**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
Comments
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Add rank rewards to the milestones.
I know what you’re thinking, dungeons are a chore already as it is now rank rewards will make it even worse! But what rank rewards will do, is give an incentive for more players to continue doing dungeons after milestones are achieved. The most annoying part of dungeons is probably looking for a good partner who knows what they’re doing (especially since auto-match isn’t available yet). With rank rewards, there will always be people available to run dungeons. The rank rewards don’t even have to be anything crazy and just be in-line of other rank-reward-to-milestone ratio. Would be a great addition to the next iteration of dungeons.
Lmao this is a joke! 3-4 times on Dificulty 6 EVERYDAY for 40 days! This is bs! To be at the top of this game now u have to pause ur life and live to play
Or just beat room 5 once.
1) I like dungeons. They're fun.
2) Not sure why 6* are on a 70hr cool down - the pool of champs isn't game changing, they don't offer more points and we cannot rank them higher than the potential of a 5*.
3) Gameplay seems to suffer more from lag than any other part of the game (iphone7 / latest OS). This ofc could just be that in any other intense gameplay, my phone isn't on constantly for 2hrs.
4) I've basically replaced the time I spend in arenas (something I hate) with time in dungeons (something I enjoy). This is unsustainable however because the currency in arena is mandatory whilst the currency in dungeon is not.
Therefore I would very much like it if going forward, instead of all this extra currency nonsense, you would just offer very similar rewards per dungeon hour spent as per arena hour - namely battlechips / gold. This would destroy the whole sense of grind for me - maybe I'm not alone in feeling that.
But the big issue is that Kabam didnt make it what community wanted it to be.
Dungeons had exceeded chance to be much more fun alternative to arenas. With decent time requirement and actually reward players skill with having to spend less time achieving the goal. Rewards should be much more significant.
Instead what we got is something utterly impractical that offers a lot if of fun but extremely little reward for time investment. What kabam essentially has done with dungeons is made it a testing ground for new nodes we are likely to see in future content.
With better rewards this could have potentially been the game rejuvenating new content we all so desperately have been waiting for, instead we get to be their test bunnys, and as fun as it is, it will get old really fast
@Kabam Miike What about those people who missed the last milestone the first 3 days, if we hit all milestones now on all days we will get a total of 80100 dark artifacts but we will be missing 900 to be able to get 3 of these 5 star crystals. Will we get compensated for these remaining artifacts. Even though we missed 1800 dark artifacts and also some infinity dust, but we only need 900 more artifacts to get 3 5star crystals... Thanks!
Are you saying for all dungeons or are you referring to a specific number? Bc 5 you get points a lot quicker than 3.
But in general, yeah. As much fun as the dungeons are, it’s way too long. I am doing zero arena now bc of these things sucking up any free time I have.
The main problem is time.
It just takes too much time and it destroys all the fun.
We can't spend an hour or two every day for 40+ days.
It is very depressing and exhausting.
I think it should be optimized so that within 30 minutes to 45 minutes, anyone can get all the rewards.
Beyond this time, it will simply disappoint everyone.
Now before someone lectures me on time management or prioritization, I get it, I am an adult. I just wish there was a way for a person who lives a normal life (career/family/responsibilities) to acquire the top prizes in this game. Sadly, only those that can detach from life, or those without many outside responsibilities can reach that level.
I have been begging for Kabam to sell a 5* AG this entire year, yes year, and now that one is available, I have to pause EVERYTHING else in my life for an entire month to obtain it? C'mon! At very least, let us buy some dust near the end of this event to make those who have cash, but not time, have a shot too!
Not that it fixes everything, because I do agree with you, but to provide some hope - I think somewhere miike said the max dust we can accumulate is around 9 mil. Here's to hoping we can get the dust for the awakening just from events.
As another point of feedback, thanks for getting the in game chat working. It makes the mode much more fun and efficient. I do think, however, the points are a little intense. It's a very steep grind to grab the 7500 points, but in the end it's each player who determines how much they want to put into it. Maybe if this comes back, there could be a "gamble" option, as to try and increase point total in one more fight after concluding. But I do think this is a fun game mode.
One suggestion is to make weekly milestones of 53.5k. Essentially the seven days of 7500.
This would allow players to knock out a dungeon here and there during the week and not every day.