**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Why do 5 & 6 stars champs have more cool down time if they don't give any extra points in Dungeons?
![MightyAvenger](https://us.v-cdn.net/6029252/uploads/defaultavatar/n1NX1KZ6AC8ZT.jpg)
I just wanna know the logic behind this. In arena its understandable since 5 & 6*s give a lot more points then 4*s. But in Dungeons know matter what tier champ you use you'll get the same points. So whats the point behind extended timer?
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Comments
I don't know how a unduped 3/45 5* will help me more then a sig 99 5/50 4*.
But I know a maxed 5* will do better than a maxed 4*
How much stronger is a unduped 3/45 Sparky then a sig 99 5/50 4* sparky?
Then they should have increased the cooldown for 4/55s and 5/65s . And btw Dungeons difficulty increases when you use a stronger champ.
The stronger dungeons are available*. doesn't mean you have to do them. And higher dungeon difficulty leads to more points.
you're arguing semantics with this one. In the OP, your assumption is 5* and 6* dont EVER get you more points than a 4* could, so why the cooldown difference? Well, truth it, people have 5* that are way stronger than a 4* could be. Which leads to more points.
Plus, we want y'all to get out there and use Champions you might not necessarily use very often! Your 4-Star Roster is going to carry you far in these events.