**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
which champ is the best to user against her in master?
Anyone tbh. I’ve soloed the Uncollected versions of her with Vision Magik Rulk Starlord Angela Quake etc across my 2 accounts.
The trick is, don’t get hit. Parries are fine, blocks are less advisable. Getting hit straight-on, nah.
It’s interesting to see the community whine for more challenging content, but don’t want it to be THAT punishing. Seriously?
Your biggest penalty in each fight is losing your champ. How can a challenging fight not be punishing?
Hyperion did the most damage IMO
You have to work on all parts of your fighting style. Nameless Guilly requires heavy intercepting and baiting her heavy attack.
For me Guilly’s reach with that longassedSword makes evading and intercepting her difficult.
Players with God Tier 5* champs have it a bit easier because of the attack power and higher health, but she’s beatable.
That's the problem with the whole game. Easy paths, super boss, that's all.
but that guilly boss fight is ridiculous even with being able to stun her (took down hype on my run).
cant imagine the other fights when stun immune is up on her. guess i wont be able to fully explore the last chapter of this months eq.
what a shame cause of this nasty buffed guilly lol
Master mode is actually easier now than 4 months ago since they introduced uncollected mode. When Iceman first came out, I couldn’t even finish master mode with 4/40 teams even with tons of revive.
Skill should be involved but not too intensively. I feel you OP but just keep trying
(I explored uncollected guillotine and she's not as easy as most claim she is)
All champs thats new or some nodes that hard.. players will complain..
Modok (was a bug) but still doable with bunch of champs
Void (needed right timing)
Icephoe (bugged at start but fixed) huge unanvoidable dmg but still kill her.
Boss Rush Magneto - bane, stun immune and so..
All above champs can either suck ass but still able to be oneshooted, with the right strategi, skill. The right champs make the fight less hard.
Other to mention that suck ass to fight if u dont play right cud be champs like
Magik
Morningstar
Dormanmu
All those players when they was in AQ,AW event was hard at first u learn, adabt and keep going.
Now Magik is Super easy... (this is just an example).
I like Kabam comes with new idea, test something out or new nodes.. instead of the same nodes over and over..
My problem is the Energy cost this time.. feel like i keep moving and moving but dont get anywhere.
Nice shout out to the vague game show that used to run on Mad TV.
Paths are easier this month, only a few levels have Act 5 node paths. Bosses are a lot harder this month. Proxima Midnigh’s specials are easy to evade with practice, but the Guillotine fight was the hardest event quest boss in some time. Intercepting is beyond broken and instead of fixing it Kabam makes a new node that shatters block proficiency. That’s what the dictionary refers to as “ironic”.
What teams did you bring with you for Master difficulty? Do you tend to parry a lot, or is your style evade/intercept? Other than the bosses, did you have trouble with anyone along the paths? I ran UC and Heroic first (probably used 4-5 revives total on UC, and all but 2 were on my first stun immune Guilly run), but I'm not finding Master to be bad at all. Happy to offer advice if you want it...
There was a time when the forums were a place where people went to share information on things like running arena streaks, synergies, masteries and the like. There's a lot of posturing in this thread, and some of that may be justified, but there's frankly not a lot of advice. If the OP would like some (and by advice I don't mean "get good"), I'm confident I'm not the only one in this thread who would be willing to offer it.
Dr. Zola
One piece of advice is this: the nodes themselves give you a way to beat her. Her aggressive node makes her easier to intercept with a simple light tap attack. She's constantly charging you, and even her unstoppable can be interrupted by an intercept. Find a Guilly to duel and don't block or parry--just practice intercepting her attacks. And if you get KO'd, don't heal up--just use a L1 revive. If you get hit again, odds are pretty good you won't survive, so heal pots are a waste.
One other piece of advice for playing stun immune: focus on pushing back onto their side of the 50-yard line (to use an American football phrase). You can hit their block when they don't have a special or aren't unstoppable to push them back to their side of the screen. If you run the whole fight backed up on your side of the 50-yard line, you won't last long. Also gives you more room to evade when Guilly goes unstoppable and allow the timer to run out.
Dr. Zola
That's a fair point, and while it's tough sometimes for players with nearly every champ in the arsenal to understand that newer players still struggle with Master difficulty, many of us need only think back to UC Ice Phoenix to remember. It's not fun to head into a quest with your trusty team and find yourself bushwhacked with no good way out.
One thing I recommend is Mutamatt's theclassadvantage.com website. You may very well have champs on your roster that would help you complete content, but you haven't unlocked their full potential. It's relatively new, but he is a long-time player who does a great job spotlighting various aspects/champs in the game that other online commenters neglect.
Good luck.
Dr. Zola
Alternatively, Power Lock her. No specials, no Unstoppable, just need to bait heavies, then intercept once she goes Unblockable. Always push her back when she is -solidly- blocking. She will stand back with her guard down, don't go in, she's baiting you.
I used 4 star 5/50's to clear Master Mode.
I remember back when I didn't have a deep of a roster and was unable to beat master mode ... instead of complaining on forums I focused on progression. Now it's easy peasy.
Guillotine ahh she was a pain in the...... in uncollected.. But after the initial shock she was very beatable you just have to fight her the same way you'd fight an AW boss shield attack her then hold block (9 out of 10 times she'll go straight to charging a heavy attack giving you an opening) also hit her when she charges at you and that wipes out unstoppable.. I used kingpin his sp1 stopped her going unstoppable a number of times plus when she went unblockable his sp1 made it possible to block a few attacks.. (I wouldn't advise relying on it as it doesn't work everytime) all in all it was a good challenge..
I didn't have a problem with master Guillotine (but I used an R4 5* Storm everytime to get it finished quickly)
This isn't the node in question, it was the one with the King Groot boss where your health and his would swap back and forth. That node is new to the game but it was a fun challenge to manage I think. As for the Quest itself, nothing was hard but Guill, the Uncollected one got way to many kills on me than I'd like to admit but that's about it. This month wasn't to hard compared to MODOK and Void's boss months.
We completely get where you are coming from. Rewards are an important motivator to completing harder content. If the rewards don't match the difficulty, it feels like a wasted effort. We want to make sure the game feels rewarding for the time and effort everyone places into the game. Please understand we are constantly reading through these threads to get a general idea of how you all feel.
With that said, make sure the conversation stays constructive. Calling out others for just flat out complaining isn't warranted. Good things come with criticism that is constructive and well thought out; anything outside of that deters from the conversation.
I suppose it all depends on how much you would be spending on Resources to take them down. It's always possible to practice with Energy that fills naturally. It's up to people what strategy they choose. I just think practice is useful. Same with any challenging content. I find after the first couple successful passes or so, it gets much easier.
Of corse the rest of my team which hovered around 5/50, 2/35 and 3/45 all chipped in UC as anything short of Hyperion path WAS indeed madness and a few times even playing perfect I “timed out” with LC and SL in both difficulties.
When it doubt, rev up & hulk out (my entire strategy for Collector and UC nameless Guilly)
@kabam rimehaven Agree with everything you said, I think many players wouldn’t be frustrated if game mechanics like intercepting were reliable in all game modes. Any chance forum moderators will comment on video evidence of intercepting issues provided by the community?