not, other than to generate mistrust.
Jaffacaked wrote: » GroundedWisdom wrote: » Am not embarrassed or out to troll so have no reason to use a different forum name to my ign There is no Jaffacaked in game Edit: lol just found you. You didn't mention a space But you have a very nice account
GroundedWisdom wrote: » Am not embarrassed or out to troll so have no reason to use a different forum name to my ign
HENRIQUE_FORTE wrote: » Is this a forum or a chat room? Seems the later. Back on topic, my opinion on Sentinels: they still are harder than symbiods, beggining with the fact they are immune to poison and bleed. I used to use Wolverine, Gwenpool and Voodoo...
RagamugginGunner wrote: » Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now. If you have time to make the maps harder you have time to buff the rewards.
Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?