**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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As things stand we have no inclination of how long these changes are going to last. It’s privably fair to say Sentinels will be here for next AQ but they minibosses are a complete mystery.
For example, I have a R3 Luke Cage who I could take to R4 as a Morningstar killer, but I have no idea how long she’ll be around. Granted LC isn’t exactly a bad rankup even if / when she is removed, but when resources are still scarce you want to make sure your rankup choices are the best option.
Actually, I find that Wolverine is a viable attacker for Sentinels, with two conditions. First, at higher prestige you will likely fight to the end of the clock and time out, which means you will have to deal with the half-health penalty. This creates a couple of complications. You need to be able to fight Sentinels well enough that you remain at or near full health consistently. If you regularly lose a lot of health, that combined with the time out penalty will probably kill you. Also, if you end the fight very close to defeating the Sentinel, you won't really have a lot of time when you try again to heal back the penalty. You actually have to make sure you don't consistently end fights with Sentinels having only a little health left. You actually rather they have enough health for you to have enough time to heal back.
Second, because you are unlikely to kill the Sentinel quickly, you are very likely to have to survive many SP2 attacks, and eventually unblockable SP2 attacks. If you can't reliably evade SP2, Wolverine is unlikely to be a viable option for you due to insufficient damage.
Voodoo is actually still a decent option for certain types of Sentinels if you use power burn. This can keep the Sentinels from using special attacks for most of the fight, and keeping Sentinels power burned significantly reduces the difficulty of the fight. Even if Sentinels were vulnerable to poison, I would still recommend focusing on power burn instead when using Voodoo.
I totally agree, if you have time and effort to change the content like the Sentinel-loids then the equal response should be to change the rewards. A simple adjustment like offering rank down tickets to the community for your error Kabam.
The lack of communication builds dis-trust and lack of respect for the entire community.
Chicano509
From what I understand of main the content harder is understandable, but must equal the rewards. Example @Kabam Miike ... what would happen if you were given a harder job and job title..but not the rewards. I also understand that you @Kabam Miike do not control the game, but please communicate with your colleagues and the errors.
A simple option for resolution would be to offer a rank down tickets for each class and apologize. I think the entire MCOC community would appreciate a fair communication with respect.
Chicano509
I totally agree .. big thumbs up !!!
Chicano509
Although this was posted a while ago it was recently quoted (directly above) and it seemed odd to me back then in a way I couldn't put my finger on, but can now.
Making AQ more difficult without increasing AQ rewards is not an especially good way to make more money off of the players. When you make AQ more difficult you increase the probability of the players needing to spend resources (and ultimately money in some cases) to complete AQ regardless of the rewards. What the rewards can do is create an incentive to actually spend those resources. The higher the rewards, the more incentive there is - we saw that with alliance war season one.
In the expert tier most alliances were completing most maps 100% I believe. So no matter how you change the rewards, you can't force the alliances to try to do much more than they were already doing. The only way you can force alliances to try to do more is to first make AQ more difficult so 100% completion is less likely for the same effort. But to actually encourage players to make the additional effort, recent history says you should also increase the rewards.
Increasing the difficulty and the rewards could make them more money because you are creating an opportunity for spending and creating an incentive to do so. Increasing the difficulty without increasing the rewards would be a much less effective way to make them more money, because some fraction of players would not see the point in spending without the extra incentive. Increasing the difficulty without increasing the rewards and then decreasing the difficulty without altering rewards is clearly not an attempt to make more anything.
Good question. But in all honesty, I know of a good number alliances that would normally score 100 mil get reduced to 90 mil when the sentinels were introduced. I don't think it'll be that much of a difference though.
I was under the impression that sentinels were already less points than symbis were anyway. Symbis were52-53k max while I never saw a sentinel over 51k and change.
@Jaded
Must admit, despite the nerfing of Sentinels, I'm still not happy. Sentinel has to be the worst designed character ever implemented in MCOC.
MCOC have created some absolutely beautifully animated characters in the past. For me I love the way Medusa and Archangel play, absolute MCOC triumphs. Even Spidergwen for her infamy has some nice animations, but Sentinel's are like latrine's of MCOC.
Also, still doesn't address also the issue that armour break champs are basically what you need in AQ. That is wrong.
I do agree however, rewards or some sort of compensation needs to be put in place.
X23 has carried me. Tried out my shiny new 6* KG for the hell of it, im not impressed. Ultron still works for me, just longer fights.
My Opinion, too many of them. It's all sentinels all the time it seems. The syms at least were different.
AQ is just boring.
Again I think either half the number of Sentinels on the maps, or make them mini bosses.
It is tedious now to say the least.
The great fun before was watching the symbiods bleed and seem to take real damage.
Also it’s not a robot thing as fighting Ultron or Vision is Fun. Maybe if you added something like after so much damage an arm falls off or they start to smoke or something.
I don’t know maybe it’s me but since may of 2015 I’ve never been so board with AQ until now. It’s stale and the sentinels are the reason. Please do something to fix this.