Dungeons: Fun or A Waste Of Potential? Here's what I think could be changed.
I think the main problems with this includes: the nodes, time limit, communications, prestige rewards, and the health and revive potions. This is how I would like to see this mode in the future so we can all enjoy it.
• Nodes that are a major pain in the event are very few but they are there like the Coward node for example. It is super easy to lose against this node due to every attack becoming unblockable. (I was doing the dungeons the first day and when I got hit with this node on my 2nd mini boss 2 of my champions died)
• Now the limit of time you can get in dungeons is very little and I can see what they were going for here 3 minutes for each fight, but I think if we had 15 minutes for each room then we can have enough time to discuss the nodes to attack and which one is more of a danger to the other.
• Communications is something that has been rather hard to do, but not to hard. I mean I don't hate the quick things to choose like 'take down node 3' or something like that, but I would like to see it specific like 'take down the chaos node 4'.
• Prestige Rewards aren't really a major problem, but rather a disappointing one. You would need above around 6k prestige to be qualified for the 5 star rewards which is rather dumb seeing that someone could have beaten Act 5 100% and RTL 100% and still won't be qualified for a 5 star. Also why is there a cutoff? In December we got a 5 star arena that was opened to everyone so how come it can't be like that?
• Potions in general is what helps us get the majority of the health back that we need to get through the dungeons and I would like to see these in the daily solo quests or SA.
So some might agree with me and some might not so leave what you would like changed or do you agree they should be changed at all?