How to fix Infinity Dungeons - Remove the Daily Grind! Shift Incentive to a Weekly or Monthly System
becauseicant
Member Posts: 414 ★★★
It's already painfully clear to many of us in the community that making Infinity Dungeons a daily task with a large time commitment to complete was not the right direction for this mode to take. We have MANY modes in the game that require us to login in multiple times per day, every day, and adding a new mode with this aspect as well has killed the enjoyment that could be had if things were changed!
So after the bugs and annoyances are fixed (chat, team being replaced in quests, no way to exit an unfinished run, etc.) we need to think about how this mode could integrate into a summoners life more positively. I envision a mode where you can play when you want and when you have time and make progress towards rewards that matter to you without having to worry about missing days here and there.
Here is how I would fix it:
1. Remove temporary currencies from Infinity Dungeons to alleviate the daily grind pressure
2. Remove daily milestones and instead implement a weekly or monthly cap on how many dark artifacts can be earned
3. Create a new section in the store where you would purchase rewards with dark artifacts (move the hero crystals into it)
4. Put either a cooldown or limit on the items that are in the dark artifact store (eg. 3x 5* crystals max per month)
5. Implement much higher gold rewards that scale with room difficulty however it would carry the same risk/reward system as dungeon points. This would be an "endless" incentive to insure that players who have reached the weekly/monthly dark artifact limit still have a reason to play (and populate matchmaking).
If you really wanted to tie a temporary currency to Infinity Dungeons then you could still implement something like a weekly solo event that would reward it after different criteria was met. An example would be "Complete 5/10/15/20 Infinity Dungeons" or "Clear 10/20/30/40 Infinity Dungeon Rooms". This way a player is able to make progress every time they play this mode and can work towards it when it fits their schedule (within reason). This is essentially shifting the daily grind into a weekly or monthly progression.
I'm sure I've missed something or perhaps you have a better idea about how we could fix this mode so please share your feedback so we can give Kabam something to work with.
So after the bugs and annoyances are fixed (chat, team being replaced in quests, no way to exit an unfinished run, etc.) we need to think about how this mode could integrate into a summoners life more positively. I envision a mode where you can play when you want and when you have time and make progress towards rewards that matter to you without having to worry about missing days here and there.
Here is how I would fix it:
1. Remove temporary currencies from Infinity Dungeons to alleviate the daily grind pressure
2. Remove daily milestones and instead implement a weekly or monthly cap on how many dark artifacts can be earned
3. Create a new section in the store where you would purchase rewards with dark artifacts (move the hero crystals into it)
4. Put either a cooldown or limit on the items that are in the dark artifact store (eg. 3x 5* crystals max per month)
5. Implement much higher gold rewards that scale with room difficulty however it would carry the same risk/reward system as dungeon points. This would be an "endless" incentive to insure that players who have reached the weekly/monthly dark artifact limit still have a reason to play (and populate matchmaking).
If you really wanted to tie a temporary currency to Infinity Dungeons then you could still implement something like a weekly solo event that would reward it after different criteria was met. An example would be "Complete 5/10/15/20 Infinity Dungeons" or "Clear 10/20/30/40 Infinity Dungeon Rooms". This way a player is able to make progress every time they play this mode and can work towards it when it fits their schedule (within reason). This is essentially shifting the daily grind into a weekly or monthly progression.
I'm sure I've missed something or perhaps you have a better idea about how we could fix this mode so please share your feedback so we can give Kabam something to work with.
9
Comments
Post feedback here too, pls.
This is a MUST
If they did this then people would put it off until the end of the week or month then complain that it takes to long when having a daily requirement to met is the best way to insure you stay on track of your goals
Yeah yeah, don’t have to do it blah blah.
If we focus on the items being limited purchases each month you could eliminate the cap altogether and have the store and currency reset each month which lets players decide what rewards they want to buy and how much time they need to devote to obtain them. This supports a much wider range of play styles - want to get a friend and play a whole day in dungeons? Go for it. Would you rather play a bit each day? That's fine too.
ps: it will just be like grinding arena sort.
When you say weekend warriors are you referring to players who play somewhat casually on the weekends? Because it would still take a large amount of playing to hit the max milestones every week/month however it would be much more flexible about WHEN you put that time in. By no means would it be free easy rewards, but by separating the limited time currencies off to their own week-long solo events, which would be easier to complete, you remove that daily pressure while still giving hardcore players a reason to hit the max milestones (dark artifacts).
It’s not too late to address dungeons, but Kabam is so stubborn that I do not expect anything to change. It’s never too late to revert a bad decision, no matter how far into it you are, but this philosophy evades them it seems.